Am I the only one who thinks that bomber spawn altitudes should be raised for every BR step ? It doesn’t make sense for bombers to spawn at the same altitude from reserve to the last bombers (Canberras and other IIRC) when fighters get more and more advanced engines allowing them to easily climb up to you and better and better weapons to dispatch you within seconds of getting a firing solution.
So, my suggestion would be to maybe increase spawn altitude 500 meters to a kilometer for every 1.0 BR higher. Let me know if you have better suggestions about those numbers, I’m just spitballing here.
To be clear, this is only one of many, many fixes that should be made to bombers to make them viable again in Air RB (such as tankier damage models, better objectives, etc.).
Not all bombers or all bomber pilots want to be at high alt.
enemy will have easier time spotting because of the trails !
also if gajin add bomber escort spawn that could help a little bit
It is possible to drop altitude after spawning or simply spawn at the airfield
Depends.
It is not easy to lose alt in a heavy prop bomber and you may get noticed by the enemy team by being so high initially.
I dont want to be spending all my time trying to lose alt en-route to target.
Sure you can spawn at the airfield but then we essentially have 2 options: high as fuck or low as fuck… No middleground.
It already is like this but increasing the alt just furthers the issue.
If all you do in a bomber is point your nose directly at the base and fly straight to it - then sure - spawning at higher alt probs wont be an issue. - - - But some of us dont fly in such a linear manner.
Take the Lancaster for example, you want to be low/medium alt - Performance is terrible up high and you have no belly gunners.
You want to remain undetected - so you will go off to the side a bit and fly across all bases in a straight line.
If I have to go to 0 throttle and start losing alt straight away then I may be seen in the process.
Maybe a selection of altitudes depending on br would be better.
Too high alts won’t let bombs hit well even at base size targets, yet they still can be chased, still no contribution to the game and still can’t rearm.
Even adding HP would be more useful
The only solution would be to make bombers more tankier to round and more deadlier…but said so,that would mean returning to the past
And even that, even if I supported that, won’t change the fact that the gamemode only allow fighter deathmatch. In this case the bombers would be useful in acting as a fighter which is super dumb
True true but making them like they were in the past…meaning super tanky its way better ngl,at least if you really have to use them,you actually can and put on a fight meanwhile you try to go for bases without imploding with a 1 single random bullet going in you
ARB is a game optimized for fighters and fighter-bombers.
Short maps and easy target finding, thanks to markers that show you for kilometers…
If it were optimized for heavy bombers, players would be forced to fly in a bombing box (in a group), there would be a different type of target (one large area target), only a minimum of battles would be in daylight, so night battles, battles in the clouds, simply in any weather, display markers max. at a distance of 3 km, reconnaissance AI planes would display player positions after some time, for example “enemy planes in square e4”, etc…
There are too many types of air battles for specific planes and this game is not for that, you can play with any machine, even bombers, but these machines pull a much shorter rope, they are just additional…
I could imagine heavy bombers, for example like this:
- larger maps
- differently arranged targets
- guided missiles launched from bombers …
Tu-4K/Tu-16 + KS1 Komet (both missile versions), subsequently AS-5 Kelt
B-52 + AGM 86C
He-111 H22 + V1
Tu-95 + Ch 55
PB4Y2 + BAT
Gaijin its already working on game modes based on long range / heavy bombers
Do you have any details or a link for that?
So fly off the airstrip.
Someone stated it in another post i dont recall it sorry
I love bombers like most of the player base but there and other plans whif ai gunners are not playbill at all ships aa guns in navel can shoot at plans 10 kilometres plus depending on the ship but when it’s plans I’m getting shot from 2 kilometres away when my 20mm cannons from a p38 on the pe8 has the range i look at the wiki but as a disabled player and general bomber game play doesn’t work i would like to see stronger bomber aircraf and a togel that will make the ai start to shoot from max range of the calibre and gun and the close the emey gets more accurate the gunners get anything from the community can be added P.S. I’m a xbox player
Back then,AI gunners used to be so good,bombers were used in closed air combat making AI gunners aimbotting people
They should have a small buff but not OP level type shii
And make lower bombers more durable would be a decent thing
8.0 + for the most part are ok as they are
As long they are jet powered ofc
So much debate on how to play bombers…
Out of curiosity, I tried to find out what the famous internet artificial intelligence recommends, to the question:
How to play bombers in WT?
To play bombers effectively in War Thunder,
focus on maintaining high altitude for survival, using your defensive turrets, and prioritizing the destruction of enemy bases.
Start by climbing to a high altitude and wait for your team’s fighters to engage the enemy, then proceed with your bombing run. For aiming, level out as much as possible when releasing bombs for greater accuracy, and consider using dive bombers for ground targets if your bomber isn’t well-suited for base bombing.
General strategy
** Altitude is key:
tart by climbing to a high altitude to make it harder for enemy fighters to reach you. This also makes you a more difficult target for ground-based anti-aircraft guns.
** Avoid ground targets:
or most bombers, especially strategic bombers, focus on attacking enemy bases rather than ground targets like tanks. Hitting small, moving ground targets from high altitudes is extremely difficult and inaccurate.
** Stay with your team:
sk for fighter escort and stay with them. Returning to an escorting fighter gives it time to catch up and provide cover.
Bombing runs
- Time your approach:
Consider delaying your spawn to let the initial fighter engagement pass. By the time you arrive, enemy fighters will be preoccupied with each other, and you’ll have a better chance of reaching your targets. - Aiming:
For strategic bombing, keep your plane as level as possible for accuracy. For dive bombers, a dive angle of 30−40 degrees and a speed of around, 400 kph is a good starting point. Aim slightly above the target and release when the crosshairs align.
Defensive tactics
-
Use your gunners:
Utilize your defensive gunners to their full potential. Turning away from an enemy attacker and letting them approach from behind can give your gunners the best angle to engage them. -
Keep moving:
Don’t just fly in a straight line. Make wide, evasive turns to make it harder for enemies to get a clean shot. -
Use clouds:
Use cloud cover to your advantage to remain unspotted, especially when flying at lower altitudes.