Exactly. Death spheres are not fun
Note: Please do not do what that SPAA player just did, if he hadn’t done this, i wouldn’t notice a SPAA up and would of flown near him. So he forced me to change my flight path so I can CAS further away from him or bomb him. Plus he stayed in spawn for quite a while. Only moved after realizing he cant touch me due to his mistake giving away he’s there.

As a player who loves flying helis in ground RB, I would like it because it would let me first-spawn a heli with ATGMs and not be too OP.
To stop CAS early spam the only we need a small SP cost bump , thats all.
Gaijin fixed this issue long time ago but with the last SP changes for tanks the issue come back again.
This problem is like if old Normandy historical event Tiger 1 and Jagdpanther haved the same SP cost than Panzer 4 or Stugs. For balance reasons those tanks haved highers SP cost because spam early in the battle was completely unbalanced and the CAS is exactly the same, just need be higher cost.
Another note to add on:
Aight so, I called “Air Alert!”, typed in chat there is Air to that BTR. Dude ignores it lol Plz don’t be that guy…if you have a gun that can deal with CAS, especially when they are flying like that and very close, do the job at least. CAS wouldn’t be an issue if people paid attention. He ended up dying to CAS i think so yea…
Anywho, finished the game strong with a nuke! Was in the verge of losing the match.
I think this is a symptom of a lack of decent heli mode alternative to GRB. I would love to do the same quite often, not because I want to be overpowered at all, but because I want to fly a heli and just skip the boring tank part
Its honestly really simple, make maps larger, and incress the amout of SP for AIR TO GROUND weapons.
If they ADD more LONG range SPAA for the NATO side then the problems would subside quickly.
What we have is a game mode 1cap, 2 cap, or 3 cap on map sizes where caps can be as close as 500m-1km this means getting enough SP for a plane is easy and gettibg Bombs, ATGM ect… all ya really need is a light tank and a scout, assist or two and a kill.
-
With the game mode now id say just put a cap of 2 planes on each side and 2 helicopts.
Con- Russia gets a advantage wirh S1 -
Incress SP for weapons on the aircradlft,
Con- dying in aircrafts could incress 2 death leaving.
Ngl aircraft just shouldn’t be able to see either.
spawn distance should be based on the BR of the plane you spawn.
If you spawn for example a 6.0 AD-4 in an 8.0 match, you will get normal low tier spawn whilst other higher BR vehicles get the further away high tier spawn.
Some of us only have lower tier CAS so this would be good
I often presume because I die to a plane after a kill that it is the same person who I just killed.Then I check the log and find it was actually a different player and not the presumed revenge killing.
The other thing that occurs to me is that once you hit a certain tree level–say equivalent to when the SA-6 and HAWK were first employed ('73 Arab-Israeli War and the SA-6 shock to the IAF) makes flight above 500 feet (LOS dependent, of course) an emotional experience.
Warthunder doesn’t replicate more than SHORAD systems and you lose the MRAD/HIMAD air defense coverage. Perhaps that should be a "bot type thing at the higher-tech tree levels when integrated air defense systems are the norm.
Frankly, some 'bot driven SPAAGs wouldn’t bother me as long as they stay back and don’t engage in the ground-ground fight.
We used to have AI AAA in Ground matches and it was horrible. It just turned the entire maps into no-fly-zones.
AI shouldn’t be part of a PvP mode again.
Been flying CAP recently when playing germany and the airfield AA as it is, is painful enough.
Maybe I’m just not used to flying in such tight places, but the fact that chasing an enemy plane for barely a minute means I’m already getting shot at by magical flak I can’t dodge is not fun.
That’s just a matter of coding the right hit percentage probability. Perhaps Arcade would stay easy but “realistic” should be…realistic?
I’m talkin’ ground battles. Agree that the airfield flak is plenty bad. But, as I responded to Puffin, that’s a coding fix and downgrading the hit percentage of the AI could fix the issue.
Considering the air bases had in RB GFs, they should have limited AAA–if any.
They’re supposed to be forward bases with limited facilities.
I’m also talking ground battles - hence the word, “CAP.”
The airfields are frustratingly close to the battlefield. It’s like… 1 minute of flying to get within range of their guns.
Good.
![]()
![]()
![]()
The M163/Hovet isn’t the best SPAA but seeing that a lot of prop planes are still used in 7.3 than in 7.7, this should be easier for SPAA players to use now. Still depends on the players aiming skills and knowing how to use’em. Even with Radar, a lot of players still miss x.x
Imp isn’t a great SAM system either, but glad these vehicles will be lowered by .3 Br. I advice players to stick with the M247 than using the Imp.



