It really is Something people never think about when people talk about limiting the number of aircraft in game, is what happens if they don’t have another ground vehicle,.or at least one appropriate for map/match so far and was intending to spawn in an aircraft instead. It’s quite likely they will just quit the match instead and then the “people quitting matches early” thread will get longer rather quickly
Something people don’t think about too is that people are leaving matches early when air arrives as they prefer ground vs ground combat.
Didnt realise that the moment someone spawns into an aircraft it forces all other 31 players into an ARB match
If they don’t want to fight the air they will leave for another match where they can enjoy more of ground vs ground combat.
If I die to the air should I spawn into another ground vehicle to die again to the air?
That’s honestly how I see it lol It’s literally a buffet for me lol Most recent games thus far.
I dont think I have ever had a match where i’ve died to aircraft twice in a row.
99.99% of my deaths are due to tanks. In fact, the number one reason I quit a ground match is becasue our spawn point is being camped by other tanks and I wish someone would spawn in CAS to bomb them. In fact my best match i’ve ever had as CAS, was spawning in a heli and killing the 10 or so tanks sat literally in our spawn point.
Spading the Stormer HVM in GSB was hilarious, I just farmed kills at the start of every match (and the odd light tank too)
I dont think I have ever had a match where i’ve died to aircraft twice in a row.
Good for You, I had such games.
In fact, the number one reason I quit a ground match is becasue our spawn point is being camped by other tanks and I wish someone would spawn in CAS to bomb them.
Or someone from enemy team spawns CAS and bombs Your spawn (did that a lot of times).
In fact my best match i’ve ever had as CAS, was spawning in a heli and killing the 10 or so tanks sat literally in our spawn point.
So You enjoy this kind of gameplay.
Some people don’t. That is why TO is an answer to all the problems which would allow for truely combined mode without the need of nerfs/buffs.
It really is Something people never think about when people talk about limiting the number of aircraft in game, is what happens if they don’t have another ground vehicle,.or at least one appropriate for map/match so far and was intending to spawn in an aircraft instead.
Yes, that is a very real scenario too. It is simply wrong to deprive players of their rightful access to their vehicles…if a player has the SP to use a vehicle, they have the absolute right to pursue it.
Surge pricing is decidedly unpopular with consumers…and there’s little doubt that’s the same case here.
It’s quite likely they will just quit the match instead and then the “people quitting matches early” thread will get longer rather quickly
As I related above, the Chronicles events years ago were quite notorious for this…and people would explicitly cite this as why they left.
Players would often see the last ‘token’ for a limited quantity vehicle used, see their ability to obtain said vehicle evaporate in that moment and leave the match immediately thereafter. You cannot take away the goal they’re pursuing and then expect them to keep working…it doesn’t work that way.
ODLing (or at least a very similar trend of early leaving) would, without a doubt, explode if this sort of setup was realized. People who advocate for such a system either do not grasp its ramifications or do not care about the negative ripple effects it would have.
If they don’t want to fight the air they will leave for another match where they can enjoy more of ground vs ground combat.
A player is free to leave any combined arms battle in the combined arms mode if they fear combined arms gameplay. That is their personal choice, though ODL is often frowned upon.
Freely leaving the battle is completely different from being forced out by arbitrary costs.
If I die to the air should I spawn into another ground vehicle to die again to the air?
Who says you will be outplayed and defeated? It’s bizarre to be so convinced of defeat as that…but again, your decision to spawn or not is a personal choice that you’re free to make or not make.
That’s honestly how I see it lol It’s literally a buffet for me lol Most recent games thus far.
What you show there exemplifies why paralyzing defeatism about enemy CAS is bogus: no success is guaranteed to CAS or anything else. You may be outplayed and defeated…or you survive (and even win too!): that is what the fighting decides.
Defeatism is convincing yourself that loss is inevitable. Sad as it is to say, even some high-time players who should know better buy into that bunk. Disappointingly, that’s how far the CAS hype sham has gone.
no success is guaranteed to CAS or anything else.
Heck, didnt they just relatively recently change it so that planes cant land and cap zones anymore?
Matches can still be lost, even with air superiority
Heck, didnt they just relatively recently change it so that planes cant land and cap zones anymore?
Yeah, it’s now limited to anything that can re-arm on a helipad, so just rotaries and VTOL aircraft
Add ships into it, it would balance it self out
VTOL aircraft
Looks at FA2… Hmmmmm…
Nah, can guarantee 15" AP rounds from Hood would still shell-shatter all the time
I mean one of my favourite things to do atm is play something small like the G-lynx or Lahatut and landing on buildings inside caps, works especially well on maps like Sun City and Seversk 13 because a whole enemy team could arrive on the cap and it would still remain uncaptured lmao
Hahahaha
Now that is hilarious
I honestly have more fun just doing the most random stuff in matches, tryharding just isn’t worth the time or effort in the big '24
I will begin this by saying it has been many weeks if not months since I last tried to capture a point with an aircraft. Previously, I have simply said ‘aircraft have no practical means of interacting with the objectives’ as there was the theoretical capability for aircraft (including fixed-wings) to capture zones.
Such capability was fairly described as ‘theoretical’ because, while existent, any actual attempt to capture zones with aircraft was extremely prone to failure. Terrain limitations (surroundings, obstacles, etc.) and the vehicle vulnerability made such attempts a fool’s errand. Capturing a zone with an aircraft was never a practical means to gaining a zone.
Capturing or, more often, simply neutralizing a cap was generally, at most, just an amusing way to irk the enemy team. Apparently, capturing with fixed wing aircraft is no longer possible.
Given the difficulty involved (and tanks’ repair mechanics being what they are), I’ve always felt aircraft that can stick the landing in a cap should be able to capture and fully rearm/repair there…if they can get back out, more power to them!
Matches can still be lost, even with air superiority
The dichotomy of the “CAS OP!” hype and “we lost because our team was all in aircraft!” is missed by many people even as these bits often come from the same exact individuals.
Team mixture, not AF/GF vehicles themselves, has a far bigger effect on success.
Yep agreed
Wholeheartedly agree



