Well done, so you know how to play
And I know that is really a noob-like gameplay, not the tank vs tank combat without air.
@Guilhermefg @ULQ_LOVER You two drop the attitude or take it to PM instead of derailing the topic.
There’s no need to throw provocations or to make it personal, keep it tidy and civil.
No
Again since you can’t seem to understand:
They are different games
Says the guy whose argument has consistently been asking why and then dismissing the reasons presented and asking why again.
If you want tanks without planes, you can go to WOT you don’t have to keep replying…. 🤷🏻♂️ good for the goose and all
I’m unaware of any post I’ve made where I asked for auto aim or “noob like gameplay”
CAS is getting out of hand in ground battles sim. A hard cap on how many air vehicels in a match at once can be must be set. No matter what. Air RB players come and cheat in sim thinking they are safe in dadtion to not even spawn in tanks but just fly and leave. I sat one whole match and shoot all of my 25 roland missles. For 6 hours its utter trash games one after a nother and if not for the event i unistall. infurating is a understament. Dont get me start on how the whole blue team is consient of muppets that REFUSE! to spawn in any kind of SPAA or SAM system in addtion that blue air has the lowest brain function that ever where recorded. F16 starfing ground targets while enemy airpalnes atgm there own forces.
This is circus of the highest degree and has nothing to do with ground forces at all. Playing ground is impossible right now.
In fairness of bluefor spawning aircraft instead of SPAA.
US and UKs ADATS can barely take out anything
Israel doesn’t have a top tier SPAA
Italy only has a weak SPAAG.
Spawning in something like an F-16 instead is probably the better decision. Though not taking out enemy aircraft yeah that’s an issue
Eddie,
I’m not arguing for the removal of CAS by a longshot, anymore than I agree with those who argue for the removal of arty (as you know from that thread).
But let’s perform CAS with CAS aircraft, not “strategic” bombers, or if we’re going to have B-29 CAS (as one example) than let’s up the risk level for all concerned, as was the case if you decided to have that kind of danger close bombing:
For the U.S. 8th Air Force, the average CEP in 1943 was 370 meters (1,200 ft), meaning that only 16% of the bombs fell within 300 meters (1,000 ft) of the aiming point. A 230-kilogram (500 lb) bomb, standard for precision missions after 1943, had a lethal radius of only 18 to 27 meters (60 to 90 ft). By 1945, the 8th was putting up to 60% of its bombs within 300 meters (1,000 ft), a CEP of about 270 meters (900 ft).
It’s telling that air leaders requested U.S. troops pull back 3000 meters (pretty much larger than any ground map in WarThunder) from the bombing line for Operation Cobra in 1944 and that the heavy bombers dropped from between 11000 and 15000 feet.
We should be seeing “Jabos” and not heavies.
And we need a hard-deck for the heavies or an improved (deadlier) anti-air environment for the heavies in particular. The whole SPAAG/SAM/interceptor set-up probably needs a relook, but I’ll stop there for the moment.
How’s this for an idea: Increase SP for aircraft depending on how many players are already flying. That way, the number of players flying is kept a bit lower, without keeping it from happening. (This way, it could be difficult for a team to get as many players flying as currently can happen.)
hush!!!
It’s so easy to kill those them when you got a daily to kill spaas.
All jokes aside, you are 100% correct.
The MIGHT hit, but 99% of the time they are just warning the plane.
Aside from that idea infringing on player’s freedom of choice and being outright biased against aircraft, it would only encourage people to get into aircraft quicker through whatever means necessary. While cap-and-fly is generally a myth nowadays, your idea would encourage similar efforts strictly on the basis of time.
A more sensible idea is to open up players’ freedom of choice with despawn points, SP rebates and Fighters First. Stop trying to restrict players’ freedom and start expanding it–then everyone will be able to do as they wish, as guided by matches’ progression and what yields success.
We had the Battle of the Bulge where famously air support was not available and think of a No CAS GRB variant as that. A GRB Game with no planes seems like a natural move to me in 2024,Tanks/Land based vehicles on their own have become such a big deal and so many people want War Thunder to be ground based only for the Tank aspect.
Its not anything petty or childish as some kind of "Plane hate " or other bizarre concept.
As for heavy bombing of German Armoured Divisions you can read many accounts of that happening and heavy Bombers took out more German tanks than localized CAS ever did. Try using a heavy bomber in the GRB game, its a lucky dip in many ways and getting X5 kills is no certainty even in a Pe 8 etc.
