I came to the conclusion that the game’s automated systems which handle “inactivity” of players - punish quite many good players for what the system mindlessly considers “inactivity”.
Here’s how and why. The matter is somewhat complex, but crystal clear once you get relevant data. Which i will now provide.
In short: regularly, in air RB (and most certainly in quite some other modes), one team has just one player alive, while the other has several players alive. And that “last guy” avoids combat. By doing so, however, he benefits both himself AND all the players of the opposing team - both dead and alive. Yet, the game’s reporting system, the game’s automated routines to deal with “inactive” players, and majority of players in the game - all see such “combat avoidance” as something bad. In error. And this is largely due to how game’s reward system is designed.
Now, details.
1st, how the game’s “inactivity” systems work. There is a reporting system where any player can report any other player for “inactivity” in a match. There is also automatic system which tracks how many times any particular player was reported, and sends a message to the player if they were reported more than 10 times. Furthermore, there are systems which disable all rewards from a particular match, or multiple matches, for players who are “too inactive” (no idea how it decides when to start disable rewards). Finally, there are “potential bans” for, quote, “repeated or severe inactivity”.
Most of the above paragraph can be seen by simply doing ’ “War Thunder” what is inactivity? ’ search query in g00gle.
2nd, one key fact about game’s reward system: majority of RP earned for almost all players is from “time played” and “PVE” actions in a match.
Let me demonstrate it with an example. In one recent match i played, i did all types of activity, earned over over 4k match score, yet still far more than half of all RP earned - was from “time played” and various actions not related to player-vs-player combat. Somewhat condensed copy-paste of in-game battle report from this match - is in the “Addendum” at the end of this post, with all relevant details. Here’s the key numbers from it, though, to see the scope of this problem:
RP earned for 3 player kills, 2 player kill assists, and all on-player hits and damage - is merely 12.3% of all base RP earned in this match;
- calculated as follows: 42+200+210+85+90+168+21+19+22+11+11+9+9+(5x10)+(10x11)+6463 = 1057 RP; 1057 / 86.17 = 12.26645%, where “86.17” is 1% of base RP listed in this match’s report;
but, RP earned by 2 NPC planes kills, 1 ground unit kill, 4 1000 lb bombs dropped on 2 bases, 2 take-offs, 2 landings, hits and damage on non-player targets, “acitivity time” and “time played” (i.e., all “non-PvP” actions taken) - is 87.7 % of RP earned.
- calculated as follows: 38+8+7+30+4+(5x2)+38+38+75+75+153+306+153+153+27+6445 = 7560 RP; 7560 / 86.17 = 87.73355%. Verification: 87.73355% + 12.26646% =100.0000%, so above calculations are correct.
You may note there is a “skill bonus” which is awarded for player kills - in this game, for 3 kills, it’s 75%. However, you should then note that RP given by this bonus is ALSO only 12.3% from PvP - while 87.7% of it is from PvE actions and time played. Because this bonus multiplies base RP.
You may note that PvP kills increased activity %, which multiplies all RP earned - but then you should note, particularly from “hits” part of this match report, that i spent vast majority of this match time fighting other players; should i use even fraction of this time to do more PvE actions, this would also increase activity %, and give comparable, possibly better, base RP rewards for actions.
And you should also note that regardless how much PvP or PvE is done, far over half of base RP will come from “time played” - this is true for all matches, including this one.
And then you should also note that “vehicle research bonus” - in case of this match, same 75% as skill bonus, - multiplies “time played” only limited number of times per day per nation: 5 times.
This means, no matter whether you, i or anybody like it or not, the most efficient way to earn RP (and to large extent, also SL) - is PvE action: primarily destruction of enemy bases, but also NPC planes and ground targets, particularly pillboxes and medium / heavy tanks.
And this also means, whether we like it or not, it is rational to prolong battles as much as possible whenever having “vehicle research bonus” unlocked - regardless if it’s a winning or losing game.
And the above two conclusions - apply to BOTH “the last guy” in a match, but also, and especially so, to everyone in the opposing teams. The longer they stay in the game (by not killing that last guy) - the more “time played” they get, which is the main source of their RP, and the more time they have to safely do PvE action, to get both more base RP and higher activity, in safe and easy conditions - without any major risk of dying.
