Nah, just use C&F, there is no point in getting good on the ground if being mediocare in the air is much more easier.
As I said:
I always laugh when they defend this broken system. But then hey, remember that not all people can be good on the ground and they need some way to have fun. Without easy targets on the ground and competition in the air they wouldn’t have any fun in this game.
It’s stupid you need like 2 kills to spawn in a fully loaded Ka-50 that can wipe the entire enemy team, which then gets you enough SP to spawn in another CAS vehicle and then back to ground.
Try C&F at USA 5.7, after a single cap You can hope into F4U-4B with 2x 1000 lbs bombs and 4 HVAR rockets and after some kills (like 3/4) You can hope into AM-1 with 3x 2000 lbs bombs and 12 HVAR rockets.
Why bother even being good in a tank when You can just play on maps and modes that You prefer.
It’s not necessarily better at other BRs, not having guided weapons and jets bombing you from outer space with zero interaction with the playable area, but not like you can do much about P-47s crashing into you and dropping their bombs either.
I’d argue module grind focuses and needs as well as engagement distances say top tier is worse, but all of that is subjective ultimately.
As for suicide bombers (at any tier), they’re goofy and worth laughing at but at least you can take in their losses (per SP costs)–even when ‘successful’ they lose.
I was just laughing at top tier in a general sense…it’s always been a mess. I remember when the IS-4, M103 and Leopard were the top dogs and still there was howling.
What about a feature like in Naval where in addition to any aircraft in a player’s lineup, there is an option to spawn in a random fighter or attacker. Like in Naval, these random aircraft would be a bit lower BR than the battle and therefore less effective than an aircraft purpose-picked for a lineup (as it should be IMO, to reward players who actually grind air). But that way any player regardless of their experience with air can spawn a cheap fighter with limited CAS capabilities or a more expensive attacker with decent capabilities.
Few people play the game focusing on SP though, you either kill or be killed and however many SP that costs isn’t that relevant, as SP tends to not really be an issue for an average player either as you tend to have more than enough to not be restricted by it unless you spawn more than one plane.
The SP cost is mostly tied to their loadout which is already dropped so the value of the plane was pretty low, whilst the value of SPAA is low in SP cost but a lot more valuable than a plane without a loadout for the match as now the door is open to more CAS being able to operate uncontested.
480+ SP aircraft versus <160 SP ground vehicle makes for a pretty clear win for the latter in terms of SP costs in a scenario where both die.
As for further SPAAs used, given their 70-120 SP costs I’d say the ‘uncontested’ quip is a bit of a stretch…their low cost makes them quite likely to proliferate.
It’s 480SP because of the loadout they carry, once that is gone they tend to be pretty useless and generally you’re doing the enemy team a favor by shooting them down so they spawn in a tank and actually make themselves useful.
Most people don’t bring multiple SPAA, even having a single good SPAA is challenging enough at times, and playing SPAA tends to be a shitty experience that people would rather not do, it’s way more challenging, way less rewarding and most engagements results in both people dying.
People play to have fun, which means situations like these are way more common than teams full of SPAA.
Ground RB btw.
480 SP or higher generally, as bombs tend to carry it at least somewhat higher…but I understand your point.
While I’d say it is harsh to say clean fighters/bombers that need to reload are ‘useless’ I do agree that having too many aircraft drags on the team…it makes for a poor mix.
I had meant others’ SPAAs rather subsequent spawns…and as far as personal opinions on SPAAs go, it varies widely as you’d expect. (I have suggested a 400% earnings hike to encourage use myself.)
Nothing untoward to me in those screenshots.
As you said in so many words, players play what they want.
While I’d say it is harsh to say clean fighters/bombers that need to reload are ‘useless’ I do agree that having too many aircraft drags on the team…it makes for a poor mix.
Most of them just float around and spray MGs at targets, and whilst I’m sure Gaijin has nerfed the ability to get assists that way like you used to, it doesn’t do a whole lot unless you can find open top vehicles or you play US who get .50s that can pen some stuff.
I had meant others’ SPAAs rather subsequent spawns…and as far as personal opinions on SPAAs go, it varies widely as you’d expect
As you said in so many words, players play what they want.
People don’t spawn SPAA because SPAA is not fun, people play what they want and what they want is fun, and it’s infinitely more fun to fly a plane around and bomb stuff than it is to sit on the ground trying to spot a pixel.
Those sentiments are basically correct, though clean fighters’ deterrence value to enemy bombers is appreciable.
The loitering of those players (rather than reloading with useful weaponry) really qualifies more as a player choice issue than a vehicle viability problem. They need to RTB rather than remIn around.
While that is one take (perhaps yours, perhaps not), I understand that…but there are many others too.
As aircraft can be used for the same use (air defense), there isn’t really too much issue to be had between the different takes.
SL incentives can be offered, but nobody can really be forced into anything.
Those sentiments are basically correct, though clean fighters’ deterrence value to enemy bombers is appreciable.
I don’t think that’s significant, unless they see them coming and are able to take them out instantly they usually have a pretty good chance at dropping their payload before being taken down, or in the case of US CAS they have a good chance to fight back anyways.
Which comes back to people playing what is fun, and SPAA isn’t fun so people won’t play it, making SPAA fun or feasible or rewarding would go a long way.
Actually giving SPAA sights that function for example so you’re not in third person being blocked by your own vehicle and blinded by your own muzzle flash.
The ability to scout and mark planes for easier tracking and teamplay, as well as additional rewards and SP when scouted target gets destroyed.
Planes having a damage model that can prevent the use of weaponry in the same way it applies to ground vehicles, as plane weapons never fail even when it exploded and wings blown of, the weapons never fail, meaning the SPAA almost never makes it out alive as it’s unlikely to kill the pilot as the only thing to prevent you from getting killed in retaliation.
Helicopters are especially a joke where they continue to fly around without a tail for 20 seconds just fine, and their damage model is like they’re a flying cardboard box because Gaijin never heard of electronics, hydraulics or anything, surely an APFSDS ripping through the front panel of a Ka-50 results in no damage done, that’s how helicopters work and there’s nothing really of value inside a helicopter.
Fixing radars to stop them from being absolutely trash and detrimental if anything
Actual worthwhile rewards.
Most of the SPAA’s issues are derived from bad game design and not an inherent issue with SPAA.