The capability difference does not stem from a difference in damage(although you could argue it does), and more comes from the ability to lock onto a point and reduce the effort needed.
The a6e tram can carry multiple gbu 12s, whcih are smaller than larger dumb bombs on say, the phantom, but hitting a tank dead center consistently, is a consistent way to get a kill vs spamming 750 lb bombs that may not even hit it.
SPAA players in the game do not know how to use their SPAA’s. Many start firing when you are nowhere in their effective firing range, possibly often so far off. Simply because they’re aiming at the aircraft rather than off.
I often cant hit aircraft comming directly at me that is only 200-300m away and i have no clue why exactly none of my bullets hit at all.
Maybe you need to play a bit of ARB arcade air battles to get your eye in
Try keeping an eye on the tracers.
If the enemy aircraft passes through them, you lead too much.
If the enemy aircraft does not cut through them, you are not leading enough.
When the enemy is coming directly at you and you keep missing, try to judge where your bullets are passing the enemy and compensate for that by leading in the opposite direction. Sometimes what seems like a straight approach is not exactly straight and an offset of a few degrees already requires lead if you try to hit an object with a diameter of 2m (frontal view of a piston fighter) moving at 500kmh+.
It would be nice if they could improve it, to be honest even with tracers i often have no clue where stuff goes through given that they also fly in a ballistic curve.
Sometimes you have to lead as much as the width of your screen
Event aircraft at best, and as easy reward to have,…
Most of us started using tracers to learn this, if you can’t figure it out then that is a skill issue on your part. Which none of us can help you on.
This is advice for whoever just reported it, grow up.
I get your point, but if i look into the average game iam clearly not the only one with this issue. Getting better feedback into the game wouldnt hurt.
What did the rest do?
Took “arms” and made college grade essays on the forums.
In my eyes, the roots of the CAS problem, broadly speaking, are as follows.
- CAS being a “powerup” not available as a first spawn option. Or planes in general, really, as the best counter to a plane will always be another plane.
- Ground-to-Air counters being either not working (Stingers, Stormer), too hard to learn in their intended role (most non-radar SPAAG), and so unable to defend themselves vs enemy tanks that they uselessly cower in their own spawns.
- Mechanics which encourage abusive play - kill camera, midair spawns at high speed and altitude, helicopter FOBs being too close to the map, and giant text notifications of zones changing hands, only helicopters getting first-spawn ability early in a round when their best counters (fighters) do not.
- Total lack of anything other than player tanks for CAS to kill, when real CAS rarely went for tanks directly and instead blew up supply lines, strafed airfields, snuffed out artillery, etc. etc.
- The mere ability of any player to even so much as queue in a mode meant to have both aircraft and tanks with just one of those two vehicle types. No player should be allowed to be “defenseless” and then have any excuse to complain here or elsewhere.
- Tanks are stuck on sardine can maps and feel like fish in a barrel vs CAS.
Every one of these already has a solution somewhere in the game, usually in a different mode. The devs only need to put the separate pieces together and test it out, then broadly implement such things.
First, ditch the kill camera and make all aircraft spawn on the ground. Enough with revenge bombing being so commonplace.
Second, delete the helicopter FOB since it cannot be balanced - when it had working AAA it regularly hit planes over the tank map nowhere even near the FOB. Merge the rear heli base into the runway complex.
Third, delete the text message on zones changing hands, which for all intents and purposes are “hi I’m a stationary target, please shove a bomb up my exhaust pipe!”
All of these will make CAS much less enraging, and allow everyone to cool their heads to where details on how to address the other problems can be properly ironed out.
It is mostly the problem with the servers rather than You aiming wrong.
That, too…the servers add an aspect of randomness to whether or not correctly aimed shots actually hit…to a lesser extent this also affects tanks shooting at ground targets that are on the move.
The server were the cause I stopped playing SB on russian side against helis (around BO heli) as I saw the rocket hit the target directly just to see it flying behind the heli and into the void.
This is not a ant-cas topic but a discussion on realism
You obviously have not read it fully or taken any of it in
The problem is most people do not know how to use Anti Air, they stick to the spawn, never pushing up, nor understand that you need to lead your shots and cease-fire when a target is farther than you think they are.
So what it leads to is forum users making ∞ levels of the same discussion topic. Not understanding that the devs, and volunteers will not listen to them. Since its nothing more than a rant post with frustration and not critical thinking and then you have some who make a topic post that is disguised as critical thinking but it is nothing more than a 1 cm layer of wax.
Oh really?
So let us see how that statment holds with Your own account stats… ;)
Which stats show the effectiveness of SPAA?