They could add Modular AFs like we have in ASB. But the amount of bomb load needed would not be possible in a typical GRB match, they are just too short.
If you made it destroyable easily by a single bomber in a single sortie. CAS then becomes, who can rush the enemy AF first, wins and gets a massive advantage. So it just doesnt work.
I can see that bit of the idea being a bit complicated, though the forward air base used by helicopters could be made a capture point for helicopters, give them something to do instead of spamming ATGM’s into spawn, could even call it the “D Point” 😆
What would be cool is if they had a middle pad maybe to the top or bottom of the map so helicopters could capture it. Sort of like king of the hill be whoever captured it can repair there.
See you next tuesday, this is realistic section of forum, naybe you should learn to read between the lines your sticking up your nose. Actually my idea calls for more CAS
You are full of scutter. I have spent more time in the air than on the ground. I think CAS is so weak i dont put SPAA in my line ups because i am not scard of it. Ok? shit for brains!
One thing to keep in mind is the capability of the ordinance. For example, guided bombs are often better than larger dumb bombs, and better, more capable types of ordinances, like long range agms are more capable than short range guided bombs.
Eg.) vihkrs have 5kg tnt, but should not cost less than a 100 pound bomb on a f2a
Ive not looked into damage differences of guided and unguided bombs, i also would not know how to price them, i guess that is gaijins department they have all the statistics. Im just after a more realistic game play. I know 1 thing if they was more enemy fighters a pilot with guided bombs would not have such an easy time, just like in ARB
I know from experience that when you use bomb computer you have to be pretty square with target point or you can still mis, btw i have only grinded upto jaguar so far