Is it possible to talk about how....... Bad the player base has gotten?

I’m not sure, but score could probably be tweaked so a it factors in more objective based play and helping teammates instead of just sniping and stuff like that. Kills influence score too heavily in WT to make it the best metric outright.

Yea. And this is yet another fault of gaijin, not the players

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Year after year they literally destroyed teamwork. I remember players waiting for others before entering a cap so everyone can earn more sp and more points. Rewards and sp were highly nerfed + they added the skill bonus, so for the grind players prefer camping and getting kills instead of playing for the obj.
Sometimes if i’m rushing a point a still wait, especially if the tank right behind me starts mg me to get attention because he wants to cap too. I always try to help my teammates, often losing my own vehicle, because I don’t care about stats.

Someone mentioned BF. When I played bf my main class was the assault and I often sacrificed myself to help and revive teammates. Guess why? My death counts one ticket less, but a good player alive costs way more tickets to the enemy. Things like that are unknown around here, a game full of selfish tryhard

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Maybe some maps - but certainly not all. And that’s what smoke is for.

Have seen players with great KD ratio in battles, but have very little impact on the battle because they are not killing the important enemies - the ones making caps or trying to steal caps.

Control the Caps and you win the battle, regardless of the KD ratio disparity.

Gaijin makes the game purposely hard to learn to entice new players to get premiums

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Can you provide any evidence or data to support your theory? Because I can provide data to support mine.

average

The average global Sherman (Hell) winrate is sitting at 48.4%, and KD at 1.07.

Above are all my recorded sessions with the US 5.7 lineup from the day Ive got Sherman (Hell) till today. I have 67.8% winrate as well as average KD of 3.42 on my Sherman (Hell). I have 413 games total with it, with 453 respawns and 389 deaths.

Several observations can be made:

  • If individual actions did not have large impact on winrate of a vehicle and it would largely be team dependent, my winrate would be much more closer to the global one. Which isnt the case, theres difference of 19.4%;
  • If I was “gaming the system” as you claim, I wouldnt have more respawns than games played, ie. I wouldnt be spawning Sherman (Hell) twice in 40 games - I had to actually die and then spawn the Sherman (Hell) again, which actually lowers my stats with it. I would also have much lower number of deaths to number of spawns.
  • If I was “gaming the system” as you claim, by not spawning Sherman (Hell) on bad maps or in already lost games,it wouldnt be my most played tank in my US 5.7 lineup. There would have to be at least one other tank with at the very least similiar number of spawns, which there isnt. Moreso, the second most spawned tanks have similiar (albeit slightly worse) winrate than the Sherman (Hell).
  • Similiarly, If I wasnt spawning Sherman (Hell) in uptiers and relied solely on downtiers, again it wouldnt be my most spawned vehicle. You cant also claim preferential matchmaking, 5.7 is one of the “more often than not uptiered” BRs
    9ec16666ecdac9c1d4440ea5268088d6cb7b51ca_2_1000x561
  • To further ilustrate that preferential matchmaking isnt the case, Ive also got 3 dropped as well as one “undropped” nuke with Sherman (Hell), which is only possible in full uptier, so again, clearly no preferential matchmaking.
    sherman nuke

So, one thing that can be clearly concluded from this is that while individual actions do not obviously guarantee the win, with correct timing and proper exection, they do have large impact on the winrate; as such, winrate isnt solely team dependant.

Feel free to disprove what I said with some actual data to back it up.

But, sadly, Im afraid that instead of doing that, you will just say something along the lines that I am misinterpreting data again, or that you wont bother to talk to me because im trolling, or some other similiar thing, so you dont actually have to adress the point.

For the Xth time, I never claimed that.

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I agree. Also when will people actually cap points i love it when im on abandoned factory or whatever its called, me and 2 other abrams tanks charge the A point thats over on the left side meanwhile my entire team is at their imaginary point on d6. point is people prioritize kills over team and come here on the forum to cry about how bad their team is.

IMG_0111
reference image i found on reddit because im busy rn, you get the idea

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Gaijin alredy tried to remedy this partially with the new “test missions” you get for some weapon systems; but these are limited to the aircraft and helicopters only as far as i am aware.

I could see this being expanded upon for ground units, with some thing such as some glowing pop-up window for new players on the side of screen, that would say something like “Hey, you just unlocked smoke-grenades, wanna see how they work?” that wouldnt go away till you complete this training at least once.

And, what I could definetively see as helpful tool for new players, would be actual map “heatmaps”. Ie. they could preview map in the ban menu, and turn on some filters such as “most deaths occur on these positions”, as well as “most kills occur on these positions”. These could give new players some idea what to expect from map they never played, provided they bother to open those. But once again, this could be done through pop-up window tutorial “Hey wanna know how heatmap works?”.

Id say this specific case goes further than “my team isnt on point”.

While cap is important, the factory complex on A/B 3/4 is elevated (which is always a massive advantage), provides good cover as well as long lines of sight to both spawns as well as cap, and can lock the nothern part of map easily. Its what you would call “power position”.

While holding it doesnt cap the point, it enables easier cap as well as following defense. And you cannot exactly leave it to the enemy uncontested, because they will use those advantages against you.

On this map 75% of my team goes to those buildings at A/B/3/4 even when the single cap is by the water at E/F/4.

That’s when I try for the cap, die because I’m outnumbered, and exit the battle.

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again, its a power position which can lock north as well as mid of the map easily. Even if the single cap is by the water, it is advantageous position to hold, but obviously not by your entire team in such scenario.

In such setup, I usually go for a mid and weaken the enemies around the cap a little before I go for cap. No reason to fight enemy team at full strength from the first minute of the game.

i just wish 90% of the team wouldnt sit there all game long. i just used abandoned factory as an example but my point does stand on many maps ESPECIALLY 3 cap mode where everyone rushes one cap while wondering why we are losing. Like advance to the rhine where everyone rushes A point even though it doesnt even have a good vantage point unlike abandoned factory, theres a lot of examples but i dont rlly feel like typing it out

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also yes i was guilty of this at one point but i have changed my ways i think

Well, letting the enemy get the cap uncontested and then start to drain tickets while more than half my team is frittering away the battle on the other side of the map is a sure path to defeat. You only have the “power” position if you actually control it, and pay attention to the middle of the map.

I get the “loss in abandoned factory” message about 100% of the time when I see the pattern and exit.

I ain’t contesting with your wall of crap…

As I said, the only reason you’ve come in here is because it’s me actually saying things.

It’s funny that you cropped the initial statement.

Karelia - most of my team just camps in the hills on the west side of map and ignores B - which gets capped by the other team for the win.

Golden Quarry - often see most of the team all go the cap on the right/south, surrounded by buildings and oil terminals. After capping they all go toward enemy spawn while enemy grabs the other 2 caps.

aaaaand there it is, as expected.

I didnt crop anything. For starters, whole conversation is aviable to everyone if they scroll few times up. Secondly, I was directly responding to your claim that

Which I never claimed nor interpreted.

You desperately want others to percieve you as good player, but you are not, instead you shift the blame on your team and assists and what not. Sooner you start being honest with yourself, sooner you can start to improve.

Until then, peace.

You produced a wall and a half of text, I’m not reading through that shit… That’s why you posted it, because it’s just a flex with a wall of text to waste time…

Yea you did…

The issue is F2P game with toptier prems, except only non-noob players know that only certain toptier prems aren’t completely worthless.