I don’t have time; if one mode gives me more points, I’m going to use that mode. If one mode helps me research faster, I’ll use that mode. So, there are no excuses for you to reach the top tier in both modes of the game. This is nothing but excuses made to please people who are incapable of putting in the basic effort to acquire and achieve what they need.
Evidently, you have more than enough time, approximately 44 hours of battles over the past 7 days assuming each one lasts 15 minutes. I’m sure this is not even the maximum you would put if there was an event.
This is simply contradictory. I’m surprised you have any time to eat.
It doesn’t matter; this has simply turned into a 5v1 argument. It makes no sense to try to explain things. If you’re comfortable thinking this way, then be happy. Nothing they do or introduce to the game that increases my CAS points or any other form (other than removing CAS from matches) will affect my performance in helping my team. If you want a comfort zone, I recommend you go play BF4 or BF 2042 and be happy there.
It’s unfortunate; you don’t read anything. I keep the game open, and sometimes I let my brother play while I run errands around the city. For God’s sake, who spends 44 hours playing a game? How bad does someone have to be to need 44 hours to grind one star of 65,000 points?
It doesn’t matter; think what you want. I’m leaving because I don’t see a point of balance for both sides.
I don’t have access to the time you had the game open. All I have access to is your battle count. It’s a very simple calculation and I don’t know how long the battles were or how many somebody else played.
Going back to the title of this thread, what I would like to do to re-balance CAS (Specifically at the top end) :
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Close the SPAA quality gap between Pantsir and the other 9 nations. Even if that means adding things better than Pantsir for everyone else, and in turn giving Russia an equivalent to those.
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As the above would likely swing the balance from CAS dominance in the dynamic to SPAA dominance, Introduce SEAD capabilities, and, potentially consider reducing CAS spawn costs to better reflect reduced battle impact.
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Reduce CAP (Purely A2A loadout) spawn costs.
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Introduce small rewards for SPAA’s intercepting AGM / GBU’s etc to incentivize this form of team protection.
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Potentially consider giving players a ‘generic fighter’ of the rank they can spawn as a CAP option, similar to how everyone is given a strike drone as a CAS option.
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Potentially consider a runway spawn for all aircraft with the aim of making revenge CAS information obsolete (If they are still camping in the same place by then… well… they probably had it coming lol).
“What kind of player cannot play for 4 hours each day where if they miss out on 4 days, they lose complete eglibibility?”
Let’s look at my schedule last spring:
Wake up at 04:30
Board the train at 06:15
Reach terminus at 07:00
Board tram at 07:05
Disembark at 07:35
Drop things off at office, change into appropriate clothes and stand in front of lab doors: 07:55
Hopefully finish by 17:00 (may take longer, chemistry has a will of its own)
Hopefully catch the tram so that I can board the 18:00 train
Disembark at home at 18:55
Walk home and enter my house at 19:30ish.
Where in this schedule could I play 4 hours each day?
Sure, this only happens if I’m doing in-person work rather than processing data WFH but I don’t pick when I got lab time. The instruments do.
I get lab time during the event and spend 4 days doing the above schedule. Not even 2 hours per day becomes doable.
Miss 4 days.No event for me.
And in sim playing a fighter with guns fighting other players who pose a fair threat, about 3000-6000 score for 90-180 minutes of gameplay.
I mean, it’s a very simple and effective solution. It doesn’t even have to be the best of the best. Just good enough.
The rest of the ideas are good except this one I would point out that some aircraft struggle to even get off the ground and to get any sort of altitude on a normal air map… with the relatively short distances from airfield to battleground in GRB, this would negate many aircraft in some areas (looking at 7.0 to about 7.7 with a full CAS loadout… and 6.3 with the AH-1 with a full load, thing is a bus). Gaijin really needs to make the ground maps FULL size maps to give aircraft a flight time before getting to the battlefield. The GF battle area will stay the same size, but the map itself (which many are large ARB / EC maps anyway… use it) would be larger and facilitate the airfields used in ARB battles with those distances involved. That will prevent Pantsir (which was a mistake to have been added without counterparts… and an outright slap that there still is no way for other nations to even compete with it let alone counter with SEAD at this point) from being able to insta-delete anything that spawns.
Warthunder’s quite odd in that you need to be employed to afford all the premium features you need, but need to be unemployed to afford all the time grinding you need lmao.
Also gotta be employed in the right job and live in a western country, because despite gaijin being headquartered in Hungary, you’re not gonna afford their stuff with a graduate student’s income living in Hungary.
All very fair points, I was just viewing it from a top tier perspective as I think the problems up there are very unique compared to the rest of the BR spectrum. I struggle to think of any top tiers which struggle to lift off even at full load.
For such a concept to work at lower BR’s, they could even give ‘Just above Runway’ air spawns on a case by case basis.
Even in the west, it’s pretty much be a rich middle aged person, just to commute 2hr per day on train is like £400 per month with these current prices, maybe even £500
Time of game : 5.920,40 HOURS
In my steam account.
Considering the time I’ve spent playing since I started, across other accounts I’ve had in the past, it would add up to more than 9 to 10 thousand hours of gameplay.
Of course, I didn’t play all those hours myself—I have a life to live. I let my brother play, and when a relative with kids visits, I let them have fun with the planes in PVE modes or in Test Flight. I didn’t actually spend 10 freaking thousand hours playing.
Well, that’s all. Have a good day
Yes, you choosing to invest that time is not a valid argument to tell someone else they have to invest that much time to have a counter.
That is the entire role of SPAA/AD
Sorry you don’t like that.
Also some people genuinely dislike playing planes and it’s pretty unrewarding to have to grind through Air TTs just to have a capable counter.
spot on
So just now I had an Alouette show up at 3km and guess what, my Stingers couldn’t lock it so I was just standing there in my Stormer AD, looking at him just shooting my teammates while I had zero opportunity to counter him.
Why can’t my 10.0 SPAA engage 8.3 CAS that’s well within it’s operational range ?
CAS/ and CAP is working in WT more like a kill streak reward, needing more sp, giving more performance. The system itself tells that CAS should be strong, and can inevadibly push the balance of a game to the already wining side.
So Gaijin made AAA and let them be at lower sp, willing that it can make players counter planes with a ‘unique’ AA shooting skill, unique for difference from usual tank battles.
From my view this is working good enough in ww2 battles, collapsed in cold war and broken in modern, since both the planes and the AA are getting to an extreme, precise weapons eliminates half a team, pantsirs kills everyone that is not a gen-3, limits moves of gen3 CAS&CAP, destroying AGMs… while vt1 does nothing for their 12km range…
Got the basis of my view so far, lemme think about solutions tomorrow
Just found that high tier AAA is more effective at CAP instead of CAS… CAP planes are less aware of the ground both psychologically and physically (lack of targeting pods), and cannot perform effective attack on enemy planes at a range long enough. e.g. There is a VT1 carrier and a su39 mid map. If you launches a missile out of 12km, su39 have the time to finish his attack and notch whatever you have launched. If you are within 12km, try to deal with VT1 with your poor g load and energy…
So can we reduce CAP sp and increase AAA sp, making poison as a medicine?