Tbh if they took Sim battles and removed sim controls and used realistic control and made that a game type, I’d be all over it. But this is a controller player problem. lol. ASB just takes too many buttons for a controller but I want to play it so badly but can’t figure out a controller layout that’s comfortable for it so I gave up on it. And ground battles just need far larger maps for mid to high tier instead of brawling maps, more sniping positions from distances. Like Tunisia large is one of my favorite maps but it hardly ever comes up in ground battles.
They should add AI convoys to ground rb, and destructible buildings or bases in key locations that would cost the team to lose points should they fail to defend it from attacks.
Cause PVP Conquest is already a perfected game mode by DICE of Battlefield, and War Thunder already implemented all of that.
Which leaves PVE game modes which require an AI overhaul to accomplish.
And air battles is elimination matches with tickets: PVPVE.
The only way to really improve that is an AI overhaul that’d allow War Thunder to have more dynamic matches.
Funny enough, War Thunder’s closest “Team Death Match” mode is ground battle’s Battle game mode.
they need to put new game modes, some people always came here with the “nuh uh, they put new gamemode and no one plays it duh” which is dumb.
i remember the advance and secure gamemode and it was great, funny and ww2 era, when they added it some years ago (2022 if im not wrong) they added it to the “Event” section where you can find sim battles and Helicopters PVE. they got rid of it just because “no enough players” which for me is dumb, every time i tried to find a match on that gamemode i found it within 3 seconds and we were a lot of people.
“Ohh but maybe they will waste server resources or something like that”
Bro, we have fucking naval battles which are probably 20 guys with alter accounts fighting each, the meme of “NOBODY PLAYS NAVAL” wasnt created for no reason.
(ofc im exagerating the player numbers, it was a joke)
They already had the gamemode working, they just could left it there existing at least, it was funny.
Of course a lot of people wont play it if they hide the new gamemode over there, lot of people just play casual or just select a gamemode on the graphical interface (Air Arcade, Air Realistic, Air Sim, Ground Arcade, Ground Realistic, etc) and dont even know a new gamemode is added because they dont read news or forums, and they dont play Sim battles so they dont have any reason to open the Special gamemodes window.
i think they should add new gamemodes and expose em a little bit more :p
Oh yeah and lets not forget the fact YOU DONT GET ANY REWARDS FOR PLAYING TESTING GAMEMODES like this, how tf do they expect to maintain a certain number of players if it isnt worth playing em? players will be literally wasting time, having fun yes, but ZERO progression on the tree.
man id love to see stormy weather that’s actually stormy, rain and snowfall would be so pretty
Yeah, would be awesome. So much diversity could be added via the use of time and weather. You could increase the number of “maps” significantly. I’d also dream of half decent “physical effects” of said weather, but I think that is asking too much.
They could also add more weather effects like:
But Sim at night or in a proper thunder storm would just be cool as hell.
theres a mod on the WT live site that replaces the hangar with the rhine map that I used to use (until I had to reinstall WT after an update broke the game and every single one of my drivers) and has a stormy weather setting with rain and it works really well, it uses settings already in the game but they are not utilised in matches. it really would be cool
I loved that event, and I wish Gaijin would add it as an actual mode. It needed Polish(it had sl spawn costs, was limited to 5.7, and the team balance wasn’t the best), but it was an incredible change of pace from regular gameplay. Also they didn’t remove it because it lacked players, but rather that it was a limited time event.
I want gaijin to expand on the idea, and add it as an actual mode.
Wouldn’t be much of a sim mode then though.
Maybe just take the leap and learn the sim.controls.
It’s obviously worth it. With the poll in it’s current state it is the only mode with more approval than disapproval 37%-31%.
So by that metric it is the best gamemode, just try it.
1 this is a Discussion, not a suggestion, 2 the game depicts itself as Realistic, the term Realistic never implies that everything is realistic. By the most literal term.
It’s not a suggestion because I didn’t have anything to suggest. i might make some when I have more concrete ideas.
