100 Vs 100 Combined arms battles if Maps such as Denmark,Norway (Air and naval) Or even add Gargo port as a Ground map in Denmark and norway and if you win the battle for it becomes a Naval spawn point and maybe Team spawns are limited to Production capacity which changes via controled points
Honestly a mode like that would be great.
Also a mode like this I would absolutely kill for:
A good PvE mode that isn’t just waves of AI spawning with actual rewards would be amazing. Would be nice to have a good PvE mode as a break from the other gamemodes. Would also be great for a lot of different aircraft that suffer in PvP. And it would also pull away the players that only PvE in modes like Air Sim where they harass other players for killing them and demand PvE in the session.
But modes like these would be great for allowing new types of vehicles to the game like strategic bombers, more multi-sam systems like Patriot, and stuff like indirect artillery. All of which could work well if given the proper gamemode.
I’m curious as in regards to how likely will a ship be able to directly engage with a tank. I could see ships being able to bombard areas, similarly to artillery. But if the map is structured properly, you wouldn’t see tanks driving on a beach to then get line-drived by a gun. At that point, ships would need a mode or camera that allows for indirect fire separate from the look at amd shoot directly there mode. And the counter is naturally baked in through situational awareness.
Tunnel vision yourself into barraging a point and you leave yourself open to other ships and aircraft. I think it possible but of course there are BR balancing problems.
In general i would say scouting would be used. But, yea, in simulator you would need to spot them with your own eyes. Paying attention to map pings would be usefull and you could give ships teh same “Pay attention there” point as planes.
200 player lobbies sound awesome, although I’d worry to work as a server technician for gajin
Tanks don’t interact with ships or planes. Essentially making playing actual tanks useless when you just get bombed or shot from offshore guns. Planes already make a mockery of most AA. Why would any ground player EVER play this mode? They are just the cannon fodder.
This isn’t even getting into engine limitations and LOD problems.
It would be great to see this and many of us have been asking for something like this for years to no avail.
Balance would definitely be a bit tough but i think ultimately Gaijin has claimed it’s a server issue. - this sounds like a bit of a cheap excuse. I mean they use this excuse for adding larger air maps too.
They may just be unwilling to invest time and money into this when they feel it won’t add players to the game.
Itd be cool to see but dont hold your breath. Air RB EC has been begged for by a huge portion of the playerbase for years and they’re still reluctant to release it so an even larger mode would probably be just way too much work for them.
Maybe we’ll see this kind of huge change years down the road or if the playerbase starts to fall off.
Because it would be an ungodly amount of fun. I cannot begin to explain to you how much I enjoy roaming around in my Jumbo 76, looking out for and engaging an enemy tank only to briefly look up and see my friend or a teammate chasing a 109 or being chased by it in their Yak-3P, and having the realization that we are in the same game, same match, dealing with two different problems. Not to mention its cinematic to all hell.
Or to see two teammates pushing the B point, unaware of the two enemies lurking on it and being able to drop 6000 lbs of hate on them in my A-1H right as my teammates are about to reach the point. And the possibity of adding ships to that…yes please.
I don’t deny that balancing issues would exist, but it would be an insane experience.
So… novelty at the cost of gameplay.
Lets be honest, if players had the option of first spawning planes in ground forces battles, they would do so every day because they know ground vehicles are just fodder. So you would end up with a que of a few naval, a few tanks, and a billion air players looking for free kills.
And what the hell happens when your team loses the naval fight? You just get bombarded for the rest of the game from offshore? Sounds like a lot of fun.
Ideally you would have a massive like 200-300km^2 air map, and within that 5-15km^2 ground battle maps with boundaries that tell you to “return to the battlefield” and each one having its own caps/objectives and being able to spawn into whatever one you want in your ground vics, a sizeable portion of the overall map like 50-100km^2 for bluewater, with some of the ground maps being in range. And a inlet/river/lake system stemming from the open water into the mainland for coastal to patrol in, fight each other, fight planes, interact with ground maps close to it.
