Incerase BR of new SPAA's from the Leviathan update

read the guidelines of the forum man if theyre breaking the rules and making personnel attacks just flag theyre message and ignore them the mods are great with dealing with the trolls of this forum. 2nd i honestly think a huge br decompression in addition of new top tier vehicles to help fill gaps would help fix maybe not completely but this and many other issues in this game.

Not really after a few nerfs for balancing.
Good luck throwing 30km bombs against AAs that can reach 40-50km.

Aircraft can also try to hide from AAs by using the terrain, which is something tanks have to do in their own mode to survive.

Ticket bleed is getting more nerfed by each year due to the constant crying of fighter jockeys.

I think no one still haven’t brought up a valid argument against TO that isn’t:

  • Gaijin doesn’t want to for reasons
  • [insert moot argument here] (tries to hide the fact he doesn’t want to lose easy targets to bomb)

TO is probably the easiest mode to implement with the least impact on the game, but you still have people that think (or pretend) it’s addition would be the beginning of the end for WT.

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The real reason it’ll never come. I’m not for TO at this point but not against it either, but it’ll likely never come. I don’t think they’d introduce a toggle like for night battles either. Reminder that Air players have been begging for viable ways to use strike aircraft or bombers in Air battles for ages.

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Same was probably being told in the past for modern missiles and jets, but here we are. Also, I can’t really understand why someone would be against TO as the current modes wouldn’t be touched at all.

I’ve seen plenty of threads where people demand less power for strike aircraft and ground pounding in general in ARB, as they want that mode to be a brainless TDM. Ticket bleed from AI units has also been constantly nerfed, which mostly comes from player demand.

I’ve seen more complaints surrounding fighters taking bases and strike aircraft being unable to strike, leading to many being practically useless. F-4, F-104, MiG-21, etc. all being used to outspeed Tornados or other strike aircraft to basebomb

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The FlaRakRad may be fine for dealing with most (not all) CAS at that BR, but the ADATS definitely isn’t.
It is laughably easy to outrun and/or outmaneuver the ADATS’ missiles and the range is more limited than that of the VT-1. Both of those missiles can be outranged by CAS at their BR as well.

Based in Gaijins previous announcements HARMs are not likely to be introduced anytime soon (well, outside of that SEAD mode anyways).

The only proper solution is the decompress the BRs of planes in ground battles and to raise the BRs of the new anti air systems accordingly.

A seperate ground-only mode doesn’t solve the issues with CAS vs AA balancing and Gaijin most likely won’t introduce such a mode either.

That’s because those are easy targets lmao

There’s no other reason currently. Gaijins ticket drain changes have made it almost impossible to win ARB matches by ground-pounding and bombing.

Yet another example of how strike aircraft are getting screwed in their own mode, it’s honestly incredible.

idk I used the US ADATS quite a bit to grind the CLAWS (tali on it) and the missiles did more than fine. I feel like the buff/qol change it’s radar got helped it quite nicely.

EDIT: I thought it received multiple buffs, but I guess it was only one.

Giving people an alternative without the troubled parts is a no brainer at this point.
Gaijin seems like they don’t want or don’t know how to fix that issue, which is evident after years and years of CAS being borderline untouchable in many BRs.

Probably their biggest fear is that many will abandon their slop mode with crazy unbalanced mechanics as soon as anything else comes around.

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To be fair, I haven’t used the ADATS in a while and only have experience with the one in the British tree, but whenever I encountered aircraft that actually maneuvers the missiles were absolutely terrible.
Against slower planes and planes with bad maneuverability it is completely fine, but against MiG-29s, F-15s, F-16s, Su-27s (all of which have 11.7/12.0 variants in GRB) or similar such planes it just doesn’t do well (unless, again, the planes don’t maneuver).

Sweeping the issue under the rug by offering a mode without that issue doesn’t fix said issue.

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That problem exists for years now and not many things have been implemented to fight it, so at one point enough should be enough.

I’d say they had enough time to fix it.
TO would effectively solve many issues that Gaijin is simply ignoring at this point in time.

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You are asking them to avoid fixing the issue.
It doesn’t matter how long it has been an issue, what matters is that the issue is fixed instead of being swept under the rug.
An alternate game mode doesn’t fix the issues of the original game mode.

And again, Gaijin most likely won’t add such a mode anyways.

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Imagine TO gets added which is basically a carbon copy of the GRB but without aerial units. People then flock to it and current GRB becomes desolate space.

In Gaijin’s eyes this can mean only two things. Either people aren’t really that interested in combined aspect or there’s something terribly wrong with the implementation of GRB.
Both of those would be a massive slap to the face for Gaijin.

TO could very well be a catalyst for massive GRB changes and Gaijin wouldn’t be able to hide behind moot arguments anymore.

You need to realize Gaijin is sweeping the issue under the rug by giving us no options and then using the muh player count argument to pretend everything is okay, which then gives them a really nice way to keep ignoring problems.

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They just started giving us options in form of the new SAMs.

Most of which are garbage.
This problem isn’t only present at top tier, which makes it even worse.

This is reason enough to just discount the idea. Not to mention, TO won’t solve CAS balance issues.

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