No I see that. But i see only a positive with that.
Again every negative you brought up does not exist in 0.7 MM it exists in your mind. We can see it right now in the game.
8.0 to 9.0 are unplayable for anything non russian right now.
We could have 100% of the positives and 0% of the negatives of the last BR change if we had simply switched to a 0.7 MM.
Not a single lineup would have lost more than maybe 1 vehicle
Not a single tank increased by 0.3 would have needed to change BR
Not a single tank increased by 0.7 would have increased by more than 0.3
Former 7.3 tanks woudl not now meet 9.0
We would not have 3 T54s and 3Magachs of vastly different capabilities all at 8.0
That is not a 0.7 issue. That is a general balance issue. in a 0.7 world these could both get their proper down BR and meet again. Two tanks nolonger meeting is not a contra argument in any way shape or form. There is no “This tank has to meet this tank” only a “This tank should not meet this tank” argument. No tank needs to meet another for any reason outside of “They are of similar enough power”
If the M4A1 and M4A2 76es are of similar enough power in a 0.7 world they will soon meet again. Right now Gajins says they are 100% appart and I say 100% is to far a gap.
So you will just create gaps and not move vehicles around? Then why create gaps.
Please go ahead and fill your table with the current German, UK and Swedish TechTrees and then in another one place vehicles as you see them in a decompressed state.
In your first picture you will see massive holes with nothingness in your second lineups will break down.
Again your argument only works if you move everything to a new number but do not use your newly created space for the very reason you created it. You do not use your proposed system for what you proposed it for. If you do not change vehicles around then there is no reason to extend the BR range. 0decompression is happening if you use your system like that.
Congratulations you killed your own System in order to try and show how I am wrong. You proved my system works by destroying your own.
I told you what i expected dont pretent I didn
t I will even quote it again here
Here you go mist convinient ignorance
How do the capabilities of vehicles remain the same if I go from a -100% to +100% scale to a -66% to +66% scale? The max and min capabilities change drastically if I remove them. In a 0.7 Mm there is not a single time a vehicle with more than 66% difference in capabilities should exist. In a 1.0 system the difference is set to 100%
Yes the relative capabilities from 1.0 to 2.0 and so on remain unchanged. But the real world in match capabilities of tanks you can actually meet shrinks the difference between your vehicle and everything you can meet in a match is much smaller in a 0.7 system than it is in a 1.0 system. This is also why the outside BR scale needs to remain unchanged. a full 1.0 BR jumb should correspond to a 100% increase in capabilities(performance as measured by gajin) but no vehicle should ever need to meet a vehicle exceeding its own performance by 100%
Where are the less steps?
You have not shown that at all.
As I said right now we have 1.0 to 11.7 after the change we have 1.0 to 11.7 where is a step missing. There exists no step inside a match. The BR range does not change during a match you don`t satrt a 7.0 match and after 5 minutes it is suddenly only a 6.7 match and 5 mins alter a 7.7 match.
THERE ARE NO STEPS IN THE MM. There are only steps in the TechTree. The MM only takes vehicles from range x to y and builds a match. It does nothing more.
The MM is not the same. As the MM is ONLY the system used to build a match and nothing more it also has only one purpose and one alone. Right now that is to Take a singular BR for its max and fill in to a given minimum. That is all the MM is and does. Al I want to do is reduce the allowed minimum the MM can choose after it choose the max. So a MM allowing -1 is 100% different from a MM allowing -0.7. Stop extending the powers of the MM beyond what an MM is.
And BRs don
t make it more empty? Look at Sweden. Look at old Jp. Look at old Britain. 2 BR`s missing and an entire Rank remains empty. BRs make TT look empty if there is nothing inbetween.
And as we are Why is your Ui superior to mine? In mine we have vehicles at most BRs in yours most BRs are empty. So a new player will see massive jumps in numbers in your system but continuation in mine.
Then you create empty space for nothing? You will not move around any vehicle whatsoever to achive balance?
No it has not.
Why can I not put a vehicle anywhere between 1.0 and 11.7 in a 0.7 system but I can do that in a 1.0 system. Explain that to me. If you can not then there is no “different is steps”
And how does this speak against my system? In mine we can literally extend BRs as needed.
Yours is complicated.
causes empty space (making the game look empty is totally what gajin will want)
causes visual breaks in numbering between tanks only us can understand but noone else.
Yours is an adition to extend mine into the longer furture. it is however not feasible right now and once filled up it will 100% face the same issues we face right now. Sthg which mine avoids
No absolutely not.
see above
so there is a differnece… Man you start at point a and then shoot yourself in the foot.
This makes no sense.
if I move a vehicle by 0.3 in a 0.7 world it would still nolonger meet the reason for its move so problem solved.
in a 1.0 system there are more possible reason for a move a 6.0 could be Op against 5.0 and 5.3 so it woudl need to go to 6.7. But at 6.7 it is useless against 7.7
in a 0.7 Sytem it would only be Op against 5.3 as it woudl not even meet 5.0. it woudl only need to move to 6.3 and would never meet 7.7 or 7.3 you could therefore even put it up to 6.7 giving 5.7 some more room while still not impacting 7.7.
so in a 0.7 System you have two options instead of one and both are beter than the single option we have in a 1.0 system
That is the problem with 1.0 There are to many variables to consider making everything a bad choice eventually. Having less variables gives you room to think and breath. By adding your BR extensions down the road once the TT fills up you can keep the room while also not suddenly increasing the distance between vehicles. You don`t need to create empty space in an attempt to future proof. You can create free space once needed.
Right now we all agree that in a 1.0 system we need more space then we currently have. In my 0.7 system however we do have just barely enough space to fit everythig we currently have so we would not need to extend BRs to 16 but maybe just 13 to fit everything neetly.
This way the TT looks full but has the same space as your 16BR range 1.0 system.
Again i am pro extending top BR. I am just not pro empty space. A more limited MM Spread of 0.7 keeps lineups intact, allows for more percise balancing, allows for expansion and does not require the sudden implementation of 5 or more BRs which for now mostly remain empty. with 0.7 we can fake a 16BR system without any of the work and we still get all the benefits as long as we add BRs whenever needed.
That is what we call working with reality.
Reality is that Gajin aims for a 100% performance difference for a full BR.
Your imaginary scenario where that suddenly changes in a 0.7 world makes no sense. We have real world data showing that it works you have your imaginationm showing how gajin could ruin it.
And all the downsides
Again Pleasse fill your table with our current TT and look at what you created. it is mostly empty space and hughe numerical gaps. I agree your system works. But it will never be implemented unless you solve your empty space problem. Gajin wants full bursting TTs for marketing.
0.7 allows for that while still giving the most important benefits of your System. And the missing ones can be added down the line by adding new BRs whenever needed. No need to create them just in anticipation.