If you could, how would you re-balance CAS in Ground Battles?

You don’t make anything off of Predator Drones, so there’s no point to them being there. All they let you do is get two free kills for 750 spawn points, which is a horrible trade. They’re specifically used to revenge kill by petty players 90 percent of the time.

The only thing I use those things for is spotting for my squad mates. They’re horrible.

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In my eyes, to balance SPAAGs across-the-board, people need to stop flipping out when an AA kills a tank screaming how “illegal” it supposedly is. An AA must have the ability to easily shred tanks through the sides so it can be played like a light tank and thus the average joe will actually move outside their own spawn to places on the map where they’d actually be effective at surprising and shooting down aircraft.

Track & Barrel Torture, however, that’s another story, really only due to barrel damage itself.

Naval has this idea for all users whether they bring their own air or not. Simpler to implement still.

Then if everyone has the counters, nobody has an excuse not to at least try learning them.

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Well yes you’re absolutely right, its unrealistic trash. So please do us the honor of listing all of the German bombers and fighters that where flown into the ground having just dropped their load of bombs prior to the pilots suicide just to kill a single tank because I, and I’m sure many others, can show you replay after replay where that is precisely what players are intentionally using planes to do.

Its a game, its made of pixels, its all unrealistic trash! I am a licensed private pilot, there’s all kinds of “unrealistic trash” going on but making it truly realistic would make it too difficult for the general masses to just jump in and enjoy. Seriously, temperature and altitude pressure all impact flight characteristics and engine performance. What were the icing conditions and you’re carb heat settings during your last flight? If you fly in a perfectly level circle does the plane suddenly start shaking as you hit your own wing tip vortices? Nothing is realistic, its not meant to be.

There are basically 2 kinds of players, those who want to play the game and advance while playing within the intent of the game. Then there are those who don’t care and just want kills with no regard to the intent of the game or “realism”. My understanding of this discussion is as an attempt to try to find ways to stop those who don’t care about the intent of the game from ruining things for those who do care.
I can totally respect my tank being destroyed by a skilled player doing what players are meant to do in the game. I have nothing but respect for a pilot who destroys my tank (properly) in the battlefield proper. I don’t like it but that’s fair game and the pilot earned the kill. But when I take out my brand new T92 for the first time to start spading it, find a nice hole to hide in so I can TRY to play the vehicle to its strengths, get lined up on its first target only to have a twin engine aircraft fall on my head and the pilots 500LB bomb go off near me a few moments after the pilot dies, that’s just cheap, “Unrealistic trash” and not what I would take as what the game intended.

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Ah, you believe realism = clunky. Which is unrealistic.

if i could re-balance CAS, i would do three things:

  1. do not make plane spawns based of of SP, but off of # of kills(I.E. to spawn a plane by itself, no suspended armaments, you need two kills. if you want to use say the deafult load out, 3 kills. anything that you had to research, like bigger bombs, more kills) this would make it to where poeple cant jst push points, cap them, j out, then come back and bomb you)
  2. If you revenge bomb someone(bomb the person who killed you within 3 minutes of dying to them, as long as they are not taking a point or in your spawn) you get no XP, no silver lions, and your bombs do no damage to them.
  3. Remove the 750 SP drones from everything below 11.7, as they can be annoying to kill
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I like the 1st and the 3rd one. 2nd one can just be shortening the kill cam to the rounds impact or removing it for RB as it will reduce the revenge/kamikaze bombing.

So punish players that play objectives, scout, or get assists? Kills aren’t the only useful actions in game that should be rewarded. Also, this already happens in arcade and isn’t really a great system in my opinion.

Yes, punish players for utilizing game features… The problem here isn’t planes, the problem is the kill camera providing the location of the attacker. Fix the problem, not a symptom.

Yea, drones are just free air support in RB.

it would be to specifically target people who use a tank to cap a point, then spawn a plane. the system could be modified to account for assists and spots, but i dont think capping a point should allow you to spawn a plane instantaneously so you can go bomb people in the first 2 mins of a match

What is wrong with this? Why should capping, something that actively wins the game by causing ticket bleed, be penalized? Also, if someone helps you cap you don’t get full SP as if you did cap alone.

Second one doesnt work. At all…

Because there are many circumstances where your next kill could be the person who just killed you without inherrently being “revenge CAS”. Like they could be someone camping your teams spawn or someone in a strong sniper position, Now you are totally unable to help your team at all in dealing with that threat.

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if you are capping a point, you are probably fighting things. you would probably get kills. again, it was only suggestion. you could make it to where CAS cannot be spawned for a few minutes after you cap a point if that is all you did, and left the vehicle on your own accord by leaving the vehicle to go bomb someone

would be simpler just to add an SP cost to J-ing out or blocking aircraft spawn following a J-out

Not exactly. There have been plenty of times I’ve driven accross the map to capture points and NOT engaged or been engaged by anyone. Again, why should game winninf actions be penalized?

that could definitely be an option. i made these suggestions as just a way to put out personal ideas. did not say they were the only or best way

because of how big a problem it has been with people capturing points just to immediatley hop in a plane and bomb people in the first few minutes of a match

I dont htink ive ever seen anyone do that.

So if someone gets a single kill, Js out to spawn a plane, and kills a ground unit it’s ok, but not if someone caps a point and does it? What sense does that make?

Capping is more important to the game than assists and scouting is, but you think it’s fine to make that action not give spawn points or just spawn points for planes? Better make it effect tanks too because SP is used for both. If it isn’t fair for someone who caps to get spawn points for a plane then it isnt fair for someone to get spawn points for another ground vehicle too. See the problem with the logic there?

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nope

That would be a pretty drastic change for GRB. Not necessarily against it but I think there could be other solutions.

I’ve said before but I think any plane with ordinance should have to spawn at the airbase, and I think CAS should not see thr ground minimap at all (no tank icons, no flashing caps).

This should reduce revenge bombing by lengthening the time to fly to the same spot, and also would mean that it requires more skill for spotting on the part of the pilot and more coordination with the team to be effective.

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