bro’s reading comprehension on ULQ as well, it’s spreading
It is so stupid that You will destroy a guy 3 times and he will still be able to spawn into a plane with bombs and kill You:
I got bombed 2 times in this battle by people I have destroyed with my tank.
Well…what did he do for the first 9 minutes of the match? Spawning a light tank and a TD isn’t expensive and he might have acquired a bit of SP before first running into you.
It doesn’t really matter for me.
What matters is that people are able to destroy You without You being able to defend against it after You have destroyed them x times.
Spawning a plane or spaa after I died doesn’t change anything, especially against suicide bombing.
Did you see Spookston’s CAS speedrun video?
You can literally spawn in a light, get some scouting/shot off or a cap (doesnt even need to be a solo cap) and suicide and spawn in a plane.
Think he managed a record of spawning and suicide bombing 1 minute 50 seconds into a match.
I have created a topic about it:
You complained about him being able to bomb you after you destroyed him 3 times. There were over 9 minutes of match time before that in which he might very well have earned his wings.
Should killing an enemy somehow block him from spawning an aircraft?
It is not about him earning SP, it is about him being able to access the waepon that I can’t do anything about right after he wasn’t able to do anything against me on the ground.
Well, he obviously earned that weapon fair and square.
This game isn’t about any vehicle being able to 1v1 any other vehicle.
PvP game should not give people who were defeated a weapon You can’t do anything about especially to a guy You have defeated x times.
Then how would you implement the combined arms gameplay that is Gaijin’s main selling point of this game?
We have already talked about this and I have already many times talked about what should be done.
If You want to go around in a circle, first provide the video/replay You have promised long time ago.
At the moment air in GB is just a brain-dead revange mechanic, nothing else.
I actually feel much more braindead when playing the Type 81, moving the circle in the rough direction of an air target, waiting for it to turn red and then without further aiming left-clicking for a nearly secure kill.
As I have pointed out many times, just because majority can’t even use braindead mechanics doesn’t mean they are balanced.
I just don’t see why having a new GRB variant with no planes is seen as a negative thing.The game is getting boring for many and needs a change.
Having no CAS planes means we could have towed static guns or static defences and different game play styles like attack and defence where you have to take an objective held by the opposition such as beach landings.
maybe you would need to reach a certain position before planes could be brought in.
There would be no need to spawn camp or rush forward as a player or team that just captured a Zone could stay and fight for it without fear of being wiped out by a Pe 8 etc.
it would enable the formation of a defensive line or any possibilities.
A much more chilled and focused game with different people with a different mind set using different vehicles being able to get a look in.
Those who are so violent opposed to a No CAS GRB are short sighted or just want to defend their one dimensional game play.
I would welcome newly designed missions, also a proper ground EC with appropriate maps and goals, etc.
I am still sad about having missed the test for the assault game mode…
It still had planes but they were not as eaisly available yet still could change the whole outcome of the game.
It really proved that tank vs tank combat can take place in WT and doesn’t need any new rules/maps.
They should have a no fly GRB for two weeks a year every January to commemorate the battle of the Bulge where the Germans also took advantage of heavily overcast weather conditions that grounded the Allies air forces for an extended period of time.
It would be interesting to see if it is popular or hated.
I am happy with how available panes are in a combined vehicle map to be honest.If planes are part of the game then they are.
I we see CAS as a good thing then it doesn’t need nerfing and if I an doing a SPAA battle pass task I need to see planes.
TO works fine with no planes ,you don’t planes to make the ground game work as you know,they are useful not vital and they change the game dramatically.
I am surprised they dont have PVP games based on the Dynamic missions.
They were fun to play up to a point but I am sure we could base PVP on defending or attacking AI bombers or attacking ground targets with human SPAA vs CAS.
Trouble is to go and have fun like this we would have to stop being slaves to the grind as everyone would demand certain amounts of RP and SL.
Gaijin are too happy to kick back and take the money and the player base are too devoid of imagination and are happy chasing stats and getting high scores with what they know.
Not too long ago I was playing the British TT at 6.3 Br in Japan map…omg i failed so badly with both SPAA…missed everything and they were flying so low lol then again I was out of practice with them British SPAA as I haven’t touched them in months. Needed a warm up. Got like bombed 4 times 😎Good to say though that it was just that 1 match for me where CAS was a threat, every other match I did better and didn’t get bomb. Wish I recorded that. Big Fail and Embarrassing moment for me, NGL. Got 4 nukes that day to though. @Noveos_Republic my witness XD