I just want muh ARBEC back. That’s all I ever wanted and honestly the thought that “someday they give us ARBEC” is the last reason I continue playing this game.
The 2 minute 16v16 ARB mayhem is possibly now my most hated and rage inducing mode in the entire game to the point I’d rather play naval than this.
CRB is good, possibly the best mode in WT right now, but it could be even better if Gaijin wanted.
WWM could have been a good mode if Gaijin allowed their devs to spend more time developing it.
As a player who’s been enjoying War Thunder since 2012, I completely understand your frustration. The game has indeed seen numerous updates adding a variety of vehicles and mechanics, but the game modes often feel neglected.
Gamemodes are crucial as they tie together all the elements of the game—vehicles, mechanics, and maps. Despite having beautifully modeled vehicles and realistic mechanics, the modes we play in often feel limiting and unfinished. It’s like having all the cool toys but not a proper sandbox to play in.
Take Counter-Strike’s defusal mode, for example. It’s been largely unchanged for over 20 years, yet it remains popular because it’s a well-designed mode. War Thunder’s modes, on the other hand, don’t seem to allow vehicles to be used to their fullest potential. They feel more like alpha versions meant for testing features rather than polished, engaging experiences.
Many players, including myself, have been vocal about this issue for years, but there hasn’t been significant change or even tests that got rolled back. The recent reduction in player numbers in ARB isn’t a real change to the gamemode itself.
It’s confusing and disappointing that gamemodes don’t receive more attention. They are the glue that holds everything together, and without improvements, the game can’t reach its full potential. War Thunder markets itself as “realistic,” but the modes don’t reflect that realism in gameplay, which is a missed opportunity.
I hope the developers start focusing more on enhancing the gamemodes to match the quality of the vehicles and mechanics. It would make the game much more enjoyable and fulfilling for long-time players like us.
It’s virtually impossible on controller. I I don’t want it to be SIM. I just want an in between sim and realistic. Like no names at all, no team highlighting, but with realistic controls so I don’t have to purchase a mouse and keyboard for the 100+ buttons you need for SIM.
RB EC when Gaijin. It’s basically what you are looking for.
I don’t think that would work tbh. Cockpit view screws with the instructor a lot.
Imagining thinking this would be an in between.
It’s just RB with EC as a mission design. No in between at all.
Mission design =/= gameplay
It would still remain the RB gameplay.
And i don’t think mission design is the reason why SB is the only gamemode considered somewhat good by this poll… The reason is gameplay.
Yeah I know, but what I’m saying is, take ARB, remove the name plates completely, no same nations on both side, all of the SIM missions and respawning on that large scale. lol. Thats how ARB should actually be.
Essentially, Arcade should be what ARB is but with respawning. ARB should be how sim is minus cockpit only and no name plates or same nations on both sides and SIM should be exactly how it is now. lol.
I kinda disagree, if RB and SB use the same missions then change demands from RB will affect SB… That’s not worth it. It’s also the reason why we do not have RB EC according to the EC mission designer a while back.
Hell no, this is way too slow and boring for arcade. Let AB be an action shooter. It’s quite good at it. Why ruin that?
Why do you even want change for a mode you don’t really play?
I know not everyone is fine with current AB but slowing it down doesn’t seem like the right solution.
So with full real controls? Nah, i would agree that RB is hopeless right now. But i also don’t see it as salvagable.
It can only be arcade+, to much realism would kill it.
Bigger maps and better missions are fine. But shared missions with sim only work with RB in a subservient role. And that was rejected. Sim used to have the RB missions and that didn’t work either.
A new mission design might be a good idea, but not the sim one.
Why do you have a say in that? You don’t play sim… Your voivlce shouldn’t matter in that regard. There is much arcade BS to fix in sim. It should definately not stay the same if we are talking about gamemode improvements…
It is if you modify it slightly. Take sim’s gameplay, add RB controls, 3rd person, friendly markers, and remove enemy markers. That would be a very nice gamemode, and a good change of pace compared to normal RB.
They do tie in together closely.
I am talking about mission design here. Should have been more clear on that.