I never understood why there is no All Vehicle Big Battle Mode

The first time i saw WT, i was certain that there is a gamemode that really throws all the vehicles together in a big battlefield. I mean, what else would you do, when your main content is all kinds of military vehicles, right ?

The game is outright screaming for that, yet gaijin seems to not even bother, despite haveing already done a good chunk towards that with the Enduring Confrontation gamemode.

Its there for planes, helicopters, even ships. All they need to do is work in ground and you already have a good base to advance from.

And this screaming is only getting louder, as they add more and especially more modern stuff. Seriously, these new SPAAs are just begging for space.

i´m all for such a Main Gamemode. Who else would like to see this?

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When they first announced “combined arms” many many years ago. This is basically what I thought it would be.

An air battle on a huge map and scattered throughout the map were multiple ground battles on going. Maybe even naval too.

With aircraft both fighting each other, dealing with Ai targets and directly engaging in both ground and naval battles.

Maybe also with ships providing shore bombardment.

A ground battle being won/lost could then result in affects for both air and naval

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Conceptually, it sounds awesome, but there’s so many question marks on you balance something like this, particularly in regards to ships.

Like presumably, you’d want ships to be able to interact with the other battles (otherwise what’s the point in including them), so then you’re going to have to deal with the justifiable complaints from tankers, about the CL/CA/BB sat offshore lobbing HE volleys into the caps and spawns.

Then in ships themselves, you’ve got things like Bravy, which against other ships is a 5.3. But against aircraft is probably more comparable to an 10.0-11.0 SPAA. Just in general, ships are packing so much AA power, particularly the ones with HEVT, that they’d more or less put up a no fly zone over a tank map if it was close enough to shore.

No doubt CAS would start asking for ASM’s, and then you’ll have the opposite problem where the ship battles get ruined by people deleting WW2 ships with Cold War / Modern ASM’s.

I really do not envy the task of the person whose job it’d be to decide what everything’s BR in this mode should be lol.

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I´m not sure sure this is a problem. Generaly games become more forgiving of imbalance the more is going on. Planetside for example has so much going on and, especially so many different things going on, imbalances and even the game effecting microtransactions aren´t very noticeable.

Actually, the current smaller and more focused gamemodes we have suffer from imbalance and the crew/modification differences alot more.

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You could have a limit for ships from the shore, a fourth cap in the water so pontoon planes and boats could cap, more utility for modern AA ships to be put into the game. There are limits that could be realistic

sounds fun but that would bring quite a lot of problems…Some have already been highlighted by @Morvran.
Another thing is that generally it is a good to have 2 counters for one thing. What I mean by that is aircraft can deal with both ships and ground targets. Ships can deal with both ground and air targets. But good luck even scratching a ship with a tank. For that reason I don’t think we should get this mode

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I doubt even Yamato could pen the ERA on a soviet MBT :P

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real…

90% of the community would complain about having to drive for distance to find a battle.

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I also think actually attracting tankers to this mode would be a big hurdle.

Like, it’s no secret a ‘tank only’ mode is one of the most hotly demanded game modes. A large portion of the ground playerbase is exasperated by CAS, and they find being told to play SPAA quite annoying when, they’re ultimately in that game mode chiefly to play tanks.

I think trying to sell those players a new mode, where now they don’t only have to worry about CAS, but also shore bombardment from ships… that’s gonna be tough. If we’re gonna be telling them to just spawn an AA if they don’t wanna get domed by CAS, and simultaneously telling them to just spawn a battleship if they don’t wanna get bombarded… they’re going to quickly turn around and ask when it is they actually get to play their tanks lol.

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And if the ships end facing higher BR planes with CCIP/guided bombs they will very quickly become food for any plane.

I don’t think it’ll be very fun to play a tank in that mode, especially when you will have to content with ships lobbing 10+ 152mm+ HE rounds every 15 seconds.

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it would pen just not fuse, pass through the ammo and just turn a few charges black and probably disable the autoloader. Then proceed to get ammoracked bu a apfsds and die immediately

Been wanting something like it in Sim control mode for a long time.

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I don’t think battleships has any hope. But coastal might have a chance. Maybe ships used in riverflotillas? But these would need special maps where at least a few ground objectives are located in the ships reach.

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I’ll tell you why…
Because it will be a balance nightmare.
WW2 only BRs ships will be too strong. Way too strong.
Modern era with missiles etc. You’ll have ships and planes countering eachother and people with ground vehicles in the middle ^trying^ to at least move…essensially everyone will make them free points.

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Often those who commonly demand that mode, exagerate their numbers very easily, by leading players to genuinely think there’s absolutely no option, or point, in trying.

And that leads to the problem being worse.

Oh, i actually know this from custom games. The battleships had a hard time hitting teh Tanks. They where just so small, yet so taff, you had to directly hit them and even that wasn´t a garantied kill. Just for comparisen, IJN Kongo´s pure HE Shell has 31 kg of TNT. the 500 lb bomb of a B-17 has 162.81 kg of TNT.
And the AP rounds could even be tanked by high BR tanks. I had Abrams M1A1, T-80BVM and Leopard 2A6 go “Nah, i win” and take them shots to the cheek like a kiss.

In return, the moment i got close enough to garantiely hit them, they could hit and pen my turrets and other vital parts of my ship. the High BR Tanks even shot into my ammo and killed me.

It wasn´t by far as one sided as you think.

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Aye, really depends how you balance it BR wise.

Played ships in customs too and you’re right, against a lot of things, especially heavy / modern things, you really do need a direct hit.

But if these WW2 ships are going to be facing off against WW2 tanks, and you’ve got common open top things like Hellcat’s and Wirblewinds etc down range, it’s gonna be more of an issue.

Sadly, you can´t select ships vs tanks in the Protection Analysis. But, the Kongo is 7.0. 6.0 to 7.0 is dominated by the heaviest tanks and 7.0 to 8.0 is dominated by HEAT-FS and Anti-Tank missel with far more penetration then the Kongo has armor on its thickest parts. Combine that with a minimum reload time of 30 seconds (what can easily double when damaged) i think a coast visite towards the enemy tank spawn can easily become a “death by a thousand cuts” scenario for that Kongo.

All of the above points given by others + probably would obliterate the servers on high tier considering it struggles with late BB AA

Considering we’re about to get the Richelieu with over 100 AA guns, I wouldn’t be surprised if the servers and the surrounding area turned out like this within the span of a week.

Hopefully they can implement it but in a way that won’t cremate the surrounding area near the server room

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