…what?

Realism can be good, but not if it is stressed above everything else… which is his point.
And he is right. Perfect realism would make the game horrible, because then it can simply… not be balanced.
WT is a simcade, with generally realistic performance of viecles, but arcade mechanics. This is fine. Bombs not going off after death is fine with me- it fixes the issue of kamikaze aircraft in both AB and RB.
Yes, it isnt ‘perfectly realistic’, but I honestly dnc. Balance > realism in this case.
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If you think WT is simcade than simulators don’t exist.
Just don’t get bombed to begin with.

…what?
WT combines generally realistic viecles and base mechanics with the secondary mechanics of a more arcade game.
Faster repair isn’t really a major issue as all sims have that.
The “arcade” features War Thunder has is shared directly with DCS.
And normal flight sims have even more features.
Enlisted is a better vehicle simulator than Warthunder.
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You talked about WT having arcade mechanics, which is almost exclusively related to repairs and airfield reloading.
@Laserdestroy
lol No it isn’t. At best it’s identical, otherwise it’s more arcade.
Forced 1st person, real crewmembers, crewmembers that must dismount to make repairs, crewmembers that actually have to switch positions manually and can pick which position they go to, commanders that actually stick out of the cupola, all features Warthunder doesn’t have and makes the vehicle combat much more interesting. It is a better vehicle sim, especially since it has Infantry as a target and most vehicles can be used more as designed.
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Aight lemme list them off:
Repairs
Markers in air RB
Artillery
Gunsights (At end of barrel, thats why)
Cap points just existing
3rd person view and mouse aim how it currently works
Being able to look around corners
Seriously, WT is not a sim. At best its a simcade, like I have said. Introducing a mechanic like bombs not detonating if they crash is fine, especially since it would fix an issue we have currently.
Stop obsessing over realism so much, damnit.
Foob spotted, day improved
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1- Is in War Thunder.
2- Is in WT.
3- Is simulated.
4- Is in WT.
5- WT.
6- WT.
All you did was list War Thunder features.
@ZendikarHaven
1- Is in DCS.
2- Is in DCS.
3- Is in DCS.
4- Isn’t in DCS, but WT also has gunner’s optics as well so it doesn’t really matter.
5- Definitely in DCS.
6- The first part is in DCS.
6b- That’s realistic.
7- In DCS.
So by your own examples, you think DCS is “simcade” as well.
War Thunder is just an arcade game that models a few, specific aspects of real-life vehicles like armour thickness or gun penetration. But these aspects function based on simplified arcade mechanics that in no way simulate real physics.
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- Only in two modes, there is no option in Enlisted.
- Debatable how real the crew is, especially when they can’t dismount, use their cupolas, or man their machine guns properly. Only a few open tops have crew modeled visually because if they didn’t that would be really weird.
- Simulated isn’t the same as it actually happening.
- You don’t get to manually choose positions for crewmembers to move to in Warthunder.
- Crewmembers shift automatically in Warthunder.
- Show me the vehicles in Warthunder that the commander can pop out of his cupola.
Heres a bonus one, the vehicles have unique sights standard.
Another bonus one, I’m pretty sure the sights are forced perspective to the actual gunsight, not toggleable like Warthunder.
Your vehicle can fight to the last man. Not just the driver and gunner.
Enlisted is a superior “sim” when compared to Warthunder, definitely not “more arcade”. It has more features than the Simulation modes in Warthunder. The whole existence of Infantry allow the games vehicle combat to be more immersive and accurate. Not that either of them would ever be considered simulation games. Granted Warthunder is more real to life than World of Tanks is, but detailed models and a more realistic damage system doesn’t make Warthunder a sim.
Lmao - you sound like a BRAWNDO user:
Lots of people chimed in with lots of good ideas. Personally, I think a single change will make a lot of impact: 300 SP (equal to an MBT) for AA mission jets. If someone wants to bring an aircraft (fighter jet, CAS jet, heli) with AA loadout (manpads, guns, aam), then it should be as cheap as that. This promotes both sides to be very likely to have at least one or two patrolling aircrafts. The main purpose is that revenge CAS isn’t as straight forward anymore as they’d have to make sure the sky is safe first.
This would also affect the number of SPAA players. Most players avoid playing SPAA because it’s boring. It’s either the sky is full of CAS, or just cricket. With fighter jets costing cheap SP, they have something to worry about. Any time those fighters are neglectful of their flight path, they may die.
This one change is easy to implement (literally changing several variable values) and the impact would be more than enough to make CAS no longer a problem.
3 Likes
J-ing out should lose you all SP earned in that life.
Yes, you could find an enemy to kill you, but the goal isn’t to make it impossible, just less convenient. It also forces you to give SP to the enemy team and RP/SL/etc to another player.
More broadly, I’d like to see Ground adopt elements from Naval’s spawn and aircraft system: Remove SP for ground vehicles, reducing snowball effects and making SP easier to balance as it’s purely for planes, and add the “random plane” options for people who don’t have them researched.
Ah right, I had forgotten SB uses a fixed total SP pool, that would indeed be much better.
I put forth a suggestion thread with a spreadsheet that would rebalance the CAS spawn point requirements, and it was denied for wishlisting. I doubt that they are going to take any other types of suggestions regarding the SP cost balancing for aircraft. Just wanted to throw this out, because I don’t see them changing the current system anytime soon.
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I would love to see the fixed SP cost implemented in RB.
So your concept of realism came up again today sooo, I recorded the incident, prepared it in Adobe Premier pro and uploaded it to Youtube.
Since I don’t know if its really appropriate to splash a players name around for doing what the game permits, I won’t share the video link here but it is appropriate to share WT player experiences on Youtube. :)
Put simply, the player drove over the top of the map to get to our spawn immediately after the match started. Players where still streaming to the center of the map when he started killing them. We all ended up respawning and knowing the rough area where the player was, we all went hunting for them… And we found the player. The rest I had to go to replay to understand.
The player ducked under temporary cover, immediately appeared hundreds of feet in the air in a 4 engine bomber (how that for unrealistic trash) and began diving at those of us preparing to kill him. I could see the player release 3 bombs and then see the players aircrew bail out of the plane so the player could be in his tank when everyone died.
The player got credit for bomb kills and a number of awards all from the single bombing attack on his own tank. THAT is unrealistic trash! I followed the player afterwards. The same player tried two more times to make their way to the opposing spawn but now the middle of the map had players unlike the first time so in each attempt the player got killed in very short order.
This is a perfect example of one of the abuses of the CAS mechanism in matches and the reason these discussions keep coming up.