If gaijin isn't going to update air RB, they need to at least decrease the time it takes for bases to respawn

I wouldn’t have an issue with this if it would stop every player trucking bases in perfectly good interceptors and fighters. A common theme across many players (including those who advocate for more bases/faster base respawns) is that they only care about their shiny top tier missile slingers and look at everything else as an obstacle. Personally, i do not like my teams being flooded by these brainless grinders. It is very sad to see that Air RB has turned into a low skill grind mode. “Just play sim!!!” Well i don’t want to visually ID everything, use sim controls, or play in cockpit camera. That is why i play RB, and i hate to see how it’s deteriorated.

Considering Ground RB has no PvE objectives, Air RB should also have no PvE objectives. Give the PvE pilots and braindead top tier grinders a different mode so they’ll stop complaining about “Bombers are too fragile” and things like this.

Call me a toxic fighter main, anything, i do not care. It changes nothing. I want to enjoy the PvP game instead of watch it slowly deteriorate and fill with brainless grinders. No, i do not enjoy top tier. As i said earlier, props as well as every jet BR below 13.0 is filled with suicide grinders and people bombing in fighters. It makes me sad to see that this is also offsetting balance! These players got aircraft like J-7D, J35XS, J35A, F-16A and MiG-21SMT moved to absurdly low BRs they do not need to be at. J-7D, J35XS and MiG-21SMT are RUINING the 9.3, 9.7 and 10.0 aircraft right now and makes it no fun.

All of this just can be tied back to bombers, PvEers and players who do not want to impact the game apart from making it to top tier. adding EVEN MORE bases for fighters to bomb does NOT fix attackers and bombers at any tier. More fighters will just bomb.

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GRB has much more player-controlled targets though, as it’s a multi spawn mode.
Removing bots from ARB would be a final nail in the coffin to the mode which would turn into a brainless TDM brawl. Not only that, all other aircraft types that aren’t suited for A2A combat would basically become 3rd class (yes 3rd, as they’re already 2nd at this moment in time) citizens in their own mode, which is obviously hilariously dumb.

We need to have ground targets that have some real impact to the match.

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Support

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I know you do. <3

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I am not sure if you got my points - therefore i would like to clarify:

  1. I am with you from a holistic pov
  2. I assess the current state of Air RB as highly critical too

I just miss in this whole debate a kind of reality check what kind of video game we are playing and why certain things are like they are:

  1. WT is outside Air SB a pure and plain vehicle bases shooter.
  2. WT is designed to earn money with minors (with access to credit cards)
  3. WT has nothing to do with reality

In other words:

  1. You see in this forum mostly highly experienced players addressing certain issues from a rather mature pov.
  2. Most of these exchanges miss a certain issue: Mature and experienced playes are in the absolute minority position as they are surrounded by kids (yes, it’s a kids game) with totally different views on things.
  3. Those kids are the main customer group for gaijin as their sheer number (and the income they generate) made gaijin to optimize wt to cater their needs.
  4. Therefore wt looks exactly like the main target customers want it to look like - otherwise gaijin would adapt the game.
  5. Needs of experienced and/or long term players play no role for gaijin.

Therefore:

  1. I don’t condemn players who want to play pure PvP or pure PvP in Air RB.
  2. I just want to point out that (almost) nobody tries to see the whole picture and looks mainly for optimisations of his own situation.

Have a good one!

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Imho there is nothing wrong with your pov.

As stated earlier, wt is outside Air SB just a plain shooter. But from my pov you miss the decisive point:

  • The overwhelming majority of players in Air RB are playing the mode for other reasons than yours; it doesn’t matter if they are grinding for top tier or try to spade or research aircraft they need or want to use in Ground RB.

  • As long as gaijin rewards a base kill with 3 times the amount of RP compared to a player kill nothing will change. Before the May 2023 riot repair cost limited somehow the situation you described, but currently base bombers make a profit as soon as they drop, they don’t lose SL and earn RP with rather limited effort.

So instead of blaming those players which simply follow the carrot presented by gaijin, you might want to acknowledge that gaijin created an almost perfect symbiotic circle with their current game design:

Players who don’t want (doesn’t matter of unable or unwilling) to play PvP are forced to play Air RB due to the bad economy in Ground RB. They try to farm SL & RP and got farmed by PvP players.

