Currently we have games that are either way .0 , .3 , .7 or 1.0 in spread.
In the lower BR’s I see .7 and .3 fairly often but then full up tiers in the higher BR’s are more common but not exclusive again I see many a match at .7 / .3
Remove the 1.0 from the matchmaking and what do we get? A far more balanced match / game from the players perspective. Not one that becomes broken (we already get .7 games on the regular)
spread off ±0.66 istead of ±1 would be a bad idea. GJ balance the vehicles by there ingameperformance vs any other tank it can face. An example why .7 would be bad: (can be applied to basicllay any vehicle)
Brit M4 Firefly. RB BR is 4.7. So it meets up to 5.7 atm. In a full uptier it sees a lot of Tigers and Panthers. Its 17pdr is a strong gun and the solid rounds can do good dmg IF you KNOW what you do. With the .7 systhem the worst to meet would change from (worst atm) 16x Tiger/Panther to (worst with ,7 spread) max 4x Tiger/Panther. Any vehicles stats are more driven by its max BR enemies and way less by its min BR enemies. max 4 Tiger/Panther instead of 16 would rise the perfomance of the firefly and so GJ would raise its BR. The result would be:
Firefly BRs it can meet now: 3.7-5.7. With 0.7 spread and raised performance and thus its increas in BR to 5.0 it woul than meet 4.3-5.7. As a result you just removed the tanks with a BR of 3.7/4.0 from the list it could meet while remaining the biggest threat at 5.7.
Remove 1.0 and all heavy tanks become unbeatable as they rely on the 1.0 spread far more than all other tanks.
People are calling Object 279 OP right now after decompression happened.
Think how much more powerful it gets if it never sees more modern MBTs.
Imagine how much more powerful the jet killer aircraft gets without seeing early jets; P51H5NA.
If they rely on 1.0 uptier to be viable, then they’re undertiered, there’'s nothing more.
Uptier them by 0.3, they’ll meet more of their compatriot in .3 / .7 uptier (which we will see a lot more with smaller MM Threshold) while not decimating the game at 1.0 full downtier.
As if you’re not neglecting the need of Naval and Air?
Tank can fight just fine with bushes and good location, plane doesn’t have that privilege, tank BR hardly matter except for some vehicle, which can be fixed with 0.7 matchmaking and 0.3 uptier so they can fight a more reasonable enemy.
Air is less compressed than ground by a long shot, and on top of that, air’s compression is concentrated around 9.3 - 10.7.
I should know having played air as my primary mode for the last 18 months due to ground burnout early last year.
Air is fine at 1.0, even with the rather atrocious compression at 9.3 - 10.7; and yes ALL my French air matches 9.0 up were this year. Same with Israel. China started last year, and while the compression hurts A-5C, I barely felt it with & against F-100A & F-104A, largely because players are far more aware than they were years prior. F-104A is easily dodged due to its non-functional rudder.
Against F-104s using A-4E and Super Mystere, among others.
Ground is less compressed because the AoA to defeat your enemy is far greater than Air battle, there’s only so much you can do with engine, gun and ER compared to bush, elevation, foliage, shadow, camouflage, and element of surprise.
And why is it that Gajin would loose the option to move those overperformers around after the change?
Decompression exists to be able to move such overperformers around
Increasing the BR range is there to make overperformers more visible and move them around
Your argument is essentially “Decompression is bad because we would ne to properly balance the game after we decompress it”
Any argument involving “But x would be” Op is invalid in this discussion as this discussion exists to better balance such vehicles.
Yes right now the IS 3 appears balanced because 8.0s slaughter it. But 6.0s can not even harm it. Hell even some 6.7 and 7.3 HTs have a very hard time to kill it from the front (Tiger II H and T32 both can only pixel snipe the peak of the hull as their APHE is to large to pen the MG port)
in a 0.7 MM or extended BR range world the IS 3 would never be able to remain capable of facing any current 6.0s and most of the 6.3 and 6.7s would probably also be removed from its BR range.
So no the Obj 279 would simply move up by 0.3 or 0.7 BRs inorder for it to face the tanks which right now, according to you, make it balanced overall. But at the same time it would not utterly stomp outside of those games where it is bottom BR.
Decompression is about removing overperformers from lower BRs not the other way around.
A Tank which is only appears to be balanced because of its weakness in a bottom BR game is not balanced. If a tank has 100% WR and a 10K/D when top BR but a 0% WR and almost 0K/d when bottom tier is not balanced despite the fact that it has 50% WR and a 5k/d. So removing its ability to meet its current bottom BR would reduce its stats. But that is impossible because it already has 0% WR when bottom BR itself.
