Im just gonna say the quiet part out loud about the br at 12.x and above

We need 14.7 at the minimum at this point, 15.0, 15.3 at best

There is no justification for high G arh slingers facing 12.x or 13.0 SARH-IR only airframes, multipath vote was a mistake and the game is significantly worse for it.

Gaijin needs to move up every 13.x arh slinger up 1/3rd-a full br with an expansion to 14.7-15.x, fact any airframe added at 13.0 with the current BRs set is bound to be dead on arrival explicitly because of how no 13.0 sarh-ir slinger can compete with things even at their own br.

The playerbase will try to self justify by saying “oh its modern arh, multipath doesnt apply”
Ill just point out that with that following that logic, the only missiles that would have no multipath at all would be the AMRAAM-C, AAM-4, MICA EM, 77-1, and PL-12, any other ARH, 120A/B, and every SARH etc would have multipath dialed up pretty hard and be ineffective at hitting anyone at altitudes below 300 meters, honestly, just bring 100 meter AGL multipath back.

The game is supposed to forgo some realism to make it fun, but the fact being the forumgoers who voted for lower multipath have made the game significantly more unfun for everyone else.

Im gonna just post this up knowing ill likely be lambasted, but whatever, im just calling it as is, someone had to say it.

18 Likes

yeah probably, but also sealclubbing 12.0 premium jets in 13.0 arh slingers is very fun

3 Likes

We could easily go to 16.0 if Gaijin decompresses rank V/VI and top tier.

Personally, I’d move every 13.3+ plane up by 0.3, and every 13.7+ plane up by 0.7, and rebalance from there. Stuff like the F-15A, Flankers, Tornado, and Phantom will go to 13.3, while stuff like the Su-34, JF-17, J-11A,\ would be the new 13.7 BR. 14.0 would be where the weakest 13.7s sit, 14.3 would be where the best 13.7s/worst 14.0s sit, and 14.7 would be the top BR.

An extra 1.3 BRs can be done by decompressing the rest of jet BR ranges.

That isn’t true, and I would rather have multipathing removed instead of increased. Decompressing, adding stock chaff, increasing stock loadout capability, and decreasing player counts would allow for multipathing to be reduced to historical levels on a per missile basis (mostly removed for modern ARH missiles).

5 Likes

Decompression should not stop till I see the old 10.3-ish for MiG19.

No everyone should have 5-20m MP. For ground clutter issues please refer to 530F signal strength mechanics.

BR issue is BR issue.

2 Likes

That isn’t true, and I would rather have multipathing removed instead of increased. Decompressing, adding stock chaff, increasing stock loadout capability, and decreasing player counts would allow for multipathing to be reduced to historical levels on a per missile basis (mostly removed for modern ARH missiles).

Well that is the alternative, and decompressing high arh slingers out of 13.0-12.0 up 1/3rd-2/3rds a br (youd easily be able to justify things like the CSIP Tornado and ICE KWS up to 13.7 with a 14.7/15.0 BR ceiling) and stuff like the harriers and j-8f at 13.3 just because their kit is noticably worse than the ICE/CSIP since it does help ease the fact that there’s less high volume high g arh spam, and raising the F-14A IRA to 13.3 or 13.7 would be easily justifiable also, and maybe bringing the 14A (E) up to 13.0 and 14B to 13.3, give the 14A Early 9Ls at 13.0 and it eases up on the fact that it wont have to face things like the 15C/J-10A since the 15C would be going up to 14.3/14.7 with the stronger kitted current 13.7s and the J-10A with the other second placer 13.7s going up to 14.3

that just magnifies an problem than solving it, 100 meters multipath frustrates people because it forces them to fight inside the phonebooth

Where modern missile fights should not happen, yes
Where all radar missiles are 0.1% lottery, yes

Where modern missile fights should not happen, yes
Where all radar missiles are 0.1% lottery, yes

and decompression would make 50 meters MP somewhat fairer, no?
keeping brs as they are now, with the entire 13.3-14.0 bracket facing SARH-IR only aircraft and the painfully underbr’d 13.0 high G arh slingers, 100 meters would be fairer yes?

Look at it from the capability veiwpoint, SARH-IR fighters are forced to fly defensive for most of the match because going anywhere above 50 meters to try and even hit back using their SARH is a fool’s, or insane man’s errand, if anything, the first point i bring up about any 13.0 sarh-ir slinger being dead on arrival gets highlighted because of the combination of low altitude multipathing being necessary 90% of the time in their matchmaker and the capability gap between even 13.3 ARH throwers and 13.0 SARH-IR slingers being a comically deep chasm.

Very true.

Ah yes, the <top_br> - 1 hell. Worst place for any plane to be.

There was no vote. If you think that lowering the multipath height was a mistake I disagree. They should lower it even more honestly.

Very true. We need a lot of decompression.