So in other words:

Experienced PvP players are the main beneficiaries of the current state of Air RB.

I disagree from an immersion pov:

The whole point of having fighters is to prevent enemy bombers to destroy critical infrastructure.

Have a good one!

How about leading by example?

There are several things that come to mind.
Personally, I am against increasing the number of respawns. We have enough base bombing as it is. Imho, it would be better to reduce the incentive to base bomb.

On the other hand, I would like to caution the “bombers make my team lose” faction. By having all these players play fighters, things won’t be easier, because this will affect both teams. Basically 4-8 easy kills are gone. And oneself will more often be the victim of another fighter. The win chances won’t increase either, while the number of kills you score will likely decrease. So careful what you ask for.

There are some people with a compulsion to end matches, even when there is plenty of RP/SL to be farmed with little risk. The RB economy suffers more from this player type than from Gaijin.

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esspecaily planes like vautour need a rework of the gameplay, on the one side we need the win condition AF destroyed back and on the other hand in the past the vautour could outrun the most enemy planes and i think that should come back, in the past there were some faster planes but those coulnd turn that good, some slower planes with AAM and some slower planes with only better acceleration but over time we got a lot of planes like the F11F1 with AAM, Afterburner, higher speed and better turnrate then vautour

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Nice to see others assessing the missing “airfield destroyed” as important - and i do agree that that certain bombers solely relying on speed (like the defenseless Ar 234 at 6.3) need an adjustment of their BRs in order to use this advantage.

That gaijin pulled a lot of very capable fighters that low that there is little to no chance to make those high speed bombers viable is just gaijins way to express their dislike of classic bomber game play.

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I’d be more than happy to return to the 30 second timer on bases, but they should probably also add some sort if diminishing returns on rewards based in aircraft role.

Bombers can destroy 4-6 bases before rewards sharply drop off
Strike aircraft can destroy 2 bases
Fighters can destroy 1 base

Don’t know how well that would work on high tiers where everything is a fighter, but certainly on low/mid tiers it would make flying a bomber somewhat rewarding again.

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The myriads of fresh players (which are throwing money at gaijin like hell) don’t even know that this forum exists…

This , this is the best way to fix one of the many problem of ARB. But since top tier jet are mostly premium it is not highly possible and like many people mentioned , the more people fall back to basebombing as their main way of grinding the TT instead of playing the game as a fighter role, it seem extremely unlikely

I don’t think it’s toxic to point out fighter jockey type behaivor tbh. Tolerance of intolerance paradox. I think you’re just upset.

I see, you’re literally a TDM player and you’re literally upset I said to him what I would say to you now if you didn’t already know.

As far as this thread is concerned I will give you zero attention going forward as to retain the civil atmosphere that so far has MOSTLY been saved besides the few comments such as yours and the one earlier from the other guy.

makes sense to me, at least as a jumping off point to expand the idea.

Personally, I feel that for people that want to bomb or need to bomb with designated bombers / attackers the base HP should be increased and not the respawn timer. Basically, “a larger base that needs more to be killed”. Could also have a greater effect on ticket drain.

That way, going for a quick base strike & base destroyed bonus for the “bot play” is nulled as then bases actually need teamwork to be destroyed and can benefit more than one player. Same time, it gives fighters something to do cause actively defending your strike/bomb craft and base aids in win.

It would kinda null the “fly forward and die” mentality.

it could work but they’d need to up the rewards for non-destroyed but bombed bases

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Reward = to the amount of bond dropped in tnt mass.

So you can be heavy and get more or light and get less, you choose. Base 3K RP per 5000Lb.

Let’s say you need 20k Lb to kill a base that gives 4 “light” load players a chance. +2k bonus RP to each player on base destroyed.

Now, what if everyone goes strike/bomb craft? There will always be a player with a full air loadout to prevent that. It is in our nature to go for “easy” kills.

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Tbh they could add more advance bomber and create a whole new mode for horde of bomber instead of just a few bomber and bunch of fighter eager to get their free RP/SL. Since historically bomber tend to fly in group to bomb target not a few spreading out just to get picked apart before they could do anything meaningfully. And from there expand to strike aircraft and such but I guess then we have to change the reward a bit since we doing a new mode for people who trying to bomb base. And potentially remove base from ARB as a whole or nerf it further to discourage fighter player from taking bomb

pve would mean zero rewards