You have to guess and guess good and getting it wrong with such a big bomb is messy and embarrassing.
The issue there is haw many games you have to play as Russia to even get and grind the Pe8 (same with any big bomb for any nation) so many wont know about the issues of using one,they will just be on the receiving end of something extremely unfair until they too get such a plane like the Pe 8 ,He 111 or Lancaster etc
My take is that if you advocate ,support enjoy CAS/Combines arms then you except all that is wrong with it and that is fine.You give and you take in equal measure but don’t keep asking about how you can dial it back when it was made to do in the game what it does in reality.
We have big SP cost already ,we have SPAA already ,CAS is a finished article and if its not making you happy then leave the game .If we want a positive ,stay in the game solution’s then let us all jump out and enjoy the No CAS GRB version of the game which we need.
Dont be looking for Balance when talking CAS because CAS is using a hammer to crack a walnut, its playing the aerial advantage and that is more pronounced in the more modern era.Tank busting helicopters or the A10 etc are made to devastate tanks but how hard did the player base beg for them in the game.They are begging for submarines as we speak in Naval ,demanding a huge rod for their own back in a ship based game.
I’ll laugh so hard when the "How do we balance subs " thread finally arrives.
If you want a break form CAS or want to enjoy a game without being hit by a bomber or A10 you wont even see then why not allow players to have that option?
I feel like a stuck record but that is because nobody seems to take a thing form what is being written on here either by myself or anybody else asking for a TO Version of GRB
Sorry for the long winded diatribe brother : )
I belive people are just arguing for the sake of it most of the time.
People who like combined gameplay won’t be affected by TO and need to balance things out between ground and air while people who just want to play ground, will also be happy.
It is just a win-win for everybody.
Queue times:
Plus like… are you making TO for only GRB? For all modes?
Hahahahahahahahaha
I just don’t get how it’s not. It’s a huge positive move for Gaijin most of all. It’s not just about competition form WoT it’s about competition from any other tank game either in existence or about to be created in the future.
Combined arms is fine but its not even a dedicated tank game yet still its recognized as the best tank game around. Jump onto a discussion about tank games on other sites and its all "The best game? War Thunder by a mile if they lost those ******* planes " followed by agreement after agreement. So many extra players are there for the taking.
Its like the best boxer around fighting with one arm tied behind his back you and I are simply asking to untie the other arm and let WT compete in a straight out fight with all the other tank games. No silly planes screwing it all up.
How many players move to War Thunder excited that the planes have gone? If queue times bother CAS fanatics then they need worry any longer if a million WoT players jump across.
The other thing it does is no more nerfing for CAS no ore bulls**t balancing discussions,no messing with SPAA CAS etc.
You dont like the planes then you don’t have to leave the game ,the game can accommodate you.
LOL! “infringing on player’s freedom of choice”! You don’t want them to add a mode for just tanks, but any effort at all to ease the overload of the airraid mode, and you bring that argument out again. I’d say you don’t want to have to work for a game, so you want to keep the status quo. Even with the SPAAs being boosted, (I’ve 1-hit killed several time while trying to spade SPAAs, this last week, and been 1-hit killed several times as well while flying) I still score better if I fly for my second spawn than I ever do by spawning SPAA and shooting at planes.
Nobody needs to grind aircraft to play Arcade mode ground combat. GFRB pretty much requires you to grind aircraft, so this is the mode that most needs a tanks-only option. SIM mode is at least attempted to be balanced, as they’re picking the allowed vehicles each time.
Setting up arbitrary barriers to restrict players’ freedom of choice is wrong and it’s certainly not funny. That proposal is one designed to punish players and deprive them of their earned (potential) access.
To raise aircraft costs SP costs capriciously for no reason except personal inclination is anti-aircraft bias. You don’t see that being done to GFs at the match start even though it’s the exact same scenario.
lmao
I’ve done all I can to help TO move forward–I cannot help that it has spun its wheels.
I don’t have any particular difficulty with things as-is (besides the variable of teams)…so I’m not sure what you’re trying to get at.
I’m not a big cheerleader of the status quo (I routinely laugh at balance problems, BRs, etc) but you don’t see me pouting about WT being WT either. All in all, I’m pretty moderate.
Not sure what you mean about a boost to SPAAs…as for the rest, experiences vary (see @JuicyKuuuuki ).