If you could, how would you re-balance CAS in Ground Battles?

Offering a 11.7 AD unit as the solution to a 10.7(as of days ago) helicopter kind of highlights the problem though.

Because of the way the match maker works as soon as you hit 9.3 you will be facing US helicopters with hellfires and A-10’s and grinding to unlock a 1A2 or Ozelot, that will still be unable to defend against any player who isn’t an idiot.

It’s easy to kill idiots. But it’s damn near impossible to defend against even decent players.

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So are you suggesting they lose the forum ? Is the suggestion section just people screaming into the void?

Say what-

Let me use my tank brain in my ground game to avoid a 1k lb bomb from 7 km

Gotta love it XD Failed to down him but bro was surprised, was 6km away too while preparing to land.

Spoiler

Screenshot 2024-10-14 230935
Screenshot 2024-10-14 230955

So you’re saying that the ai aaa has an unfair advantage vs planes that have a fair advantage against a ground vehicle? I guess a good suggestion to have them in ground would be to tune them a bit closer to the ai of a planes turret gunner, but a bit better and have them added to ground?

Did this statistic account for the above average player? Primary reason I stopped playing Japan top tier as often after grinding. Couldn’t go a game dying to CAS at least once if I wasn’t playing passively and the spaa option
Isn’t good enough against Helios

Yeah kind of annoying my gun can’t do much to tanks on a gun run, and my missiles are only for air targets, and the SP requirement is barely different to being an A2G load out with me.
I only use my planes for CAP. With my sorta crappy SPAA, jets is my really viable solution for CAS. So I think lowering it a bit would be nice.

I’m also gonna put fourth the idea that if there’s tons of jets. The LAV is the best SPAA for top tier U.S. it’s semi easy to flare missiles, but it’s hard to hold your energy and continue to do so. If you lob the stinger at different approach angles and intervals, you’ll run out of energy managing and I’ll still have more to fire.

I’m not expert at it, but it does work for me, in the rare chances I decide to spawn SPAA, which isn’t often.

Problem with the lav is it can’t do anything about Orbital bomber’s like the a6tram and it’s equivalents
Nor Long range Helis

And doesn’t have a search radar so you only have a mk1 eyeball to search for target’s or what I call the MK2 eyeball gunner Sight with Thermals but the angle is Very narrow

I agree with all of of what you said, but that’s why I said when there’s a ton of jets. Finding them won’t be an issue

Problem is I do not need to find a jet I need to find the one that Is the biggest Treat even if it comes from the side or rear only Radar can do that

And tracking launched ordnance only the pantsir and tor can do that effectively I think

CAS should not be allowed to kill people as soon as they spawn, because it’s getting to a joke at this point. Even the strike drones are killing me bro, I’m a magnet for it lately

So far New SPAA: Hope more will come this update that haven’t shown up yet, probably not.

US: Needed SPAAs
T77E1 - Pretty good
Skink - it’s meh

Germany: Nice addition
Osa-AKM

USSR: Not like they had strong ones already 🤣
Osa-AKM

Italy: Finally getting a workable SAM at 10.3
Osa-AKM

Hopefully the Osa-AKM can do some work. Does have a 10.3 km range and sitting at 10.3 Br lol Have a feeling it may end up at 11.0 or 11.3 after a few months into the game due to its range. Just like they did with the other SAMs. Never the less, looking pretty good. though the SPAA gaps are still there in the 5.7 to 8.0 range for other nations like Japan, US, UK…💀

Wishing for more effective SAMs and 6.0 to 8.0 effective SPAAs the next update.

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I wonder if the lock range will be around 4km like on similar SPAAs

So far as I know not everyone got high BR jets, so how about bringing us a research-free interceptor in high BR battle such as 9.0 above? Every player can use it by spending some SP points, just like Attack drones. I think that’s a good way to balance the overwhelming air attack in high BR battle, epically for the NATOs since they have not much ground countermeasures.

It’s SACLOSE guidance so it will be able to fire at max range and with/without lock and should be able to lock at max range.

Lame. F&F for CAS to shoot and defend but only poorly implemented SACLOS for ground 🙄

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The CAS drones don’t spawn over the battlefield anymore. They need to putter for a bit before they get within range. Personally I’m a proponent of removing air spawns and forcing ground spawns, along with the addition of an extra 2-3 airfields per team scattered around the map to grant new spawn choices. The extra delay to get to the battlefield would make information from kill cam footage be stale unless the camper just camped in the same spot the whole time. But these threads never go anywhere because the anti-CAS party refuses any kind of compromise and only ever wants the complete removal of aircraft or an increase of SP costs so extra that they’d be completely removed in every practical sense.

I haven’t been playing WT as long as many here, but from my experience so far I don’t think aircraft are really overpowered in RB.

Sometimes you get a good CAS player who lays down the hammer, and it’s not fun for the opposite team; but I’m not getting upset about it. Sometimes they are on my team too.

If I was to suggest any change it would be a way to protect the spawn points in general from ground and air attacks. I feel like it’s just plain rude to attack a spawn point. Can’t argue it’s not an effective strategy.

If I was to suggest anything related to SPAA specifically, it would be to allow turrets to adjust vertically while rotating the turret and tank at the same time. I often find myself able to follow a target fast enough but can’t make a shot because I can’t adjust vertically without stopping. I can’t speak for SPAA as a whole as I have only grinded Germany to BR 6.7.

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Never understood why they couldn’t add an AI patriot AA as a kill streak option for nato side

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