Is GRB Realistic: A more Realistic (realism) idea for CAS, Tanks and helicopters

The capability difference does not stem from a difference in damage(although you could argue it does), and more comes from the ability to lock onto a point and reduce the effort needed.
The a6e tram can carry multiple gbu 12s, whcih are smaller than larger dumb bombs on say, the phantom, but hitting a tank dead center consistently, is a consistent way to get a kill vs spamming 750 lb bombs that may not even hit it.

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SPAA players in the game do not know how to use their SPAA’s. Many start firing when you are nowhere in their effective firing range, possibly often so far off. Simply because they’re aiming at the aircraft rather than off.

I often cant hit aircraft comming directly at me that is only 200-300m away and i have no clue why exactly none of my bullets hit at all.

Maybe you need to play a bit of ARB arcade air battles to get your eye in

Try keeping an eye on the tracers.

If the enemy aircraft passes through them, you lead too much.
If the enemy aircraft does not cut through them, you are not leading enough.

When the enemy is coming directly at you and you keep missing, try to judge where your bullets are passing the enemy and compensate for that by leading in the opposite direction. Sometimes what seems like a straight approach is not exactly straight and an offset of a few degrees already requires lead if you try to hit an object with a diameter of 2m (frontal view of a piston fighter) moving at 500kmh+.

It would be nice if they could improve it, to be honest even with tracers i often have no clue where stuff goes through given that they also fly in a ballistic curve.

Sometimes you have to lead as much as the width of your screen

Event aircraft at best, and as easy reward to have,…

Most of us started using tracers to learn this, if you can’t figure it out then that is a skill issue on your part. Which none of us can help you on.

This is advice for whoever just reported it, grow up.

I get your point, but if i look into the average game iam clearly not the only one with this issue. Getting better feedback into the game wouldnt hurt.

What did the rest do?

Took “arms” and made college grade essays on the forums.

It is mostly the problem with the servers rather than You aiming wrong.

That, too…the servers add an aspect of randomness to whether or not correctly aimed shots actually hit…to a lesser extent this also affects tanks shooting at ground targets that are on the move.

The server were the cause I stopped playing SB on russian side against helis (around BO heli) as I saw the rocket hit the target directly just to see it flying behind the heli and into the void.

This is not a ant-cas topic but a discussion on realism

You obviously have not read it fully or taken any of it in

The problem is most people do not know how to use Anti Air, they stick to the spawn, never pushing up, nor understand that you need to lead your shots and cease-fire when a target is farther than you think they are.

So what it leads to is forum users making levels of the same discussion topic. Not understanding that the devs, and volunteers will not listen to them. Since its nothing more than a rant post with frustration and not critical thinking and then you have some who make a topic post that is disguised as critical thinking but it is nothing more than a 1 cm layer of wax.

Oh really?

So let us see how that statment holds with Your own account stats… ;)

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Which stats show the effectiveness of SPAA?

Overall or against the air?

Because he said about overall AA gameplay.