If you could, how would you re-balance CAS in Ground Battles?

What is wrong with this? Why should capping, something that actively wins the game by causing ticket bleed, be penalized? Also, if someone helps you cap you don’t get full SP as if you did cap alone.

Second one doesnt work. At all…

Because there are many circumstances where your next kill could be the person who just killed you without inherrently being “revenge CAS”. Like they could be someone camping your teams spawn or someone in a strong sniper position, Now you are totally unable to help your team at all in dealing with that threat.

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if you are capping a point, you are probably fighting things. you would probably get kills. again, it was only suggestion. you could make it to where CAS cannot be spawned for a few minutes after you cap a point if that is all you did, and left the vehicle on your own accord by leaving the vehicle to go bomb someone

would be simpler just to add an SP cost to J-ing out or blocking aircraft spawn following a J-out

Not exactly. There have been plenty of times I’ve driven accross the map to capture points and NOT engaged or been engaged by anyone. Again, why should game winninf actions be penalized?

that could definitely be an option. i made these suggestions as just a way to put out personal ideas. did not say they were the only or best way

because of how big a problem it has been with people capturing points just to immediatley hop in a plane and bomb people in the first few minutes of a match

I dont htink ive ever seen anyone do that.

So if someone gets a single kill, Js out to spawn a plane, and kills a ground unit it’s ok, but not if someone caps a point and does it? What sense does that make?

Capping is more important to the game than assists and scouting is, but you think it’s fine to make that action not give spawn points or just spawn points for planes? Better make it effect tanks too because SP is used for both. If it isn’t fair for someone who caps to get spawn points for a plane then it isnt fair for someone to get spawn points for another ground vehicle too. See the problem with the logic there?

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nope

That would be a pretty drastic change for GRB. Not necessarily against it but I think there could be other solutions.

I’ve said before but I think any plane with ordinance should have to spawn at the airbase, and I think CAS should not see thr ground minimap at all (no tank icons, no flashing caps).

This should reduce revenge bombing by lengthening the time to fly to the same spot, and also would mean that it requires more skill for spotting on the part of the pilot and more coordination with the team to be effective.

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this is why gaijin should go bankrupt and bought by a not russia friendly company

What would you expect with a change in ownership and how do you connect this with the OP and what i wrote? Sorry, i am confused…

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same

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…what?

Download_(30)
Realism can be good, but not if it is stressed above everything else… which is his point.
And he is right. Perfect realism would make the game horrible, because then it can simply… not be balanced.

WT is a simcade, with generally realistic performance of viecles, but arcade mechanics. This is fine. Bombs not going off after death is fine with me- it fixes the issue of kamikaze aircraft in both AB and RB.

Yes, it isnt ‘perfectly realistic’, but I honestly dnc. Balance > realism in this case.

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If you think WT is simcade than simulators don’t exist.
Just don’t get bombed to begin with.

2a0a2a1021e29f96173e35bc17f5b326 (1)

…what?
WT combines generally realistic viecles and base mechanics with the secondary mechanics of a more arcade game.

Faster repair isn’t really a major issue as all sims have that.
The “arcade” features War Thunder has is shared directly with DCS.
And normal flight sims have even more features.

confused-anime
…what?

Enlisted is a better vehicle simulator than Warthunder.

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