1st, i know for a fact lots of players see RP grind as their primary goal. Arguably, more than half of all. Source: countless discussions over more than 10 years about it that i’ve read, and countless talks about it i had with others. Also, it’s pretty clear by the way Gaijin designed RP grind - it is a grind. And it’s much in human nature to prioritize the grind in grindy games. Very normal.
2nd, those things are not mutually exclusive. You can much care about your RP and (to lesser extent) SL rewards - and have fun, in the same time. And fun in more than one way.
I respectfully (no sarcasm!) disagree; i think you misinterpret this rule, much.
1st: nothing in this topic is about being AFK.
2nd: nothing i posted anyhow advocates taking any deliberate action that leads to a loss.
- clarification: avoiding combat does not always lead to a loss. Because it is possible multiple enemies will die themselves while you’re avoiding combat, after which you can resume PvP action if needed. Practical example: https://www.reddit.com/r/Warthunder/comments/1monujo/antivulture_nesher_1_vs_7_heres_how_you_win_if/ . In this video, i was the last guy vs 7 enemies, and at some point i actively avoid combat by flying back to my AA airfield and patrolling it, then using its AA systems as cover. Result: out of 7 enemies, 4 enemies die without me even trying to fight them, themselves. 5th dies by AA trying to attack me. I actively defeated only two our of seven. Therefore, avoiding combat, however unlikely, can still lead to a win - and therefore can not ever be a proven way of deliberately losing a match. Fact.
3rd: “wandering around the map without completing objectives” - to me, this clearly describes cases when players do it for entirety of a match. Which this topic is not about, at all. This topic is about doing some objectives - be it PvE or PvP - 1st, and then, depending on situation in a match, possibly and optionally, for a part of a match, wandering around the map and/or avoiding combat, while knowing with certainty that doing so will benefit every person who remains alive in the match - both teams, - via provoding better rewards.
4th, even if any of previous 3 points are anyhow objectionale - there is yet another layer to it: yes, there is this Code of Conduct, and it has this rule - and it is exactly part of this topic’s 1st post revelation that this particular rule of this Code of Conduct needs a revision. Exactly in light of particular specific feature of game’s reward system which i described in full detail in 1st post.
For most players, i believe - and i’m pretty certain - it’s about both those things. Similarly important, each.
“Rules of fair play”: how exactly avoiding combat is unfair? Did you not ever do it yourself, even if for a brief moment?
How about playing a tank, making a shot and then driving back a few feet to hide behind a corner until your gun reloads? Here you go - you just avoided combat!
How about some fighter diving into your bomber, and you dive further down and away, trying to reach bombing position? Here you go - you just avoided combat, you didn’t try to hit that fighter with your turrets, but dove down!
How about your stock destroyer steaming full ahead away from that big scary cruiser, which got twice bigger guns with twice higher effective range, but half your speed? You ever do that - you “avoid combat”, too.
So, then, if you consider those and similar cases “acceptable” and “fair play”, then you gotta agree: there are situations when avoiding combat, for some shorter or longer part of a match - is perfectly fair, legit and respectable.
This topic is about discovering and explaining just one more such reason. One of many.
And i fail to see how it should be treated any different. It should be seen, in my opinion, as perfectly fair, legit and respectable, as well.
And so far, none of the responses i see in this topic convinced me otherwise.