This is one of the stupidest things I’ve read on the forum. yea just screw over the two guys carrying a team why not
This is called collective punishment and it’s illegal under the geneva convention.
The idea is flawed, it even seems to have been conceived on ground battles alone.
In air modes, there would only be one class to be used in each mode, as everything else would be detrimental to a win. How boring would that be?
In arcade, bomber armadas pve to conclude the match in record time. In realistic, only fighters matter.
In naval, only coastal boats will matter much.
As to the idea: Yes, I can pretty well force a win in some modes. But boy, is that stressful and boring after a while. Because you play the same script again and again.
TLDNR: No thanks.
History: The game has been more win oriented before. People wanted a change to the way it is now. There was even a large poll on it.
I think it would do more harm than good. I feel like it would encourage more camping and exploiting since there is more urgency to win for a reward. We’d see even more spawn camping. More meta play. More aggression among teammates. Kind of like it is today but worse.
Teams already give up easy as it is, I feel it would be worse knowing your not going to get a reward, whats the point of respawning into a losing match.
Many will just be going the way they always do to secure the top lane. Whilst mindlessly driving into habit, it’s still workable.
If there’s someone in that pack that are doing that, starts pulling them back down into the silos on that right hand side they can then flank and stem the enemy pushing on the point.
There does need to be more focus put on working together, and hopefully if they bring in something like laser designation, or multiple user/unit radar it may bring some of that in.
A real solution though is to actively call on people to squad and lead them.
What Gaijin have said:
“As War Thunder is primarily a PvP focused game and getting kills is the ultimate goal to win battles…”
Someone have just found out that people play to have fun.
Imho it makes no sense trying to defend your “the winner takes it all” approach.
Even if you would modify your proposal that just the extra bonus for winning or losing a match would be affected, the current structure of the player base and the set-up of the game itself prevents any changes.
If you analyze the feedback in this thread you find 3 kinds of player types:
- Rationale driven players experienced enough to deal with the cards they have and able to play the game successfully (regarding kills and grind) despite its limitations.
- Emotionally driven players experienced enough to see the benefits of the current situation, but way less successful than group #1 and rather unable to influence the outcome of battles.
- Relaxed players enjoying the game as it is without SL or RP problems rather open for discussions.
So the resistance you saw came mainly from the first 2 groups.
-
Besides the fact the humans tend to keep things they got used to (“Change Management”) the underlying issue is that Group 1 players benefit the most as the have arranged themselves with the current state of wt and are able to score constantly way above average either by farming rookies or by using their large experience advantage with maximum effect.
-
The guys from Group 2 have to rely on additional rewards even for losing as they are not able or willing (it costs energy) to influence game results like Group 1.
-
If you then consider that the overwhelming majority of players never heard of or have visited this forum you might see that you are fighting an uphill battle.
As a summary:
Players are extremely sensitive regarding any economy changes if they have to fear longer grinds or less rewards - mainly as gaijin itself has cut SL/RP income multiple times, either direct or hidden in some game mechanics.
Even if you would wait 6 months and try to get support for an increase of victory SL/RP rewards whilst keeping the already existing SL/RP rewards for defeats - the outcome would be the same.
You will face almost zero resistance within the player base but gaijin will answer: There is no free lunch - what do you want to reduce in order to compensate higher victory rewards?
And you would be back at square 1…
Not to mention that the playerbase voted for the current difference in rewards between winers/losers.
Yeah but if you remember the question gaijin asked it was more or less a choice between pest or cholera…or like: Do you want to go every month to the dentist or just 12 times a year?
Listen folks, I gotta tell ya, you look at this - it’s a disgrace! A total disgrace! These… these… other countries, OP – they’re ripping us off! They’re laughing at us! They think we’re, you know, we’re just dummies. They’re taking our wins, they’re taking our money, they’re taking our vehicles, and they’re getting away with it! You ever seen anything like it?
These deals they’re trying to make - disaster! A total disaster! I fixed them all, made them better, much better. Because I’m the best negotiator. Everyone knows it. Everyone except the fake news guys, of course. The fake news guys - what do they know? They only know how to lie and lie!
We had, you know, such bad, such, I don’t know… sad deals. They gave away everything, everything! They didn’t even think about what they were doing, okay? They let other players, like, well, for example, d_dante, you look at d_dante, he was taking everything right out of our hands! And we were getting nothing. NO-THI-NG.
I came in and changed it all. We have the best deals now, the best taxes, the best people, well, maybe not all of them, of course. But it’s very good, really good. Everybody’s saying, “Fantastic, Mr. Donald Fleks, fantastic!”
But still, they think they’re smart. They think they can outsmart us. They keep trying, all the time. But they’re not getting anything. They’re not getting anything from me, from us, from this country! They’ll keep trying. They’ll call, they’ll beg, they’ll send letters, but I tell you what: they try all the time, they try so much. But in the end, they… they get nothing, zero.
Donald T. Fleks
Tbh the options for that vote were literally awful it was either get less when you win and the losses give a little more or get more when you win and losing makes less
They should’ve just increased RP and SL by a flat 10% for both winning and losing
Turns out my favorite spot I camp in prevents the enemy from capturing 2 of the 3 capture zones entirely winning the match if my team is able to survive.
I would argue that you can do everything right and still lose.
War Thunder is a match of largely random players vs random players and one has very little control over who your on that team with, or against, outside of your own 2-4 man team.
Punishing one of two well played sides isn’t going to please folks, and the sting of losing the “winner bonus” is already enough without making people just hang it up for the day.
If you want to incentivize folks to play the objective, then the suggestion might be to make playing objectives matter more.
The only cavate I would give there is to not give enhanced rewards until after the first few minutes. That way suicide rushing is also discouraged as a means of advancement. You could keep the same rewards now for those initial minutes and I think that would be just fine.
How do I downvote a post?
We definitely need reaction abilities on these threads… Liking alone doesn’t show the reality.
The old forum used to have them
Is this a troll post? You are the reason your teamtes lose. Straight up. DO you ever reflect voer your own capabilities before you post stuff like this?
This would instantly cause 1dl to be insane.
People will leave the second they think their team will lose, this will cause others on their team to leave. This will lead to a massive increase in steamrolls and create horrible matches.
People already complain about the amount of 1dl and steamrolls. A change to greatly increase them is not a good idea.
The irony of people willing to sacrifice the progress of 50% of all players to get what they want while at the same time complaining about “selfish” teammates who don’t care about winrates isn’t lost on me.
I miss the laughing emoji. It was great to highlight such ridiculous posts.