Another thing for air sim is that you can join a match in progress.
Last weekend when I tried to play, both of my games were like 20% tickets for my team (Axis) and 60% or even 80% tickets for allies.
I ended up staying because there weren’t any satisfying lobbies otherwise.
Result was 1st game: Spawn in fly to capture zone and game ends by time I arrive (+1 spawn, no death or kill) 2nd game:shooting a spitfire’s rudder off and putting it into a flatspin which turned into me getting an assist when he crashed. Game then ended again (+1 spawn, no death or kill).
Both games were also lost with minimal input from my end (Bf109E4, Fw190A4).
I think it counts any game you join against you for win rates by the way. Sometimes you end up joining lobby after lobby after lobby and leaving every time because all you see is bombers vs bombers and know it’d be boring or the lobby was advertised as 6 vs 6 and when you join it’s 7 vs 2 or even (my favourite) one team is completely absent and the tickets are counting down for a match that’s like 5 minutes old.
Another thing that affects air sim averages is zombers.
There’s a lot of people who never actually play air sim who spawn in top tier jets, fly in a straight line, drop bombs onto a base or airfield and eject. They do this due to the 2.3x score multiplier in events and ruin games and lobbies. Some people do this at prop tier as well but without immediately bailing (instead they bail the moment they see an enemy fighter to make people flying for actual gameplay get frustrated, give up and go to another lobby by denying kills).