IS 3 Br needs to be 7.3/7.7 at least

16% of win ratio increase is only obtained with one game ???

I’m a German main, and I completely disagree. Hell, I think the IS-3 would be fine at 6.7, where it would finally give the Soviets a proper 6.7 lineup without forcing above-average amounts of uptiers to 7.3 for everyone else.

Mate, this thing has a glacial reload. I’m happy to see it with the JT because even I get to out-reload it.

This thing has the biggest single shot trap of ANY tech tree vehicle currently in the game. Only the E-100, a rare event vehicle, has a worse shot trap.

The turret cheek to the right of the gun is a weak spot you can pen.

If the IS-3 player angles the pike nose even a little bit? Dead.

If you’re sitting higher than the IS-3 and shoot at the glacis near the top of the hull? Dead.

Idler wheel exposed in corner peeking knife fights? Dead.

Heavy tanks should be able to rely on their armour unless they’re literally great at everything else. Say, Object 279: it has MBT-like mobility, firepower, and reload times, so it doesn’t need to rely on armour to fulfill its function in the game.

But the IS-3 is like the Jagdtiger. It’s a frontal battering ram with huge reload times that is mediocre at everything else. Without its armour, it’s nothing. God knows it already meets enough postwar tanks that completely nullify its protection…

This is as true for German heavies as it is for Soviets, and those of any other tree. No special treatment.

Don’t reject the complexity of 6.7, it’s my favourite BR for a reason. It is highly technical, and shot placement matters. Rise up to the challenge. You are perfectly capable of frontally one-tapping IS-3s in your Tiger II.

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I play the Maus. It’s one of my favourite vehicles, especially in sim, and a lot more capable than people realise. It just needs a very peculiar playstyle.

You say the 75mm is useless, but that’s false. It kills helicopters. It tracks vehicles in one hit. It barrele them in another hit, two hits tops. It can blind the enemy with smoke. I literally survive being barreled because I can stop the guy who barreled me before he flanks, and I can take out his own gun too.

Have you ever fired the 75mm at a T-54 turret? Because it takes out the commander. Sometimes it can even deliver a kill. One time I killed an IS-3 by shot trapping it with the HEAT round (pretty sure that’s not physically possible but well, volumetric is what it is).

And it decimates light vehicles.

The Maus is fine at 7.7. Even more so now, post decompression.

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Show me where i said that.

Here.

If it’s not a benefit, then by definition, it’s useless (no point having something that brings no benefit).

I disagree with that assessment. The 75mm HEAT is one of the Maus’ most powerful features.

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IS-3 moves to 7.3

Next day: waaa it isn’t fair, I get pulled to 7.3 “every match” and Soviets are too OP there, needs to move higher.

There was another thread pointing how OP 7.3 currently is (2 vehicles, one a premium) because 6.7 only sees 7.3 and 7.7… except when you play 5.7/6.0/6.3 and only get 6.7s. Wack another 7.3 there and they can get them all shifted to 8.0.

You are quoting another guy dude.

No, the next day 6.0 and 6.3 is finally more decompresed and balanced.

Too late, already happening.

Not the 7.0/7.3 direct issue the thread starts with but comments regarding impact on current 6.3/6.7s. And not saying you are the one that might complain about it.

Sorry, the same profile pic showing up two posts in a row threw me for a bit of a loop 😁

Dont worry :)

At 7.3 it would at least limit the amounts that could spawn in a 7.3, yet doesn’t solve the overall issue.
7.7 is a lot worse because it makes 7.3 unlimited.

Because Maus have much more armor all around, than IS-3. And better gun.

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IS-3 isn’t better than 7.3 T32, that’s for sure, so advocating for a 7.7 BR push is simply hilarious.
That thing is tricky to use, it’s basically non-existent gun depression and turret traverse speed really limits what you can and can’t do. 23s reload surely doesn’t help either.

On the other hand, T32 is more mobile, has way better reload and can actually fire behind cover with it’s good gun depression. Turret traverse speed is also way better, and you still have frontal armor that can take a beating.

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Quite entertaining to see this arguement of two polar opposite opinions clashing being continued. My suggestion is the best but gets neglected.

Well, obviously, further decompression is the best option, not only for 7.0, but for every single BR range in the game.
That’s what everyone wants.

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And we know, it’s not gonna happen.
Gaijin just moved the compression to a different BR so that 6.7 players would shut up about fighting post-war vehicles.

There’s plenty that can pen it and you could die of old age before that thing reloads. Let it shoot and flank.

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i love those kind answers lol.
“let it shoot” ok but then also hope that it doesn’t kill you because unless you’re driving a T-95 it will pen you. “flank” sure but if there’s at least one ennemy covering him then it’s impossible and you’ll die.
Let’s also not forget the machine gun that can reliably destroy you if you’re playing a light tank.

Yeah, there’s always at least half a dozen guys defending the almighty IS-3 lol.
Slow as a snail, with non-existent gun depression and gun handling. Also, it takes like a year to reload. I have no idea how anyone can struggle against this tank.

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