Because people like You have problem with it and it showcases that is their only argument (not includung number of games played)
Works as it should.
Especially that it shows their lack of knowledge when it comes about the game
Again, are we going to repeat all the things again?
I have told You how many AI units I have destroyed when talking about F4U-4B in the last and provided screanshoot for that, You can check if number has changed as if I remember I haven’t played a single game in Yak-9UT back then ;)
Being restrained is quite a subjective term, as not all have the same requirements for something to be playable. I know I would personally tune down graphics down in order to jump from 60 to 100+ fps, and I’m sure many share the same opinion. Especially in a fast paced game like this one.
What you, I or someone else might class or call certain BRs is up to personal choice on exactly how/why it’s framed that way–hence the notation of the BRs as stated.
You may disagree with classing 9.X and up as top tier–but that’s simply one opinion on the matter, not the take. (Some people call everything below 7.0 as ‘low tier’ so there you go…)
Helicopters have always had a ‘problematic’ history with balance and the issues related to the food chain they deal with, including new radar SPAAs shooing away fighters that might have poached the helicopters when they debuted is only one such example.
As sayings go, air power tends to be decisive and a dominating factor in the modern battlefield.
How one can achieve a reasonable balancing of aircraft without an undue burden/inhibition of their capabilities is certainly a conversation worth having…but one that’ll probably invite a bloodbath.
That he states it poses no difference to his performance suggests there is no reason to select ULQ settings other than the rather odd choice to seemingly have the game uglier.
I certainly cannot imagine such a choice as coming from restraint.
There’s no need to bloat the thread with replies like that…you’re free to PM me. I’m just going by what you’ve said and written.
The use of ULQ is not the only aspect of that video that renders it unrepresentative of the norm–your participation does too. By your contention (saying ‘ULQ changes nothing’), your unique qualities of being a veteran player with lots of time are what put that experience outside the norm.
Even excluding the graphics setting matter (and age of the footage), it doesn’t speak to the typical norms or results.
Good thing that this is a game and not a real war, balance is important here.
This is why we need something to play in peace until that balance is established. CAS dominance is going rampant for years now and there’s no signs of stopping.
It might not.
One can perform pretty much the same at 80 and 140 fps but he might choose the latter because it feels better.
ATP it’s evolved past just a balance issue for some i am sure. Myself included in this i can queue up with a lineup where i know my spaa will outshine any aircraft that try to get close to the battlefield and i just still will not have fun since i was drawn to the game by the tank gameplay. Playing against a plane just feels like a go next button, meanwhile to the comment earlier of ____ is now the reason I died is more for me like haha I’m trying to swarm a KV - 1E with some friends in crusaders and i am sure there are others who also enjoy the challenge of times like that
Even at top tier, which is the best CAP jet BR we already have notch gate and mp. Limiting guaranteed kills to within 3km for 9m, even closer for r73…
Not to mention the lower ones. Are you willing to compete, in Target acquisition & Kill efficiency,
with a MiG9 against ShilkaM2?
with a Mig15 against Gepards (and PGZ09 xD)?
with a MiG17PF/ F3H against M247+ImpChap?
with a MiG21F /F100 against Stinger-Cannons?
with a MiG23M against Strela & OSA?
They won’t stay alive above the battlefield themselves xD
If pilot has few braincells, dodge AAs is easy… All you have to do is fly low. Rocket AAs need time to lock radar and launch missiles, missiles need time to reach target and can’t maneuver normally. AAs cannot lock target if plane is low, it’s alsy invisible for radar.
But yeah, CAS is very hard to use, we need NERF all SPAAs as soon as possible.
You know how to hide close to the ground. So does the enemy. He notches and uses MP, pops chff & flr,
And your ARH aren’t doing anything, forcing you to get closer, maybe even a 20km chase, across their af…
Unless the length of a GRB match was increased five or even ten fold, increasing airfield distance and forcing airfield spawn would both be extremely bad ideas.
i would nerf the armorpiercing rounds in AA vehicles.
Ive seen people using AA as low SP TDs for then to moan when they are getting bombed in their second spawn, (especially with Germany and the Gepard) WAY to many times.
The AAs should be focused on the air, the name even say it.
Not being ground killing machines that ignores the air which endangers the team when the planes are starting to roll in.
I know some people will dislike this, but you can’t have both.
Don’t whine about CAS if you wont do something to counter it.
Remove all HUD/UI elements that are present in ground like scouted vics, hit markers etc. from being seen by planes. Let SPAA scout planes for ground vics. Delay the ability to spawn planes in a match to like 3-5 minutes. Remove the reduced spawn for CAS light vics get. Rebalance air spawns so we don’t have FnF AGM slingers spawning 15k from the battle immedietly. Reduce CAP loadouts, increase CAS loadouts.
This would be a massive step forward and require barely any work besides reworking air spawns for higher BRs.