It does. As shown by Shadow_CZ s chart which is essentrially imitating 0.7 MM in a 1.0 system as we have previously noted
Which you obviously do not want.
I will come back to that in a moment
No it would not. Absolutely not. As all vehicles still meet 70% of the same vehicles they did before they could not possibly be OP. And if your point was true the same would happen in Shadow_CZs model as well
Where did I argue that? I never said such a thing. Do you also not know what an argument is?
You sir are a PRO Compression player
Your 4 steps? Yep they are the 4 BRs of vehicle which can meet in a match. So in a 6.0 match we would have 100% power 5.0, 133% power 5.3, 166% power 5.7 and 200% at 6.0. That is the balance you want to keep. You want to keep a 100% power difference between vehicles at any cost.
This also explains your wild fantasy about every vehicle needing a down BR change in a 0.7 world because you want to keep the current balance as is. You said so multiple times. You are 100% fine with a 100% power gap between BRs meeting in the same battle. This is a pro compression argument through and through.
Decompressions main goal is to reduce the powerscale in any match from 100% to anything lower. usually 66% or 50% of what it currently is. This is sth you do not want as your “4steps”, “Tiger II should face maus” and many more opinions showed.
You Sir RazerVon are a pro compression player without even realising it.
Decompression for you is the extension of the BR range. Nothing more. You fail to understand the System behind Shadow_CZs system. You see more BRs and think “Hey decompression” but you fail to realise that his system reduces the powerscale present in any given match almost exactly like 0.7 MM does. Hence why we both agreed that we have arrived at the same conclusion just with a different set of minor priorities. Hence why I can openly say that Shadow_CZ, who initially appeared to agree with you, disagrees with you.
I am certain that @Shadow_CZ could rework his current Table for a 0.7 world and create similar gaps to his 16BR range model while using less BRs and possibly shrinking the ingame MM to a fake 0.3 system for at least a while. And I am certain that this would convince you untill someone mentions it is in a 0.7MM spread world.
Cause you can’t explain what I knew months before this topic existed.
I’ve already refuted that argument in my own head before it exists.
Because of the following reasons that you guys seem to not understand:
1- 4 zones/categories/deviations for vehicles is more fine-tuning than 3.
1.0 has 4.
0.7 has 3.
4 is less compressed [objectively] as it has more zones than 3.
Example: 11.7 is less compressed than 10.7 [VERY old BR] because the number is higher.
2- In order to make a balanced system with the more compressed 3 zone system, you need to move vehicles around.
Otherwise you create OP vehicles.
2a- Since vehicles need to be moved around to avoid OP vehicles, just decompress.
Your math assume that vehicle would have their BR changed when we apply .7 bracket to meet the new system, which really doesn’t have to, this is apparent if you sees the fact that Maus, the very vehicle that you argued to hell and back as the vehicle that can’t be balanced is currently suffering in 1.0 bracket as in full uptier, it would be so good, while in full uptier, it would be so bad, 0.7 bracket would ensure that the terror of full uptier and infamy in downtier did not happen as it will fight vehicles that can reasonably deal with it.
It’d be easier to balance 3 with a higher range of categories because you have 3 zones instead of 1.
Which is why WoT uses 3 zones and not 2 or 1.
WT uses 4 zones, which allows for superior control over balancing vehicles as IT IS LESS COMPRESSED than 3.
WOT compensates for its 3 zone matchmaking with fake penetration values for their ammunition.
Well as I said he believes in the 100% scale (lets ignore that for 6.7 the maus is closer to 150% more powerfull than any 6.7 tank). He believes a T 44 (85mm) needs to face a Maus so in his mind the Maus has to go down.
In his mind the 0.7 System has to reduce the maximum number of BRs to keep his sense of balance.
A Tiger II in his mind has to meet T34-85s and Sherman jumbos. A Comet has to meet Tiger II (P)s and so on.
He ignores that we all argue for 0.7 with either the same BRs as we have currently or in my case I want 0.7 to idealy be acompanied with an BR increase to 12.7 or 13.0 in ground RB to give even more room than just the 0.7 gives and to create a buffer for the future.
No you would not.
Wt has 10.7 zones in Ground RB not 4 1.0 to 11.7 is not 4
WoT has a Techtree going wide while WTs TT goes deep. They are not comparable in that sense. And a TT comparrison is not needed as this change has nothing to do with a TTs structure it has to do with Matchmaking. Sth you fail to realise.
And how about you finally go answere my points. Or are you going to ignore my entire previous argument from post Nr 180? Does it hurt you to face facts?
YOU MANUFACTURED AND ARGUED THIS VERY ARGUMENT YOURSELF HOLY SHIT, YOU ARGUED US WITH THIS VERY STATEMENT AS THE WHOLE BASIS OF YOUR ARGUMENT.
1- 4 zones/categories/deviations for vehicles is more fine-tuning than 3.
1.0 has 4.
0.7 has 3.
4 is less compressed [objectively] as it has more zones than 3.
THIS WHOLE STUPID LOGIC WAS LITERALLY THE wider range of vehicles with a wider range of capabilities makes it easier to balance ARGUMENT.
Did you even understand what did you write? I’m being genuinely serious because you didn’t seem to grasp our argument at all.
WT has 34 zones, with a 4 zone matchmaker.
WOT has 10 zones with a 3 zone matchmaker.
Keep up.
It’s superior to expand the total zones than to compress the matchmaking zones which would also lead to compressing total zones as you need to BALANCE THE GAME.
@七-十三_H14
That quote is me not making that argument.
My argument THIS ENTIRE TIME: Having a wider range of TOTAL BRS with a more-option matchmaker makes it easier to balance vehicles [including separating them if their technology is too disparate].
You are the 2nd person ever in this thread to post that.
