No need to do anything too drastic… just needs some tweaks imo. Maybe some of the following:
Some BRs need better AA (probably the hardest thing to do)
Get rid of kill cam (or make it less useful as a revenge tool)
Spawns and caps need better air cover (not necessarily hard cover just more trees, rocks, ruins, etc.) so ground units have a chance to hide.
Chevrons due to hits and machine gun fire should not be visible for air units. It’s too powerful. Scouting is OK but even then maybe it needs to be less precise.
Fighter/strike air spawn altitude (or distance to the battle ground) should be inversely (or directly) proportional to payload.
Only USSR or US has such kind of SPAA, which just removes the radar so that keep in low BR, and ZSU-23-4 for 7.3 BR is too OP as well, over 4000 rounds without reload, No props can survive from that.
Overall I would enjoy this game now more if Gaijin devs hadn’t touched it in the last two or even three years.No maps changes ,no BR changes,no vehicles nerfing, just me being allowed to get used to the game and get better at it and excepting all its tricky points and working around them.
Nothing they have done since I started has mattered or made the game any better only worse.The maps are a fine example.
WT has CAS and always will so leave the damn CAS alone. If it’s so deadly then use it yourself, that’s what I did in the end.
Spend less time begging for changes and spend more time trying to get good.
Sad to hear that people using SPAA without thinking, even the hatred of airplanes has forgotten the existence of Russian bias, now we need to squad with Russia to make sure the other side can’t play CAS
CAS usually doesn’t have to actively look for targets, they roam and wait until they see a hit marker, scout marker, muzzle flashes, or machine gun trails, there is no such thing as them actively looking for hidden enemies, unless you are talking about late game where there is 2-3 enemies left and nobody does anything, at least base on my experience most ground kill by CAS happens due to hit marker or muzzle flashes.