This is not really true. Inverse monopulse seekers all but eliminated the multipath problem. So things like R-27s, and AIM-7Ms should not be affected by MP as much as they are now. I read somewhere it’s at most a few meters (like up 10) at which point your can’t effectively follow the terrain or the proxy fuze will still activate or the splash will kill you on a near miss.

Only vote on a realistic feature was the APHE vote. I must have missed the MP vote.

1 Like

Personally im on the fence of lower multipath was okay, since it forced people to not groundhug, i started realizing how much worse off everyone at 13.0 and below was after i had to play 13.0s cause i like sarh-irs too, as much as i enjoy removing everyone from a match via the rafale/15E and arh gameplay, the multipath issue becomes significantly more apparent when you have to be subject to the 1 br gap of 14.0-13.0 and you realize how helpless ir-sarh 13.0s are, multipath could stay as is at 50 meters and br cap be raised to 14.7-15.x and everything with arh in between 13.0 and 14.0 could be spread out a fair amount

This is not really true. Inverse monopulse seekers all but eliminated the multipath problem. So things like R-27s, and AIM-7Ms should not be affected by MP as much as they are now. I read somewhere it’s at most a few meters (like up 10) at which point your can’t effectively follow the terrain or the proxy fuze will still activate or the splash will kill you on a near miss.

This already happens nowadays and it is pretty funny seeing people complain about the blast frag actually blast fragging.

A lot of the multipath/arh issues are easily remediable via a major br decompression of 13.0-14.0, as mentioned previously.

Yeah what we need is decompression. If things aren’t balanced we shouldn’t fix them by unhistorical changes or bending physics (more than needed for implementation purposes of course). We have a Battle Rating system for balancing. Wish Gaijin used it more often.

1 Like

And bring the pre-seek and destroy Gripen A dominance back?

Fuck no. I have ZERO interest to play missile buses against gripen A with old multipath ever again.

YOU do not represent the playerbase.

Tl;dr cope, learn to notch.

neither do you.

clearly youre extremely protective of fighting 13.0 SARH-IRs in your 14.0, fine, lets not nerf multipath back to 100 meters, keep it 50 or lower it to 20 meters then decompress BRs, sound good?

1 Like

My most played airframe is F-4S.

I was never against decompression, in fact i talk about it regularly.

Im just against making planes that would fall into missile buses category (Tornado, Phantoms) useless by returning the old MP alt.

My most played airframe is F-4S.

well, that explains it.

Im just against making planes that would fall into missile buses category (Tornado, Phantoms) useless by returning the old MP alt.

the worst issue atm is as mentioned by the guy above you is the abhorrently bad levels of compression at the 13.x range, which decompression would do well for, at the moment as

@Ion_Protogen points out

We could easily go to 16.0 if Gaijin decompresses rank V/VI and top tier.

9.0-10.x is stupidly compressed as well

I’d also give honors for the 18A and 16A at 12.3 as stupidly good for their br, to the point of being OP in terms of matchmaker and actual performance

(remember, the 18C early was meant to be 13.0 before it got forced down to 12.7 by complaints on its lack of IRCCM AAMs at 13.0 on the preview stream and the 18A went down to 12.3 to accomodate the change)

Again, i regularly talked about decompression.

Its not just top tier air, ground top tier is also compressed to hell and could probably go to 14.0 as well.

Another idea floating around that would equalize the performance between missile buses and IR only slingers is removal of enemy name tags in ARB. Its strange that ground RB has no such tags but air RB does, making it closer to arcade, and making search function of radars just a gimmick.

2 Likes

not just top tier is compresseed to hell, ground could probably go up to 16.0, 6.7-7.7, 7.7-8.7, and 10.0-11.0 are all pretty nasty

I really dont mind (or even appreciate) name tags at lower BRs, but I feel at 12.3+ with good radars and consistent IFF, their removal would make for an interesting change in gameplay, making it a bit slower which is always appreciated

Think about it, get the ultimate realshatter back and all props can fit in 4.0 BRs?

Dont do this.

exactly, hence why the alternative of keeping 50 meter or even lowering it to 20 meters and decompressing 13.0-14.0 arh slingers to an expanded ceiling is the infinitely alternative over reverting MP and keeping things as is because there is no actual valid justification from a gameplay perspective of having SARH-IRs that cant fight back against high G arh fight them on any fair grounds

Make people learn how to play the game at a lower br than 12.7 in ways that arent “hug the deck” by having them fight less potent radar aams instead of just shoving them into an environment where youre constantly facing AMRAAM slingers in an uptier

Yeah, we do need major decompression still.

Dealing with the Phoenixes is a cakewalk. Fakours are bearable. But dealing with any other Fox-3 outside of that when all you have is Fox-1 should’ve never been a thing. Again, Gaijin keeps screwing the pooch.