Incerase BR of new SPAA's from the Leviathan update

The issue is Gajin has already picked a business model, and they know it’s successful. Changing your business model costs a lot of money, and there’s no guarantee that TO will bring in more money, and it likely it will bring in less.

Gajin’s making a lot of sales, so they have no reason to take such a risk.

The buisness model that revolves around selling something “OP” that is going to help people who struggle with ground units is profitable, but creating a proper gamemode for all units would be much more. See what naval is and what it could be.

It doesn’t cost anything, rather it can bring less or more. With proper introduction of TO and making changes to GF RBs mode without having to upset one side of the equastion as they always do (see current SPAA at top tier “issue”) would be more beneficial for the game and playerbase in long run. But ye, seeking easy and fast money is what people tend to do.

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WT isn’t P2W it’s pay for convenience. If TO mode actually is so much more fun to play as ppl say, then ppl playing it wouldn’t feel the need to pay for premium time or vehicles.

Not to mention, if Gajin caves in to TO, then that means players will be able to demand whatever they want and get results.

Something else TO could do is reduce player division, and players could unify for specific issues (e.g how Gajin handles bug reporting), increasing the pressure for Gajin to fix em.

I really just don’t see any way how this benefits Gajin. Even if TO gets more players from WoT and whatnot, there’s no reason for them to buy premium content.

TO could be a more fun mode to many, but they’ll still be stuck with hundreds of hours of grinding to unlock just a single TT, which for many is simply too much to do without a premium of some sorts.

What they could be demanding in the first place, air-only mode ?

Currently, Gajin keeps the playerbase under control by keeping them divided and withholding good things. This means that no1 expects anything good, and players never come together in unity for change (aside from that one review bomb that actually resulted in change).

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But I’m still interested what precedent would TO create, as that mode wouldn’t be anything special or new in the game of WT.

Air-only is already a thing.
Naval-only is weird to talk about since Naval as a whole has like 1% of players.
Heli-only is/was a thing and needs rework.

Seeing how such a big military branch like ground units don’t have a dedicated mode is peculiar.

Air only and heli only make sense cause ground units are too slow to keep up, but with ground based objectives, that isn’t a problem, so GRB is the only game mode where planes and tanks can function in tandem.

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TO makes perfect sense as well.
Also, ARB could definitely be made into a mode that fits both air and ground units, especially AAs.

There isn’t a single valid argument against TO, especially from a player perspective.

So, you want GRB but with double the player count and half the team being CAS?

The main issue is, as mentioned many times here, severe BR compression.

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I just stated ground units could be implemented into ARB with some work, especially anti-air ones.

But it can’t. Either ground units and capture points are so scattered that they never see each other, or they’re close together and get eaten alive by CAS.

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Premium vehicles that are flat out better than their tech tree counterparts (sometimes even premiums are better than other premiums despite being the same plane) at the same BR is pretty much P2W and we’ve seen this happen multiple times.

The premium Netz, the NF-5A, the AV-8S, the F-4S, the Su-39, the MiG-15 bis ISh, the G.91 R/4, the AH-1S Kisarazu, the G-LYNX, arguably the AMX-13 and Centurions with ATGMs and probably many more that I am not aware of.

Very true, why grind for helis and planes if there is a ground-only mode.
Less content to grind → less incentive to buy premiums and/or premium time.

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Why are you people still bringing this up? Air battles are air battles, you can’t shoehorn playable tanks and helis into those. You still have AI controlled ground vehicles and ships however.
Ground and naval battles include aviation because that was Gaijins plan for WT.

It isn’t peculiar at all. Gaijin wanted to create a vehicular combat game in which aircraft can engage with other aircraft, tanks and ships. I don’t think there ever was an intention to create modes without any kind of aircraft or else we would have a ground-only and/or naval-only mode by now.

From Gaijins perspective there is a valid argument against TO:
The potential of selling fewer premium helis and planes.

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I’m sure the people playing ground vehicles in ARB would enjoy never getting to interact with anything because the maps are so big. The terrain and low detail environment would probably be very enjoyable as well.

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That thing has to be unbelievably OP, since it’s better than some of the best 10.7 planes.

I’m fairly sure Gaijin has explicitly stated that they have no plans for a ground only mode too.

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Better missiles? Check
Better engines? Check
More countermeasures? Check
Same BR as the F-5A and F-5C? Check

BUT!!! It doesn’t get Bullpups, so it must be fair!

Strange logic. TO game mode is not meant as replacement but as addition. So whoever wants to use air assets in GRB can still do it and buy premium vehicles/time.

Players which use planes and helis in GRB are mostly using their game modes to grind them. I know I don’t grind planes in GRB but ARB.

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I’m not sure how that is strange logic when you have people that wouldn’t touch anything that isn’t a tank. As dumb as this might sound, giving people the option to play a ground-only mode carries the risk of less people buying premium helis and planes and less premium time being sold.

There is more of an incentive to buy premium planes and helis when there is no ground-only mode. That’s what it boils down to. They want to make you buy as many vehicles as possible.

The only reason why helis are in this game in the first place is because they work in the ground battles setting (and might work in the naval setting one day), similarly there are a lot of CAS planes that only really make sense in combined arms modes.

If there was a proper way to let people play ground vehicles, ships and helis in air battles, there is a large chance that Gaijin would have included them in air battles.

You need to read again what I wrote.