If you could, how would you re-balance CAS in Ground Battles?

Never understood why they couldn’t add an AI patriot AA as a kill streak option for nato side

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@Vamilad

Fianlly!!

New needed mechanic finally arriving. Mostly useful for SPAA with low ammo count, this will help a lot.

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Wonder if they’ll add in the digging as well or just the ammo boxes for now

The most important thing is to remove weapons that are out of balance, such as the KH38MT. gaijin just carried out a verbal deception, KH38MT can fire and forget, but KH38ML needs to be continuously guided. And it is in terms of KH38ML that gaijin describes all KH38 as “not upsetting the balance”.

It is straightforward: make the flight performance the same as air-RB but make it cockpit only like SIM air battles. It’s as easy as that.

could make IRST on SPAA with radars harder to aim missiles so they have to use their radar for a more stable track, case atm IRST mode is better then Radar lock by a long shot. just a secondary thought.

My method for balancing would be simple, and I’ll try to explain it in a way that would be easy to apply to the game.

  • Adjusted Spawn Cost: Increase spawn points required for CAS aircraft, especially those with powerful armaments, so players need to perform better on the ground before accessing heavy air vehicles.

  • Improved AA Defense: Buff ground-based anti-air (AA) to have a better chance against CAS, including enhanced detection range and damage from light AA weapons, making CAS survival more skill-dependent.

  • Limit on CAS Per Team: Set a limit on active CAS aircraft for each team to prevent an excessive number of CAS from dominating the match, keeping a better balance between ground and air combat.

  • Rewards for Destroying CAS: Provide extra rewards, like research points or experience modifiers, for players who successfully take down enemy CAS. This would encourage AA players to specialize in protecting allies from aircraft.

  • Implementation of Weather Conditions and Fog: More varied weather, like storms and fog, could reduce CAS visibility, forcing players to rely more on visual skills and decreasing accuracy in attacks.

This could make things a bit harder for CAS players; as a player myself, just a few of these additions would drastically affect me. On most maps with denser clouds, it’s easier for laser-guided bombs to lose their lock. If you encourage players to use AA (anti-air), then you’ll see airspace controlled by allied/enemy teams from the ground.

The problem is that the most effective AA for this kind of control is the Pantsir-S1 due to its range and powerful radar, so it would be necessary to add equivalent AA vehicles for each nation in the game to create a balanced environment and significant defense for both teams.

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Worth noting that this also makes some SPAA unsuable. IR based systems (Like Machbet / Chaparral etc) just straight up can not lock anything when there is low cloud / fog.

Just saying increase spawn cost is vague and helps none. Base cost should be increased to 650,T he cost of ordinance needs to be reworked completely. There’s no reason for 52 50kg bombs on an NC.2.2.2.3 to be the same cost as an A-10 with 6 mavericks.

You can’t just base cost off the ordinance’s explosive filler, but also the BR, the range of guided weapons, whether its FnF, the plane’s flight performance, whether the plane has ballistics computers, whether the plane has countermessures, and many more.

You would also needa consider the plane’s guns. The Hs 129, for example, can spawn with full APHE at the exact same cost as a weaponless plane.

Autocannons should add cost since they can destroy tracks and barrels, and also strafe SPAA far easier.

And that’s barely scratching the surface.

In this case, high-BR AAs don’t have major issues dealing with CAS, especially when they’re in open spaces without buildings limiting their range and visibility. So, weather could be adjusted to moderate conditions from BR 11.0 upwards to help with this situation. But you probably agree that it’s rare to see players using these AAs precisely because they lack the desired effectiveness—either due to being on closed maps that prevent missile launches or because their cannons are only useful at very close range.

For heavy aerial vehicles, I’m talking about how much weaponry they can carry. For example, the A-10A Warthog can spawn for 650 points with 6 Maverick missiles, 2 TV bombs, and rockets for lighter targets in short- to mid-range dives. So instead of giving the CAS player (like me) access to all this for just 650 points, I would need to work harder during the match to earn 1,050 points to have the same amount of weaponry available. If I only want to use Mavericks, I’d just pay the current cost of around 650-680 points to equip only that specific armament.

You could refine the point distribution even further for aircraft with guided weapons, whether laser- or TV-guided. Dumb bombs shouldn’t have their point cost altered, as they require players to take on more risk to use in battles. This would again force CAS players to adapt and develop new strategies to reach their targets and support their team.

You need atleast 700

Alright, let’s say 700 then. I just woke up and I’m not fully “awake,” but the explanation I gave should still be understandable.

That’s still 3+ kills

How many do you think it should be?

Buildings and range of visibility are not my problem (Israel player), my complete inability to lock helicopters beyond 1.5km and planes beyond 4-6km (Depending on aspect) is my problem.

Adding adverse weather reduces my lock range on Machbet / Chaparral to effectively <1km.