Could have like 4 ground battle maps that support 15v15, 10v10 blue water, 15v15 coastal,15v15 air, for like 150-200 players in 1 battle. Servers would probably shit the bed though, even dedicated games for this stuff like squad have a hard time with 100 players on 10km sq maps.
Well we know this is not true because when you play top tier Ground SB, you can spawn in a plane at the start of the match and not everyone chooses to do that. Some do, sure. But not everyone, everytime.
I mean when I first started playing ARB, I was bored for a while, especially at prop tier, taking like 5 minutes to reach the front. But I think eventually, everybody would get used to it. And those who didn’t would just stick to GRB
I think Gaijin ultimately always wanted this, but sees this now as too much of a gamble against the cost of doing this right. Because it would be expensive to make (kind of making a new game within a game) with no guarantee at all it will get enough traction and become a success.
There are much more proven ways for them to make money. Kind of sad because it’s a cool idea. But when it comes to it, I would not really be interested anyway. Just give me my tank game and I’m happy.
A few technical reasons why such a large mode wouldn’t work in terms of modelling and rendering all the assets and maps.
But the big one is that ground and naval forces simply don’t really interact. Ground and air forces fight together, naval and air forces fight together, but the only situation that there’s really any interaction between naval and ground forces is a naval invasion.
And then, the navy isn’t exactly shooting at tanks. They’re more targeting bunkers and fixed emplacements- large, stationary, and hard targets and not relatively small mobile units.
Additionally before you even think of a naval invasion you need pretty dominant naval superiority in the immediate area. Landing craft are essentially helpless so there’s not going to be any sort of invasion if the enemy has an equal naval presence in the area. And finally naval forces have a very limited range inland due to terrain or other obstacles- once you’re off the beach the fleet ain’t doing much to help you.
Well, perhaps the ground battle takes place along a beach. Then the ships can bombard the whole battle!
The thing is, no one would go to that side of the map then. People already complain about aircraft in a game mode with dirt cheap anti air, how are they going to react to getting nukes by a battleship?
And from the naval perspective, who would want to try to scout the shore for tanks to shoot at when there’s enemy ships actively shooting you?
So a “full combined” mode isn’t really feasible. At best, there’s a ground and naval battle happening simultaneously but separately. Sure, the results of one could impact the other. Now this might still seem interesting but I don’t think it’d be very popular. Imagine wanting to play this fun combined mode and dominating the ground only to lose because no one on your team was covering the naval front.
And yet, cap and fly has been a strong part of the meta for ages. Try playing against US 4.0-6.0 and watch how many players 2nd spawn planes.
Just earlier on, I had someone spawn a PBJ to counter the German push, got interfered with on thier approach, and then I spawned a plane chased him to shoot him down.
There was no 3rd spawn from this guy.
It’s not a definitive advantage or an auto-matic ‘win’.
I think that is World War mode.
i never said it was. I’m saying a large portion of players would rather kill those who can’t fight back. SPAA is less effective vs planes than the ground is. So trying to make a ‘big battle mode’ would just be TONS of ppl spawning planes and no one in tanks. Again, who wants to be fodder? If one side’s air wins, the other side’s ground suffers. If one side’s ships wins, the other sides ground suffers. All it is is disadvantages to tanks, and Ground RB makes up the largest portion of the player base. So why are we discussing making a battle mode that would make it painful for them to play any portion of the game?
Because it’s just part of the game…
You get got on the field by tanks, but you get more upset at being got by planes because you think they have a massive advantage and are untouchable, which is absolutely incorrect.
Stop being fed lies and fear by those who can’t handle the planes at all, and in fact use them to make the problem worse, then gloat that they are so good.
By doing so, no-one goes SPAA to stop them.
It’s a compounding issue, but part of the game, and if you can’t handle that then the mode for you is Arcade, because it TELLS you that air is up.
Then you’ll have at least some warning.
but unless your team has planes up higher tier CAS can literally be untouchable since it can easily outrange spaa.