Implement Air Battles Maneuver Kills

I’m not really in favor of the “missile evaded” feature either… but I would like to see some stat as I’m sure I have more maneuver kills than anyone else.

How come? Out of curiosity

Yea, no… The debate was never there with you, as was clear from the outset.

This isn’t a debate forum, it’s about DISCUSSION, which is what people forget a LOT…

It’s not about proving someone wrong or being right, it’s about conveying thoughts and opinions. I really wish the forum would be better.

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for sim, it alerts an unaware pilot.
For other modes IDC.

but it’s also not really needed, however, I would say that if they can do one they can do both and they’d be as “accurate”. I’m sure some missiles were not “evaded” as I am sure many crashes near me are not my maneuver kill… but there’s no real “good” way to track this as there’s some subjectivity involved in deciding when it’s actually a MK or just a Skill Issue.

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Whatever you say man, I’ve provided my reasons and at this point you’re a waste of my energy.

What it truely does though, is show that the instance of a situation where a near miss was shown, can be tracked without having to record the game or do anything ‘major’ to make it work.

If you think it needs tweaking, it could be a suggestion to make and expand on.

You gave up because you know I’m correct, and that you really don’t have the experience to make out that anything is impossible to track.

Wait seriously? I wouldn’t think they would’ve added that in to Sim, haven’t played it in a long while due to playing with a controller, that’s fair, that feature really doesn’t belong in sim.

This. I see this all the time at the start of a match when everyone is out at sea hugging the deck, and the game would be counting other “missile evasions” as mine.

right… so in the case of a Maneuver kill you’d need to track accidents (fatal crashes or mid-airs among teammates of the opposite team) within a certain spherical distance from you - I would not be in favor of that giving you points but would be in favor of tracking that stat.

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If I really thought this would be impossible to track, then I wouldn’t be agreeing with @RunaDacino on his system being able to work. Again, you’ve got this other version of me in your head that you’ve created because you got upset by a single post.

Precisely.

Not just that, because the fact that the ‘Oh they can be 3kms out’ nonsense that mini threw out before makes an over-simplification of that.

It can be done on actually looking at the enemy, firing at the enemy, or merely being around them crashing around you.

There’s a lot able to be checked, it’s just the limitation and making out that it’s just that isn’t a good faith stance.

Then accept that it’s not impossible to track, and actually start engaging rather than constantly saying no…

You’re just so beyond reason that it’s you that needs to maintain this stance because you can’t actually admit that you are out of your depth and you genuinely don’t know anything about coding in general.

If you did then you’d not have made the mistake of making out that game logs and replays had anything to do with this.

As I said above, your fixated stance which is borne of ignorance, is incorrect and jaded.

And you were off to bed.

You are saying the same thing over. And over. And over again… you seem to think that I still think that it’s impossible to track.

Again, because you’re saying someone is wrong, doesn’t make someone is wrong, and you saying you’re right, doesn’t make you right. Oh no, I was proven wrong? What a shame, which is why I ended up agreeing with @RunaDacino yet your condescending nature and your anger has completely blinded you from that.

So I’m just not allowed to agree with anything…?

You said it yourself that this is a discussion, not a debate. Again, you’re continuing to go off-topic and constantly directing all of your energy at me, even though I proposed I back track my statement here:

You are so full of hate for me that you can’t even see that my opinion changed ages ago.

Yea yea, off you go…

This whole discussion drifted away from the OP and went into rather pointless exchanges about circumstances in absolute niche modes.

If i look at the tag “Realistic Battle” i do not see the necessity to talk about Air SB - which is completely different regarding the required skill to participate; so the total number of crashes there is completely irrelevant, as the number of user errors leading to crashes is way lower - due to obvious reasons.

So circling back to the discussion earlier:

  1. Getting any kind of score (SL & RP) due to either plain stupidity of my enemy or he is crashing on purpose is far away from any reasonable topics gaijin will even think about.

  2. In the rather rare 1 vs 1s in Air RB (mainly at prop BRs) it makes sense to think about a replacement of the proximity score we had years ago.

  3. What most guys forget is that certain things like weather are steered for the whole game, so based on my memory the guys playing CQC in Ground RB had a very cheap income source and a very powerful early warning indicator at their disposal; somehow comprehensible that gaijin canceled this score.
    So any changes would also have an impact on Ground RB - with even worse players acting as pilots.

  4. If i see the term “effective gun range” a short reminder: The US AN/M2 and the Swedish Akan m/39 have effective combat ranges of ~ 2.5 - 3 km before the shells de-render. The USSR 37 mm like the ITP allows you tailchase kills up to 2 km - and even the plain simple Hispanos in the Cannonstang allows kills up to 2 km if your target is slow enough.

  5. As the OP refered to AAMs i shared my thoughts - with the extremely long combat ranges of these missiles everything related to distance makes zero sense as the cause of evasive actions which might lead to a crash can’t be reliably determined.

  6. Thanks to the significant decrease of average pilot skill in Air RB (as described in this post - more than 20% of all players crashed due to skill issues) gaijin is ill advised to consider this - it interferes with their overall strategy and i can’t remember anything real net positive regarding SL / RP income given for free by gaijin. Even the severe damage mechanic (and flanking measures) is producing a net loss.

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I would delete “against” - and imho just 2 of the fellow players try to contribute in a constructive way.

Great job so far!

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If you can’t accept others opinions without getting so caught up on what someone says so much that you blacklist them, and then ignore any attempt to clarify what you mistook, then don’t be playing out that you’re able to pick who is being constructive.

After all, you ignored me over a misinterpretation on your part, and you constantly make comment about who’s ‘worthy’ in your opinion since then.

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Zero video games on the planet have coded what you want.
If you think it’s possible, program it. Show a provable example. Cause so far zero programmers on the planet of ten-millions have yielded zero results.

The code would have to figure out how to distinguish these differences, then give it to the correct person. All while using the same exact CPU calculations the current system uses.

The game dies due to players quitting the game to go play games like COD that don’t have your anti-player feature idea.
It has to be correct 100% of the time while being efficient, or players never play your game again.

@Daft909
Program it for any game and prove it’s possible without any failures.

BTW, IRL pilots that jump out or otherwise crash aren’t counted toward targets down for the opposing pilot.
To become an Ace IRL you need confirmed kills, destruction of the aircraft by YOUR hand. “Maneuver kills” never count.

Literally false.

It’s 50/50, depends on the country and the unit. Ones that do have quite specific requirements.

Lmao thanks man <3

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