Increase bomber spawn altitudes

Am I the only one who thinks that bomber spawn altitudes should be raised for every BR step ? It doesn’t make sense for bombers to spawn at the same altitude from reserve to the last bombers (Canberras and other IIRC) when fighters get more and more advanced engines allowing them to easily climb up to you and better and better weapons to dispatch you within seconds of getting a firing solution.
So, my suggestion would be to maybe increase spawn altitude 500 meters to a kilometer for every 1.0 BR higher. Let me know if you have better suggestions about those numbers, I’m just spitballing here.
To be clear, this is only one of many, many fixes that should be made to bombers to make them viable again in Air RB (such as tankier damage models, better objectives, etc.).

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Not all bombers or all bomber pilots want to be at high alt.

enemy will have easier time spotting because of the trails !
also if gajin add bomber escort spawn that could help a little bit

It is possible to drop altitude after spawning or simply spawn at the airfield

Depends.
It is not easy to lose alt in a heavy prop bomber and you may get noticed by the enemy team by being so high initially.
I dont want to be spending all my time trying to lose alt en-route to target.

Sure you can spawn at the airfield but then we essentially have 2 options: high as fuck or low as fuck… No middleground.
It already is like this but increasing the alt just furthers the issue.

If all you do in a bomber is point your nose directly at the base and fly straight to it - then sure - spawning at higher alt probs wont be an issue. - - - But some of us dont fly in such a linear manner.

Take the Lancaster for example, you want to be low/medium alt - Performance is terrible up high and you have no belly gunners.
You want to remain undetected - so you will go off to the side a bit and fly across all bases in a straight line.
If I have to go to 0 throttle and start losing alt straight away then I may be seen in the process.

Maybe a selection of altitudes depending on br would be better.

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Too high alts won’t let bombs hit well even at base size targets, yet they still can be chased, still no contribution to the game and still can’t rearm.

Even adding HP would be more useful

The only solution would be to make bombers more tankier to round and more deadlier…but said so,that would mean returning to the past

And even that, even if I supported that, won’t change the fact that the gamemode only allow fighter deathmatch. In this case the bombers would be useful in acting as a fighter which is super dumb

True true but making them like they were in the past…meaning super tanky its way better ngl,at least if you really have to use them,you actually can and put on a fight meanwhile you try to go for bases without imploding with a 1 single random bullet going in you

ARB is a game optimized for fighters and fighter-bombers.
Short maps and easy target finding, thanks to markers that show you for kilometers…
If it were optimized for heavy bombers, players would be forced to fly in a bombing box (in a group), there would be a different type of target (one large area target), only a minimum of battles would be in daylight, so night battles, battles in the clouds, simply in any weather, display markers max. at a distance of 3 km, reconnaissance AI planes would display player positions after some time, for example “enemy planes in square e4”, etc…

There are too many types of air battles for specific planes and this game is not for that, you can play with any machine, even bombers, but these machines pull a much shorter rope, they are just additional…

I could imagine heavy bombers, for example like this:

  • larger maps
  • differently arranged targets
  • guided missiles launched from bombers …
    Tu-4K/Tu-16 + KS1 Komet (both missile versions), subsequently AS-5 Kelt
    B-52 + AGM 86C
    He-111 H22 + V1
    Tu-95 + Ch 55
    PB4Y2 + BAT