Intentional Suicide has gone unpunished for too long

Intentional suicide to deny players a hard earned kill has been going unpunished for far, far too long. It has reached epidemic levels. Players will run themselves into the ground well in advance just out of spite, a crew lock IS NO LONGER a deterrant. Most of the time it is premium players who are tired of being farmed by experienced players, their fault for buying into a higher tier. There is STILL an alarming amount of players who continue to do this well beyond level 50, all the way up to level 100. I am sick of it, you are too, everyone who is tired of it should raise their voice about this.

My solution would be to have anybody that crashes when an enemy player is within 1KM to credit the closest one with a manouver kill, therefore denying the coward the opportunity to take away somebody’s kill, who spent energy and positioning on that player, and is now at a disadvantage.

This is a reportable offence, it is ‘passive behaviour’, but worse, it’s unsportsmanly and toxic.

To players who do not do this on purpose, and just crash, you should not feel upset about this. You aren’t losing out any more than you would have been before, so don’t be selfish about it.

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No video game on the planet has this feature.
Make the game yourself and see how well it does.

It’s also better to incentivize good behavior than to punish perceived negative behavior.

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I like suicide by Airfield AAA

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Lots of it is by accident, but the solution is to just give maneuver kills to people within X distance as you said.

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The few air battles I remember either realistic or simulator never saw someone intentionally leaving the airplane to negate the kill, if you’re in a 2,0 km radius, the kill is yours.

By all things happening and still happening since years, leaving the vehicle is the least of the current issues.

As usual, you have produced an awful apologist take.

To be honest this isn’t a excuse, because I can use this feature. If what I said is excuse, I’m hypocrite.

Air battles see this behaivor often in my experience. Just because it does not happen to you does not mean it does not exist. Further, just because something isn’t the largest issue present does not mean it does not require fixing.

It doesn’t award kill in air sim.

When did you last play ASB?

And it is quite prevalent with zombers.

Such things like negating credits from a enemy by leaving the vehicle can be easily evaded by report the person, according to the Code of Condut this is forbidden, quoted from Unsporting Conduct:

Inactive Gameplay and Deliberate Losing. Deliberately remaining inactive during a match (i.e., being “AFK”) or taking actions that lead to a loss, such as wandering around the map without completing objectives or avoiding engagement with opponents.


To be honest I can’t remember. In my opinion while Zomber being a recurring issue in air simulator battles they sure be in a grey zone of the rules. Because some way or another you can attack enemy airfield, and Zombers are doing so.

Exploiters ruining things for everyone.
Happened with takeoff RP for helicopters, eject in sim, self-end bomb in sim, etc.

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The 8 min is enough for me to not do it because I want to maximize not only my time, but also because I’m an impatient little bitch.

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No. All this does is maybe get them temporary banned down the road (way down the road) after the damage has been done. It also assumes the report system works flawlessly (which we know it doesn’t) and will actually do its job.

What is needed is what the OP describes, maneuver kills being rewarded with RP/SL.

If you continue to argue against this… let’s be real, you’re either a contrarian or a troll, because you are simply saying you don’t deserve rewards when somebody intentionally suicides… there is no “loser” here besides gaijin maybe being upset you get 2k rp instead of getting nothing.

I kinda still feel good when I get a manouver kill, you don’t get an extra kill count or rewards but I still enjoy it and try to ignore the rest

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Sadly for alot of people they have the attention span of a gnat and need shorts running in the background.

If this wasnt war thunder that title would crazy 🥀🥀

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I’ve had a suggestion to fix it.

Alas, it disappeared wordlessly.

I have tried posting an official suggestion regarding that.

It was wordlessly deleted without notification ( I just checked my pending posts and it’s gone and nowhere to be found).

Tl:dr idea:

1st ejection or crash is not penalized.
2nd ejection/crash within 30 minutes incurs a visible warning, resets timer.
3rd ejection/crash within the new 30 minute timer crew-locks you from respawning for 90 seconds.
4th ejection/crash after 30 minutes since you last respawned locks you out for 5 minutes
5th ejection/crash after respawning and within 30 minutes locks you out for 15 minutes.

The 30 minute time is always reset whenever you crash/eject and increments a counter.

Every 30 minutes of ACTIVE gameplay (you have to have taken off and flying), this counter is decremented.

The counter caps out at 5 crashes/ejections.

There were a bunch of caveats and new-player protection added to the suggestion (ejections/crashes within ~2-3 km diameter cylinder of infinite height around own airfield and 1 km diameter cylinder of infinite height around own aircraft carrier carry no penalty, nor does ejecting if you have suffered sufficient damage to qualify for “critical” damage’s definition or “severe” damage’s definition even if doing so wouldn’t credit a player a kill (i.e: you were hit by a.i bomber or SPAA or naval AA).

Furthermore, if you have suffered ANY damage from another player (and thus provide kill credit), you were free to eject

I’ve never got an explanation why Gaijin refused to even humour my idea and put it to public vote.

I had expected as such and had saved the suggestion as I had had reposted it on reddit.

People playing THE OBJECTIVE are fine.

People ejecting to make it impossible for players playing air superiority fighters or interceptors to play the game and thus make us frustrated and thus make us quit the lobby after flying for 15/30+ minutes chasing bombers only for them to eject the moment we are in gun range (or missile range, seeing zombers are most frequent at early-mid vietnam brackets) are not.

Nor are people who even more actively rig lobbies to ensure nobody can PvP (spectating players actually playing the game mode and telling the enemy team their location and teamkilling).

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As others have said the easiest way to negate this is to just consider it a maneuver kill and give the kill to the closest player within a 1-2km radius.

Though of course that is the easiest way to to it and knowing gaijin they will come up with some other solution that will somehow only make the problem worse…

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It already is crazy lol 🥀 🥀

If the person reported gets banned, even temporary is still a thing. From what I could understand ‘maneuver kill’ is anything between intentional or accidental crash being credited as target destroyed to the nearest player under 1,0 km.

I’m not arguing against this issue, I just said that from all issues current in-game being either exploits or mechanics, I don’t think this one need urgent attention.

If I’m not wrong, there are indeed losers here: The player which crashed (intentionally or not) getting its own crew locked for a period of time on top of recieving little or no reward depending on its performance in-game.

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