Intentional Suicide has gone unpunished for too long

it can’t change for simulator without ending EC as a whole.

kindly indulge me as to the reasons of your argument

and i was implying that the issue is growing more rampant in simulator battles, especially during an air event

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Back when ejecting gave frags, thousands of players landed near enemy runways and had their friends/alt accounts take off and eject over and over again for free frags.
After that Gaijin removed the exploit, which was ejecting.

Man you must really hate the current system that War Thunder has implemented then don’t you? Since currently you get REWARDED by doing literally nothing except being shot down by another player. Meanwhile you get PUNISHED for the mistake of crashing with a big fat 0, and a crew lock.

Which means that surely you’d be an advocate for what people are suggesting here, which means that when an enemy player is within X distance when you “accidentally” crash, the game counts it as a kill for them which means instead of the crashed player being punished with a nice big 0 and crew lock, they would now be REWARDED with the RP and SL you get from being shot down AND wont be crew locked.

There we go, you have identified something you dont like, which happens with the current system, and now suggested something that fixes the issue you have!

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People are suggesting that the system stays the same? Cool.
Glad you support the status quo.

Not sure why you lied about the current system though and claimed the opposite of reality.

Also to add, If we go by real life. A maneuver kill is still marked as a kill for an aircraft, whether they’ve shot it or not.

Yes, sometimes someone will crash on purpose so as not to give you a kill before you can hit them, but I don’t think this is a common behavior, anyway there are fifteen other enemy planes to shoot down.

Everytime i have to read these threads it looks like that way too much players had ancestors which met this lady:

Matilda Crawford anesthesiologist 1894

A few thing to think about:

  • I mean outside Air SB and rather rare 1 vs 1s in Air RB (vs skilled opponents) actual maneuver kills are the exception. The satisfaction to have forced a good opponent to crash into the ground is reward enough for any decent player.

  • It is not hard to understand that certain people are trapped into the hamster wheel called grind and get frustrated when certain opponents decide to deny them mission score / SL / RP by crashing undamaged into the ground.

  • But it also clear that requesting free SL/RP & kills just for being somewhere near a crashing enemy won’t happen - the way this game works (“no pain, no gain”) is evidence enough that gaijin has zero interest to increase player income in any way, shape or form.

  • I do agree that i miss sometimes the proximity score (years ago…) which rewarded you at least with something after a long dog fight which was then ended by an otherwise totally useless team mate “helping” you out.

  • Besides that: As long as the majority of Air RB players are actually Ground RB players it is logical that those guys crash on purpose; in their world denying enemies mission score is part of their game play to reduce enemy SP.

This topic is discussed for ages…

Dont try to argue with AlvisWisla, he isnt here for discussion only strawmanning.

Everyone here is saying to change it, except you.

What am I lying about?

If you get shot down by an enemy player, having done nothing else all game, you receive 135 mission score which, at top tier with a premium account, nets you somewhere in the region of ~800-1000 RP and some SL as well (I’ve never paid attention to how much) you still get this bonus if you have gotten other score.

If you have done nothing all game, have Zero Score, and crash into the ground yourself, you get Zero RP and SL, and a crew lock. If you have gotten other score from the game, you don’t get that bonus from being shot down.

Just gonna add this

  • Change (In favor of being rewarded for maneuver kills)
  • Don’t (Against the option)
0 voters

First off, getting destroyed is something, and yeah crashing nets you zero RP. The score only translates to events.
You get 100ish RP from taking off, and if you die at any time, all you get is 100ish RP from takeoff.

Second, dying to an enemy munition, this means AI or player caused, causes activity which activates your activity RP, because you were active. You actively engaged with the enemy and lost, you did something.

On one hand, I agree
On the other hand, let me bomb in peace and I won’t run myself into the ground when I’m trying to bomb in the Phantom.

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I know, Ive had him blocked for the longest time.

It can be fun seeing the insane mental hoops he tries to jump through to continue with his never ending “everything is perfectly fine exactly how it is right now” facade.

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Thats a very long winded way of saying the same thing I said

@Belenor85 stop ragebaiting critics, and ideally stay on topic.

@_Zekken
Stop inventing strawmen to argue against. Criticizing the game is not anywhere close to saying “everything is okay”.
I want air RB EC, and this idea is both unproven in a video game due to existing knowledge of psychology, and in direct competition with the EC modes.

I’m not out here making false accusations about others, I’m here discussing things in an on-topic manner and providing my thoughts as a man that has been playing PVP games for 21 years, studied psychology to get a better understanding of the mind as a way to overcome my own flaws, and my desire for air RB EC to exist.

You can dislike my views, but you need to be honest with yourself about others instead of making things up.

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Why do you keep bringing up psychology of all things? (Not being rude, just wondering why?) As you said yourself, There are basically no games that have being rewarded for another persons death if they suicide. (Sense there was no need for something like that for other games that were mostly grind based and weren’t as focused on the player performance instead of the team performance.) So there’s no real knowledge of whether they do or don’t cause “Stress”

If you do know or have seen this happen, or have any links to what might support this. Mind posting them below for me to check out? (Or any games that have tried this method)

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Score directly determines your RP reward through Activity%

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What strawman? I discussed EXACTLY what you said, very specifically:

You get RP and SL for being shot down

You Don’t get the bonus for being shot down, and a crew lock for suiciding

Being shot down is rewarding nothing

Crew lock for crashing is punishing a mistake

Both of your comments here are at odds with another. Not only that, the suggestion in the OP doesn’t just improve intentional suicides, it also rewards legitimate manoeuvre kills as well.

You then accuse me of lying for simply explaining EXACTLY how the current system works? Like, okay then.

Except this is the entire reason I ended up muting you on the forums, Because every time I see someone complain or say anything along the lines of “hey, this could be better” You would jump in and argue that was always a bad idea and that it is exactly fine how it is. It was and still is incredibly predictable and happens like clockwork. It just gets tiring to read over and over.

You flat out called me a liar for my completely truthful explanation of how you get RP for being shot down but don’t for crashing.

what the heck does psychology have to do with whether or not manoeuvre kills deserve to be rewarded, or whether unsportsmanlike conduct should be punished or not?

Yeah, been trying to do the BP CAS task and a destroy 70 ground targets in a bomber task at the same time… there is only so many times you can get run down by a sweat in a Wyvern before you lose patience with it, kind of hard to credit that to his “hard work and skill”.

Your best bet is to just switch BRs. Wyvern, XP-50 and 55s are a plague

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