ofc killing target that can’t fight back it the sign someone bad at the game love to do
i doing cap most of the time often found that most of CAS pilot are suck at fighting jet because unlike tank jet can fight back.
You literally have an ongoing war there tanks battles are WITHOUT FIXED WING CAS for over a year. Both sides do not use planes for CAS. Don’t play this card, as it is easily debunked. Tank battles without planes ARE REALISTIC and you can observe it yourself
That is true but i’m war thunder that apparently doesn’t matter (don’t agree with either).
… I mean they are using sucide drones which is a form of killing tanks from the air also there is very little tank on tank battles and the ones that do happen are very small. Now instead of getting mad please try and hold a viable argument.
Additionally if it is a large scale tank battle 10+ there will 9.5/10 times be air support
Drones are not planes
Ad hominem + you try to deflect
Whataboutism
Realism of what already is in the game? Being able to repair whole tank in less than a minute is what You call realism? Having 3rd pov in both tanks and planes is realism too?
TO would change nothing really as again combined aspect of it would remain in combined mode.
You forgot about tank barrels clipping into solid objects, making vehicles able to look around corners without exposing the barrel.
On plenty of maps this game is nothing more but CoD but with tanks.
And planes dropping bombs on them are even worse. Oh hey look a separated Q where you can be in combined arms and where tank players go TO, revolutionary!
Gaijin has been putting arbitrary stuff in the game for years for “balance” so i don’t really see the problem with a mode that would be more enjoyable.
This response is borderline bait and you miscontrue and ignore the actual points for my suggestions. You clearly favor CAS heavily, and that shows with how one sided your response is.
Because planes have potential to wipe the entire team. You shouldn’t be given a “kill everyone” button for doing well. CAS shouldn’t be like a kill streak, it should be just another vehicle you gain access to for doing well. The fact that you enter a contested air space should be represented properly.
Still have to outplay
This has to be the most blatant, unintended self admission on side of CAS.
still have to outplay
have to
As if that’s a bad thing in a PvP game? How is not having an “I win” button a bad thing?! In what universe is “Have to outplay” a legitimate complaint?
“But SPAA costs only 70 S!”
Well, this isn’t a top-tier only thread so:
- SPAA effective gun range before radar ~600-850 meters against a plane that isn’t flying slowly in a straight line
- Dive-bombing doctrine for US (P-47):
- Climb to 3 km altitude, 400 KPH
- Align with bomb target
- Begin dive turn at 70 degrees
- Release at 900 meters
- Recover by 500 meters
- Dive bombing doctrine for and germany (Bf109/Fw190):
- Climb to 2km altitude, 400 KPH
- Align with bomb target
- Begin dive turn at 70 degrees
- Release at 500 meters
- Recover by 200
Note how little time an aircraft using proper approach to dive bombing spends within effective SPAA range.
Hot to balance CAS?
Start by increasing the cost to spawn in a plane WITH ordinance by at least 50-60%, no one should be rewarded with a multi-kill machine for an assist and/or maybe a CAP.
Lower the cost of pure fighters(with air belts only) without ordinance so they can be spawned in more easily.
Increase rewards for killing planes, they are prime targets and should be treated as such, so frustrating to kill 4-5 planes in an SPAA and getting half the rewards of anybody else when you are saving your team.
Allow for manual setting of fuzes ranges(timer) with a keybind instead of the rangefinder which just doesnt work at all, ALL HE SPAA shells and their derivatives should get variable fuzes and player should be able to set the range on them so you can create real fragmentation barrage in the airs, practical range of most spaas is only about 1km at most anyways so they can always avoid the killzone.
Put AI spaa squads scattered around the map and increase the effective range of missile SPAA’s.
Put a limit on numbers of planes allowed in the air like in enlisted, it happens way too often that there are 5-6 enemy and friendly planes in the airs at all times.
Creation of a ground only mode.
Allow every lineups 1 FREE SPAA slot independent from their vehicle lineup but it should be spawned in a fix position outside of map bounds so it can’t interfere with players on the map, they should solely focus on planes and should be spawned in after you have expanded all your vehicles, allowing players to stay in the match until the end of it.
These are only a few ideas that could be put to help balance CAS but honestly, the majority of poeple just want a dedicated ground mode without CAS at all in it.
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Yes, because tank mains already ruined tank RB.
Yes, I am a toxic pilot who wants a development of gameplay, large maps, long battles, new mechanics and game modes. I’m not a tankman who needs small infantry maps and modes for capturing white circles in a bare field.
You, tankers, ruined Ground RB in WT and you deserved every kh-38 and JDAM on your tank.
Gaijin should put EF2000, su-34, su-30 and rafale at 13.7 BR in GRB.
If you think your skills aren’t enough to fight them, just don’t put them in your setup.
Fast and easy solution to the problem
Like people who ask for a new gamemode just for tanks?
And again, you confirm my words that the tankers only want degradation.
Not really as that mode would be much harder than the one with planes.
But I understand why would You want an easy mode to stay at it is
Itemized Weapons. The fact that 2 Mavs are the same price as 4 felt weird to me.