Fair.
This is a problem in the current version of the game as well, so thinking top tier UK is all good and fine because they have EFT (Germany has it as well) is honestly a really bad take.
Suggesting that good air vehicles can make up for bad tanks is also wild, as it’s a fact plenty of people don’t even care about air units in the first place.
Tanks should be balanced against each other, without even looking at other assets.
You can’t tell me with a straight face that this isn’t happening as we speak…
Why would I pick to play top tier UK/Israel/Italy/China instead of Germany ?
They shouldn’t waste their time and money on a game mode that a handful of players on the forums have been whining about, especially when there’s no return on investment.
Balancing ground vehicles against eachother would only work if Gaijin finally got off their “realism” horse, acknowledged that their armour, penetration, weight and reload values are inaccurate anyways and started to properly adjust those fantasy values based on in-game performance.
Like, for god’s sake, you already approximate so many values, ignore so many sources and make up so many numbers, why not adjust them according to in-game balance needs?
Nah, can’t nerf unbalanced things, because that would make them unrealistic.
please no.
I would rather they attempt realistic values than just go WoT route.
And all of the above will miss most of their shots because the scout drone hitbox is so awful.
Or, you will have to hit it multiple times before you actually take it out.
And if you crit it on the first hit, count yourself lucky.
I’m riding a plane on the ground, so ita ok. :D
:)
But have photocontrast seeker.
No thanks. I quit playing World of Tanks precisely because I got tired of their nonsense game design, not to mention how egregiously P2W it was.
And I had put quite a bit of money into it to, but the sunk cost fallacy just wasn’t enough for me to stick around because the game experience was legitimately that bad.
How is that a WoT route?
WoT works entirely different and Gaijin already is making stuff up for “balance” reasons (“reload rate is a balancing factor”)
This has literally nothing to do with WoTs game design and P2W model
WoT will just change values of ammo and armor.
How is it making stuff up? Are you saying that it is not possible to reload slower than the fastest possible reload?
Nice gaslighting in bad faith, calling majority of playerbase “handfull of players”
This is quite literally World of Tank’s way of doing things.
Ignore IRL values, sources and documents and go only by game balance needs.
No. Miss me with that Bullsh. Give me the REALISM - No pick and choosing either, Gaijin. Give me ALL the Real values for all the vehicles and armaments.
I am saying that they are artificially reducing the size of ready-racks, nerfing penetration values of projectiles and over/underestimating armour values.
They already ignore sources and documents…
They also already make stuff up for gameplay/balance reasons.
Ok, then introduce TO.
You want it to be realistic? Well guess what, majority of tank vs tank engagement in currently ongoing war happens without any air suport, as both sides have it very limited.
Are you saying you dont want realistic values?
Actually realistic tank warfare would involve next to no tank to tank combat
I want realism, thats why i want TO mode.
Great, another great point to add bigger maps