It’s always gonna be a combination of the two. Having a ZSU-57-2 at like 4.0 because its bad at shooting aircraft, or pretty much any missile SPAA going down to reserve tier because they’re often outright unable to kill tanks are both counterproductive ideas.
I addressed this- some would be balanced off AA, some off AT (i.e. ZSU would probably be balanced off AT)
My tanks KDR has gone up when I drive all the way to enemy spawn to kill SPAAs who sat there lol it has become a habit, when you are there you will stealth kill even more second or third-spawn SPAAs, they are like free foods, the only thing that I felt sorry is their team will get f by CAS if not one of them spawn a fighter.
USA mains, German mains and USSR mains: you cannot do that! the Swedes already dominate 11.7 with their funny looking Leopard 2, and then we have a low tier 120mm SAV which could kill 6 T-34s in a span of 10 seconds!
Don’t forget the VIDAR, give it to a somewhat experienced player and watch him sit at a corner of a map and stealth kill everybody with the 155mm HE, if it’s far enough then you know it’s always OHKO because of the bullet arc right into the dome of tanks lol
Russian bias is so outdated, it’s been Sweden’s bias for a long time.
And I’d be willing to bet that when they look at how all SPAAs affected by that are gonna skyrocket in BR past their usefulness while becoming considerably more annoying to fight, they’re probably not gonna take that trade.
I frankly don’t see how making SPAA worse at shooting aircraft is gonna shoot more CAS down.
The comparison was against the current Ostwind 2 with the shitty APHE. Again, literally zero reason to play one with HVAP when I can have a much better vehicle at the same BR. Maybe if I wanted a funny heehaw autocannon tank, but IMO the HVAP would go better on an entirely separate vehicle:
(this was real, no pictures survive)
The SPAA wouldn’t be spawned next to you. All the way back in spawn.
Both of those get slaughtered by tanks anyway, even the Kugelblitz after the HVAP nerf. But the ones that don’t - low tier swedish SPAA, ZSU-57-2, Falcon, ItPsv - are all extremely powerful at shooting tanks and will rarely be seen doing their damn job because they’re decent at shooting tanks, so that’s all players ever do. None (aside from the swedish bofors creatures) can reliably melt tanks from the front - they don’t have to! They’re arguably deadlier than actual tanks if they catch your side.
The whole reason the Tunguska had such poor stats that lead to the Pantsir being introduced was that so many neglected the air and just went to shoot tanks.
Actually, we already have this for floatplanes in naval, which you can:
swap to seamlessly
capture zones with
And I haven’t seen hot swappable floatplanes result in anything of the sort. For the like… 3 people that play naval.
And again, while a tank is always useful in a ground battle, SPAAs aren’t. This is even worse at high tier where there’s no amount of fictional gear you stick on them, a Type 81 or Ozelot aren’t gonna be defending themselves from something that doesn’t fly.
I simply don’t see how you’re addressing the root issue - you can’t fight CAS and tanks in a tank, but any half decent fighter bomber can bomb tanks and shoot planes down. So the tradeoff ground vehicles have to do just isn’t present for aircraft. Adding HVAP to SPAA might make them better at shooting tanks, but they’ll inevitably become worse SPAAs due to BR increases.
Sure, bombers of various sizes exist which are worse against aircraft, but that is a compromise for far better bomb loads - in some cases (pe8/lancaster) they’re even largely immune to SPAA by virtue of flying at higher altitude.
If only they were so eager to beta test Air RB EC…
Adding HVAP to SPAA might make them better at shooting tanks, but they’ll inevitably become worse SPAAs due to BR increases.
Depends. Some SPAA should be treated as LT’s, given HVAP/APDS, and moved up. Some that are actually good at fighting planes, (.50cal barges, 20mm barges, .30cal ones, AAMs), would be balanced off of SPAA capability.
Personally, I’d add a timer that prevents CAS from spawning for 5 or so minutes.
I’d increase the spawn cost of CAS loadouts using automatic guided weaponry. Dedicated Strike Aircraft can have a lower penalty, but still an overall increase in spawn cost.
I’d remove the Predator Drone from Ground Battles. Scout drones can stay.
For helicopters, I actually think they’re mostly fine. Aside from Vikhr missiles, they rarely give me any issues. With a single good AA player, the average Helicopter pilot can be grounded an entire match.
You don’t make anything off of Predator Drones, so there’s no point to them being there. All they let you do is get two free kills for 750 spawn points, which is a horrible trade. They’re specifically used to revenge kill by petty players 90 percent of the time.
The only thing I use those things for is spotting for my squad mates. They’re horrible.