The solution here is obviously to give countries like Israel more playable AA, but Gaijin will never do that, so for me at least, adding bad weather doesn’t really help - and arguably makes things worse.

All it means is that when i’m forced to spawn a fighter to go after CAS, i die to invisible Pantsirs hidden beneath a blanket of fog.

As a CAS player, when a country/nation lacks effective anti-air (AA) options with significant range at lower BRs due to obstructions, clouds blocking lock-on range, or any other reason, a fighter focused on air superiority should be added. Israel has some highly capable aircraft to counter CAS, and guess what? The score requirement for access during a match is much lower than a CAS with a fully loaded payload for ground attack.

It’s still prohibitively expensive compared to the 70-90sp an SPAA costs.

Merkava’s are one of the weakest tanks at top tier. The pressure which I face to do extremely well in my first spawn tank (In order to afford CAP second spawn) is extremely unfair vs say… a BVM player who can be destroyed with 0 score and still afford a Pantsir second spawn.

You need to help yourself combat these issues; waiting for a solution from the company, which you know could take a long time, isn’t very smart. You shouldn’t rely solely on your anti-air (AA) to clear the airspace and assist your team. As I mentioned earlier, CAS (a player like me) should indeed be nerfed within matches, but the problem is that there are specific nations that can control their airspace very well (like Russia with the Pantsir).

By trying to help, I’m practically shooting myself in the foot; I know how strong I can become in a match when I’ve eliminated half the players just by flying at 6 km altitude with an A6E-TRAM or at 8 km with an F-16. Using the quick lock strategy, I can spot my target flying at low altitude (700-800 meters) and just climb to launch a missile or bomb, taking advantage of the jet’s speed. I know how powerful CAS is, but I also understand how difficult it is to face two players focused on hunting me at medium altitude while constantly worrying about AA locking onto me. I would never have flares to escape those kinds of situations, so all I can do is use every escape maneuver I know and first try to get rid of the enemy fighters focused on air superiority in the match with the cover of the AA.

You must be willing to learn how to defend yourself. Some players, like Hunter, who focus on CAS videos in their matches, understand very well how difficult it is to balance defense and attack while efficiently using attack jets. We are constantly facing Pantsir and other anti-air (AA) systems, where their missiles often don’t even need to get very close to us to cause significant damage that can take us down. But explaining this takes time—lots of time. Learning how to combat these threats equally, without relying exclusively on the company, requires effort and knowledge of what you can do within the range of the match. You shouldn’t limit yourself to just altitude, weather, or whether you can fly above or below 3 km, etc.

Some CAS players are more efficient than others precisely because they take the entire environment into account. It’s not easy to be CAS in War Thunder, but I’m willing to shoot myself in the foot by trying to help nerf myself so that the community is happy. I don’t mind having to kill six tanks to spawn with my jet; I don’t mind learning another way to reach at least the halfway point of the battlefield against a Pantsir and using all six missiles against just one AA. If I can navigate around another problem created by the community regarding my playstyle, then I’ll be happy to learn even more ways to turn the game around.

fr give US MQ-9 and dont hold back on US ground pounding loadouts, every US combat aircraft is built to drop literal tons of weapons on the enemy, JSOW for f16, JASSM for F-15E as well as AGM-130, AGM-142 for the US aircraft that used it, B1B with AGM-86 and B-52J with AESA radar, SDB II, all the GBU’'s, AGM-187, AGM 114L, and whatever else i didnt mention that isnt in game, also nukes. lots of nukes

add soviet bomber and give nuke aswell, same with any missing weapons on their fighters.

why not add the one US cold war jet with those unguided air to air nuke rockets while were at it

to make sure no enemy jets can touch US, add f22 and f15ex, as well as F-35 for high risk missions

/s

You know which nation is extremely weak at top tier? Italy, Still they can be incredibly annoying in air superiority defense with their Gripens and AV-8 Plus. The vehicle should be used for what it was designed for; engaging the enemy head-on isn’t a smart strategy, and you should position yourself to achieve good results. Study the maps; your chances of getting air vehicles during tank matches will be higher even if the payload is focused on air domination rather than CAS to help your team. I repeat, relying on AA is the same as depending on an M22 to win the match.

The Merkavas, like the British tanks, don’t have significant armor but have great penetration capability; good positioning makes them very strong MBTs during the match. If you dedicate at least one week just to studying the maps, you’ll achieve much better results and learn to use all kinds of maneuvers within a short range to intercept players focused on ground attacks with your aircraft. Blaming AA doesn’t solve anything; I HATE the Pantsir-S1 because I’m forced to launch all my six Mavericks, knowing that it will destroy at least five of them before they reach it. However, I can’t ignore it because it’s disrupting my teammates’ ability to provide air support.

france doesnt have gripens or av-8, i think u mean italy