If you could, how would you re-balance CAS in Ground Battles?

would be simpler just to add an SP cost to J-ing out or blocking aircraft spawn following a J-out

Not exactly. There have been plenty of times I’ve driven accross the map to capture points and NOT engaged or been engaged by anyone. Again, why should game winninf actions be penalized?

that could definitely be an option. i made these suggestions as just a way to put out personal ideas. did not say they were the only or best way

because of how big a problem it has been with people capturing points just to immediatley hop in a plane and bomb people in the first few minutes of a match

I dont htink ive ever seen anyone do that.

So if someone gets a single kill, Js out to spawn a plane, and kills a ground unit it’s ok, but not if someone caps a point and does it? What sense does that make?

Capping is more important to the game than assists and scouting is, but you think it’s fine to make that action not give spawn points or just spawn points for planes? Better make it effect tanks too because SP is used for both. If it isn’t fair for someone who caps to get spawn points for a plane then it isnt fair for someone to get spawn points for another ground vehicle too. See the problem with the logic there?

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nope

That would be a pretty drastic change for GRB. Not necessarily against it but I think there could be other solutions.

I’ve said before but I think any plane with ordinance should have to spawn at the airbase, and I think CAS should not see thr ground minimap at all (no tank icons, no flashing caps).

This should reduce revenge bombing by lengthening the time to fly to the same spot, and also would mean that it requires more skill for spotting on the part of the pilot and more coordination with the team to be effective.

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this is why gaijin should go bankrupt and bought by a not russia friendly company

What would you expect with a change in ownership and how do you connect this with the OP and what i wrote? Sorry, i am confused…

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same

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…what?

Download_(30)
Realism can be good, but not if it is stressed above everything else… which is his point.
And he is right. Perfect realism would make the game horrible, because then it can simply… not be balanced.

WT is a simcade, with generally realistic performance of viecles, but arcade mechanics. This is fine. Bombs not going off after death is fine with me- it fixes the issue of kamikaze aircraft in both AB and RB.

Yes, it isnt ‘perfectly realistic’, but I honestly dnc. Balance > realism in this case.

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If you think WT is simcade than simulators don’t exist.
Just don’t get bombed to begin with.

2a0a2a1021e29f96173e35bc17f5b326 (1)

…what?
WT combines generally realistic viecles and base mechanics with the secondary mechanics of a more arcade game.

Faster repair isn’t really a major issue as all sims have that.
The “arcade” features War Thunder has is shared directly with DCS.
And normal flight sims have even more features.

confused-anime
…what?

Enlisted is a better vehicle simulator than Warthunder.

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You talked about WT having arcade mechanics, which is almost exclusively related to repairs and airfield reloading.

@Laserdestroy
lol No it isn’t. At best it’s identical, otherwise it’s more arcade.

Forced 1st person, real crewmembers, crewmembers that must dismount to make repairs, crewmembers that actually have to switch positions manually and can pick which position they go to, commanders that actually stick out of the cupola, all features Warthunder doesn’t have and makes the vehicle combat much more interesting. It is a better vehicle sim, especially since it has Infantry as a target and most vehicles can be used more as designed.

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Aight lemme list them off:

Repairs
Markers in air RB
Artillery
Gunsights (At end of barrel, thats why)
Cap points just existing
3rd person view and mouse aim how it currently works
Being able to look around corners

Seriously, WT is not a sim. At best its a simcade, like I have said. Introducing a mechanic like bombs not detonating if they crash is fine, especially since it would fix an issue we have currently.

Stop obsessing over realism so much, damnit.