Decompression wants to move up the BR of the vehicles above it so that it can itselkf move up
Lets take a fictional 8.0 tank with the sats as I just described. and put it in a 0.7 MM float.
It now nolonger meets any 7.0 tanks and no 9.0 tanks. Instantly removing its 100% WR and 0% WR brakets. This will absolutely clear up its combat performance and make it easier to balance in the future. From there it can go up to 8.3 and still will only face its worst matchup from before the change while now 0.7BR will be free from it. Decompression should not lead to BR decreses in the vast majority of cases. But ofc it can happen.
That is why we want decompression.
Ofc 100%WR and 0WR% are absurd, but the Kd is actually not complete fantasy.
Edit:
Ofc the same can be achived by extending the BR range. As shown in this thread 0.7 has a similar effect to increasing the BR range to 16.7 without creating holes in the TechTree (which is good now but bad once we get more vehicles to fill the blank spots as gajin will then need to increase BR ranges again, sth they refuse to do as needed right now and a decrease of 0.3 will probably never be feasible due to Queue times, wanted variety of vehicles in a match and so on)
And you’re ignoring facts that the balance of vehicules is affceting all others vehicules depending if it’s mainly seeing low or high bracket,…
Therefore,… there is a balance to consider at 2 areas distinctively
The fact that You “players” and Gaijin ignored that point since the beginning of BR system bring us some stupidity Vehicules Placed at Lower BR because they’re only unable to fight Higher vehicules, which also are downed in BR for the same reasons -->> BR compression.
Therefore balancing a vehicule on the whole range isn’t going to create a good rating of said vehicule,… because you do not study changes for others aircrafts depending on being Top or Low BR for the match (which still only show 1.0 range of aircrafts)
So, thank you to show how unthinking you’re to balance vehicule on the whole range without the distinct comparison of being +1.0 or -1.0
“Mainly seeing” is irellevant as that changes more frequently than a whores underwear. A 6.7 lineup can be toptier for 1 week 90% of the time and then be bottom tier 90% of the time for the next. That is where averages come in.
But changing the MM has a 100% chance of influencing balance and data.
you truely have not read any of my over 80 posts in this thread.
I have always only discussed the WHOLE range and Picture.
Go read the 300 posts and then come back
And as I said before decompression is about increasing BRs making your argument even less inteligent
huh?! you’re whole point is currently making it to be more and more compressed,…
because the feedback we have is : Oh i can’t play against X or X “Top BR” aircrafts,… so please put it lower.
I remove every single full uptier currently in the game at once. Decompression is about removing full uptiers from vehicles.
So tell me why is 0,7 compression when M4T26 6.0 can nolonger meet IS 3 7.0
but increasing max BR range and moving IS 3 to 7.3 results in the same thing.
Or are you like razer and believe that 0.7 would require reducing the overall max BR of the game down from 11.7 to 8.0 or sth like that?
As I sated
and
So it is beyond me how I can be saying all that while providing information of how it works and you still somehow end up with the stupid thought that “0.7=compression” or that I for some reason am the reason why we have compression when never once I have argued for the lowering of a BR when discussing just 0.7 MM.
Again Decompression is about enabeling us to MOVE VEHICLES UP IN BR without those vehicles being the new compressed victims.
Lowering a BR is not part of decompression. It is not part of 0.7. It might happen for some vehicles but the vast majority of vehicles should stay where they are in a 0.7 world with some moving up as needed.
I very much remove every full uptier CURRENTLY in the game.
brother read before you write.
yes new ones exist, but an Uptier is not evil. It adds to the fun. But currently a full uptier exposes you to much of a power gap. It should be around 30 to 70% max depending on scale and so on. Buit in WT we have at times well above 200% with non stab no rangefinder apds firing tanks facing fully stabs APDSFS LRangefinders and Thermals.
Even in the WW II era we have tanks which only sit where they are because of compression.
I do not believe for one second that once properly decompressed a Tiger II, IS 3, Panther F and many more will remain at their BR. The Tiger II and IS 3 will certainly go up in BR in a 0.7 world the Panthers in general as well. Same for Tiger Is, some of the KVs and T 34s. 3.7 will certainly no longer fit every PZ IV and 3 variant in the game inside a single 2.7 to 4.7 BR range and so on.
Proper decompression starts from down below and ends where it is needed and not where Gajin stopped caring.
0.7 Simply removes the need to move every vehicle around and then look where you can rebalance.
Every vehicle can stay where it is while the MM spread changes and the secondary moving is now the only moving needed.
Congrats, you became against 0.7 matchmaker.
In order to move overperformers you have to analyze all vehicles in War Thunder, and since you need to do that for normal decompression as well, might as well just do normal decompression & avoid extra work like making the matchmaker worse.