Hogwash…
You seem to mostly stick to ww2 era vehicles and I will agree CAS is not such an issue there. Try playing 13.0 ground and then tell me how easy it is to “just spawn SPAA bro”
The unwillingness to spawn it, leads to them having absolute dominance without any resistance, so it doesn’t matter what I play…
The point I make is a common one I make a lot, and receive ignorant flak for due to it not aligning with this ‘I may as well roll over and die’ mentality that comes from the ‘masses’ here.
Wdym the unwillingness to spawn it? I constantly see people spawn in SPAA just to be taken out by a KH38 after a couple minutes because they are just so outranged and outmatched by planes.
At top tier against Russia its pointless to spawn SPAA anyway lol
I know. That’s why I prefer using my Rafale as CAP. Easier to kill, Easier to hide, fire and forget so you don’t have to manually guide the stupid missiles. I do hate how helicopters just don’t show up on radar a lot of the time
By fueling the contempt regarding it, and the assumption that spawning a plane is a better option, where often that spawning of the plane, makes you spend a lot more in SP, leading to a debt to be made before you can spawn again.
It’s merely a gambling tactic because if, you got hit, by that one in a million player who can actually make a hit considering the comments that fly on the forum on the regular, you’d not be able to resprawn.
I would rather spend all my SP on a plane that has a chance to take out an enemy plane and then die and leave the match if I got outplayed than to spawn in an SPAA (in my case the ITo90M which kinda sucks at 15km where KH38 are usually fired from), try to kill the plane, fail, get killed by it and then spawn a tank after that and get killed by the same guy that has now got even more score because he just killed me twice in the span of 2 minutes.
Guys, guys, we get better SPAA in the next update, not to mention that they could buff spaa. Like, just reduce the BR of every SPAA by 1. Would be already a massive buff.
Also, you could free up the ground battle by giveing planes and ships there own objectives. have some convoys to deal with behind enemy lines away from the current ground objectives.
The top tear responses to barricade your discussion make it clear you’re not wanting to discuss or even take on board the point raised by a player who you seem to be unqualified.
The act of even spawning SPAA, and being present makes the actual target choice be more saturated, and makes it so they can’t just swing in uncontested, ravaging the team as hard as they can.
You dying by someone even getting you, because you chose the higher SP, would lead to you not being able to respawn, and thus, leaving the team a genuine player down.
Just because you aren’t able to directly engage someone, or be a threat to things, doesn’t make effort worthless.
I’m seeing a number of posts here that seem to miss something critical between the discussion: map size. It’s a lot harder to find and strike a ground target when they have more than 3.75km x 3.75km at map grid to move in, unlike current random matches at largest. If using a full-size air map with improvements to the trees and buildings, you don’t need to worry about hiding behind one particular rock formation to cover a capture point because you have more than a klick of area to move in.
Ah yes, ‘fed lies’… not looking at stats and seeing nearly EVERY spaa in the game having negative kdrs. Not seeing nearly every SPAA being utter fodder for even average pilots. Not seeing plane pilots taking literal 120mms to the chest and not dying, allowing the pilot to drop bombs after having a ‘dead’ aircraft. Not seeing every SPAA having ONLY tracer belts because it would be heresy to have AA that actually have the ability to kill planes without being spotlighted to every plane. Planes are spoon fed advantages. Its nearly impossible to have a negative kdr in aircraft in ground RB under radar BRs. Try arguing otherwise and you are a troll.
maybe ships can be locked to destroyers or at most light cruisers. and they could have missile ships maxing out with CG’s like the Ticonderoga class for high tier.
destroyers generally are good all rounders and they are a constant throughout the timeframe WT is in so there would be destroyers for all the different general eras with appropriate defenses for most threats. not to mention, ground units could effectively return fire on destroyers that stray too close or they could add ground units with weaponry specifically to deal with ships
Just because you aren’t able to directly engage someone, or be a threat to things, doesn’t make effort worthless.
It shows you have not played top tier much or played it recently. If facing russia and they have planes up you will not be able to even get 300m out of spawn before eating a kh38 missile. And since you are now in a tank and not a plane since you want to play the tank you are useless against the enemy plane slinging these missiles from 15km away.
The choice to spawn in a plane then makes much more sense because in the plane I have a high chance of killing or just completely distracting the enemy. As for spawning in a tank you are literally just feeding that same plane kills and thus score and SP.
What’s this got to do with SPAA?
Oh that’s right, nothing… It’s just you failing to down a plane with a 120 mm shell.
Whataboutisms suck mate, and just feed the mire.
ROFL… No I am not…
This is absolute nonsense, and your fixation on KDR only comews from one place, and this, isn’t CoD…
This isn’t about top tear though, so stop trying to throw that top end into the mix to barricade discussion, because it’s really just petty gatekeeping.
Are you dense? Pilot durability has EVERYTHING to do with SPAA. Engines don’t generate spalling or shrapnel, meaning kinetic rounds hitting plane engines have a good chance of killing the engine but won’t hurt the pilot. Meaning you can still drop ordinance. Pilots have absurd durability, far surpassing even exposed crew on tanks. You can put multiple 20mms into unarmored cockpits or through the back of unarmored seats and have the pilots not die. Pilot snipes are rare, but its utterly artifical. There have been times in WT’s history where pilot kills were ~30% of all air kills, but they have buffed pilots articilally so that bomber gunners weren’t as effective and plane damaged matterd more. That you can’t see the correlation between artifical pilot durability and air having advantages is laughable.
Then you have the HUGE number of weak points on planes not modeled. Planes can’t have their guns or bombs destroyed on the aircraft. Planes cannot have the cockpit control pannels destroyed. Planes’s flight assistance instantly determines where damage is and what control surfaces can counteract damage to other surfaces (which would cause a crash with any human controlling).
KDR matters are you are being willfully ignorant if you think otherwise. A good portion of games end up being deathmatches, where the team with the most people still in game after 10 mins winning. Hell, we even have a 2 cap game mode where kills are far more often the determining factor than capping. And the games that are capped are usually be the team with… guess what… more kills.
This isn’t cod, but this is a basic part of ANY instanced shooter. Again, you have to be willfully ignorant or trolling to not see otherwise.
We need it back, being back World War mode
And yet we were talking about SPAA being outranged and not being able to kill planes anyother way than with another plane.