Increasing bases to bomb in ARB

Honestly a lot of good ideas in here, but why are you guys even bothering? People have been complaining about bombers being useless for like 10 years now. They don’t care, it doesn’t bring them any money.

But what does however bring them money, is cas planes, the premium strike aircrafts. That sells.

It was one thing that they didn’t spread out the objectives when they just enlarged the old maps, but the fact they still concentrate them all in a small area on the NEW maps is ridiculous.
they also should add hardened targets that take massive payloads/ bunker busters to destroy.

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Between the Deep Strike event and the ongoing NT/NE events, there is certainly a lot of assets that could be recycled.

Adding a reason to actually take a GBU to ARB/ASB would be pretty good

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they added AGM 154 JSOW just to be as useless in top tier. No one bombs bases at true top tier 14.7 ARB because it means giving up slots for bombs when you can actually spam missiles at basic loadout no spade because… because… NO UPTIER or AESA radar modification to unlock. I understand the need to make money but GE or Grinding for fking CHAFF is still BS.

Ive run PW4s on the Typhoon before, and have used them against bases instead of ground targets because I could, but not often. (Did do it more often though in the M-Scan days of the Typhoon)

I believe it’s effective to base bomb to get the modifications people are looking for. Overall, that would leave bombers or strive aircraft who tend to not have the speed or loadout wondering what to do. There are some that can hold their own but for me I would say make bases permanent let everyone get the RP they’re looking for and let the sweats be sweats if they only play props their whole life or OP fighters their entire time at that BR but don’t make everyone play “your” playstyle cause you have something to prove. If someone wants to experience the F15 and be “zombie” at the game I would say let them at least maybe in the future they will say “I want to actually be better at the game” instead of hearing some of these sweat players complain they shouldn’t be at top tier cause they hate losing. Let people have the fun they want.

I think this is precisely the point for the post.

This would be my vote both as someone who enjoys playing a mud mover and someone who likes to do a bit of multi-roling:

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B-17 player crying as his team is completely flooded with Wyverns(he’s not getting a single base or ground target)

+1

This or infinite bases as quicker solution

Well, to that end, I would just make the forward AFs modular AFs like we already have in ASB. In a typical match, it is unlikely that they would be destroyed.

So that would in effect be “infinite” using something that can be instantly and easily C&Ped over from ASB.

Wouldnt get the destroyed bonus, but would at least mean not walking away with nothing.

If combined with the removal of diminishing returns. Then it would also give value to those aircraft with large bomb loads, like the Buc, F-111, Tonka, etc. Where at the moment, running just enough bombs for 1x base is usually optimal.

and I would add that regardless of what they did to the bases, because even with new and more bases, youd still get edge cases where there was nothing left to bomb

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I’ll add some points (with focus on props):
1 - Increase the diferences on spawn altitudes, i.e:

  • Bomber spawn at 8-9km
  • Interceptors and strike aircraft spawn at 1km
  • Fighters spawn on the ground

2 - Bomber have the ability to reload on the air on a designated area (like the capture points on air sim battles);

3 - Diversity on winning conditions:

  • Kill all enemy players;
  • Ticket bleed from destroing ground units;
  • All 4 bases + airfield destroyed (like it used to be).

Do-335 crying as his team is flooded with Ju 288 Cs (they are killing each other)

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I would like ARB to have a variety of targets for different aircraft types. Light vehicle convoys for attack aircraft, front lines with bombable bunkers and trenches, like bases for tactical bombers, and factories, train stations, and ammunition and fuel depots for strategic bombers.

I would also make tactical bombers spawn at 3,000 meters and strategic bombers at 5,000 meters.

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Average german 6.0 team is 4 288s and 2 335s vs 6 Spit LF IX and Griffons with some P-51H mixed in the 6v6 axis vs allies match lol.

Whole. base mechanic should be expanded into strategic targets. Fuel depots, Barracks, EWR sites, aShM installations tank depots etc. and spread across the map instead of bunching them together in the middle of the map. This shouldn’t be a lot of work since they can still function as a mini bases in the code. Crazy that they got rid of big final base years ago and just let bombing mechanics stay as it is.

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Omg it’s always so funny to see the TKs between folks chasing a base 💀💀

How about bomber spawning at max altitude and max speed while the striker gets the normal air spawn, which is what it has now, and fighter takes off from the airfield?

mid to late tier a bomber is free food doesn’t matter where you spawn. Top tier fighters bomb so strike aircraft are useless.

You will either fly high enough and the enemy won’t get you in time or you probably get a few bases before you die in my experince. Becuase your at a ridicilious high altitude you will have a chance to shoot down the enemy much more easier because they are less manoeuvrable.