The other being Woe.
I never posted that argument and never will.
I’ve exclusively posted the OPPOSITE of that argument this entire time.
In reference to your “1.0 allows for far more control over balancing than 0.7.”
I think you’re confusining yourself with the use of compression and decompression.
If the BRs were set to increase at .2, so 1.0, 1.2, 1.4, etc., And Gaijin changed it to .5 that would be a compression of the BRs.
If they changed it to .1 that would be a decompression.(or if the increased or decreased the max BR)
Changing the deviation of the matchmaker doesn’t create compression or decompression in the sense that you have more vehicles at 1 given battle rating.
There are 2 ways to change the balance of the game. You can compress/decompress the BRs or change the matchmaker.
(Not individual balance of vehicles by changing their specific BR, but a general gameplay balance)
For illustration. Imagine there are 100 BRs, Gaijin could very accurately place vehicles by capability. So the likelihood that you would go against a vehicle of much superior power or inferior power would decrease.
OR
They could lower the deviation of BR in a given match.
Again imagine for illustration a matchmaker that was +/- 0. You (theoretically if vehicles were appropriately placed in the correct BR) would only face vehicles of identical power.
So to fine tune balance you would want a decompression of BR or a reduction in the deviation in the matchmaker…
It’s literally the same argument, you want to keep 1.0 bracket because you want to keep vehicles fighting against 6 possible situation of up / downtier but you’d balance this very wide gap of possibility with extensive BR range, a solution that will take months to implement.
While our system of .7 bracket is literally to keep ALL the current BR with 13.0 ceilling which will be balanced by narrower up/downtier situation of 4 variable, 2 up and 2 down.
We balance the game with matchmaker, you balance the game with BR range, by all means your suggestion is far far more dogshit because it will unravel lineups, force player to familiarize with the new rabge, force player to memorize the new bracket and took more time because there’s more BR to replace in UI department while our change is literally swapping the matchmaking code from “± 1.0” to “± 0.7”.
Let’s take 4 different tanks & try to balance them in a 3 zone [0.7] system, and a 4 zone [1.0] system.
We’ll use IS-6 as one of them since that moved up recently due to decompression proving a point.
Tiger 2, IS-3, IS-6, and Cent Mk3 are all tanks that are different, but balanced.
Each currently 0.3 apart.
However, before they were 0.7 deviated.
Cent was 7.3, and IS-6 7.0.
However, decompression allowed these 3 different tanks to still face each other without IS-6 being an OP 7.0 anymore.
In a 0.7 system, those 4 tanks would be compressed.
They’re not drastically different so you can’t claim Cent is incompatible with potentially fighting 6.7s, but under a 0.7 system they’d be overly compressed.
Which is why 1.0 is superior.
It allows these 4 different vehicles to be 4 different BRs while still able to fight one another & potentially kill one another.
Cause all 4 are balanced with each other.
@七-十三_H14
Sometimes there will be gaps in certain tech trees, this is a GOOD THING.
Not every tech tree has an equivalent to F-14A [11.7].
Not every tech tree has an equivalent to Type 87 RCVP at 7.7.
So there will be holes, and that’s fine, because it’s still balanced.
Irrelevant as it was the first 10 times you made this exact same statement. Bro stop spamming
So where is 0.7 compressing the Mm zones?
Right now we have 1.0 to 11.7. In a 0.7 world we have 1.0 to 11.7 Where is there a missing zone. Where are there less zones. You make zero sense.
Who is arguning for a reduction in BR`s everyone is arguing about keeping the same number of BRs or for an increase. You make no sense. Careful that you do not hurt yourself in your confusion.
Brave words from someone who has not understood a single word he was told nor does understand the words he uses.
That is your opinion and not an argument. I conider them to not be balanced. A Tiger II should not meet an IS 3 under any circumstances.
where? at what point? Where are they compressed? Compression is making more vehicles of different powerlevels fight in the same BR range in the same match. Decompression is limiting the power gap between vehicles which can face each other. Therefore limiting the Tiger II (H) from never meeting an IS 3 is decompresseion. IT CAN NOT BE COMPRESSION
They are not. You really do not realise that your entire argument is a Pro compression argument do you?
Reading comprehension nonexistence 101, the true compression here is CL-13 Mk.3 and MiG-19 getting missiled by F5C, F-8, J-7, Fishbed F-13, and other Vietnam jet, not 0.7 bracket where at most they will meet F-104 without missile or AIM-9B that you can just barrel roll to evade.
I don’t play those vehicles or BR so I can’t speak to their balance.
But any vehicle spefici argument is a micro level argument.
This is a macro change to balance.
I’ll assume for conversation the those vehicles are capable of fairly competing against each other… then they should be in a similar BR to start with.
If you have a strong vehicle that is capable of fighting in a full up tier, +1, than it will still be fine in a +.7 and it will less of an impact on vehicles that are -.7 compared to -1.
Any change to the BR system will require some tweaking which isn’t s good argument that the changes shouldn’t be made.
The bottom line is that a +/- .7 BR matchmaker allows for a more balanced game session as the disparity between the weakest vehicle and the strongest in a match is smaller
Holy fuck you’re not even addressing the argument about how the 0.7 system works, you truly didn’t understand a word we said, you just hear “X should not fight X” and agree or disagree instead of addressing the core argument.
I am not opposed to solid ideas, but they need to be solid.
Ideally by a player that has played every single game mode of air, ground, and sea.
Most nations too.
BR decompression is simplest & easiest, and does the best job at fixing things.
& when people [not you] think two late war WW2 heavy tanks should never face each other, it’s telling that their thought process for balancing is incorrect and always will be.
@七-十三_H14
Cause 0.7 doesn’t decompress the vehicles.
It just adds an inferior matchmaking zone structure.