Last and least, if someone is playing matches not for RP / SL rewards, but to just “do combat” - liking the process, etc, - then “the last guy alive is running away” does not force them to chase. They can easily quit the match, instead of spending any much time chasing “that last guy”, to join another for a fresh big bunch of enemy players to fight.
And THAT is how “last guy avoiding combat” - equals HELPING both himself and everyone in the other team. In all cases. Even when people in the other team think different - the numbers will remain the same regardless of their opinion.
And yet, that last guy gets reported by many players failing to understand the above, and possibly supressed by the game’s “inactivity prevention” automated scripts, and possibly even banned from the game?
THIS. IS. RIDICULOUS.
Something has to be done about it.
Because the more players realise this, and the more good players do it (mainly PvE, and staying alive) - the more of them will 1st get “sanctioned” by the game, and the more of them will end up banned from the game.
And having good and intelligent people banned from the game - does not benefit anybody.
Addendum - combat report mentioned above:
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Victory in the [Operation] Falkland Islands mission!
Destruction of aircraft 5 9533 SL 498 RP
3:56 F-84G-21-RE(Italy) … F-84G-21-RE() … 745 SL 42 RP
6:21 F-84G-21-RE(Italy) … Su-11 … 3724 SL 200 RP
14:42 F-84G-21-RE(Italy) … MiG-15bis ISh (AI) … 1117 SL 38 RP
18:35 F-84G-21-RE(Italy) … F-84G-21-RE() … 3724 SL 210 RP
24:34 F-84G-21-RE(Italy) … MiG-15bis ISh (AI) … 223 SL 8 RP
Destruction of ground vehicles 1 203 SL 7 RP
1:59 … Howitzer (AI) … 203 SL 7 RP
Assistance in destroying the enemy 2 3352 SL 175 RP
5:53 … SK60B … 1676 SL 85 RP
6:53 … MiG-9 (l) … 1676 SL 90 RP
Severe damage to the enemy 2 3873 SL 198 RP
3:45 … F-84G-21-RE() … 2979 SL 168 RP
23:36 … MiG-15bis ISh (AI) … 894 SL 30 RP
Critical damage to the enemy 4 1228 SL 66 RP
3:45 … F-84G-21-RE() … 372 SL 21 RP
5:13 … SK60B … 372 SL 19 RP
23:34 … MiG-15bis ISh (AI) … 112 SL 4 RP
24:16 … MiG-15 … 372 SL 22 RP
Damage to the enemy 26 3834 SL 210 RP
1:59 F-84G-21-RE(Italy) … Howitzer (AI) … 10 SL 0 RP
1:59 F-84G-21-RE(Italy) … Howitzer (AI) … 10 SL 0 RP
3:44 F-84G-21-RE(Italy) … F-84G-21-RE() … 186 SL 11 RP
3:49 F-84G-21-RE(Italy) … F-84G-21-RE() … 186 SL 11 RP
5:13 F-84G-21-RE(Italy) … SK60B … 186 SL 9 RP
5:18 F-84G-21-RE(Italy) … SK60B … 186 SL 9 RP
6:04 F-84G-21-RE(Italy) … MiG-9 (l) … 186 SL 10 RP
6:09 F-84G-21-RE(Italy) … MiG-9 (l) … 186 SL 10 RP
6:20 F-84G-21-RE(Italy) … Su-11 … 186 SL 10 RP
6:21 F-84G-21-RE(Italy) … Su-11 … 186 SL 10 RP
6:26 F-84G-21-RE(Italy) … Su-11 … 186 SL 10 RP
7:36 F-84G-21-RE(Italy) … Meteor F Mk.8 Reaper … 186 SL 11 RP
7:41 F-84G-21-RE(Italy) … Meteor F Mk.8 Reaper … 186 SL 11 RP
14:42 F-84G-21-RE(Italy) … MiG-15bis ISh (AI) … 56 SL 2 RP
14:42 F-84G-21-RE(Italy) … MiG-15bis ISh (AI) … 56 SL 2 RP
14:43 F-84G-21-RE(Italy) … MiG-15bis ISh (AI) … 56 SL 2 RP
16:37 F-84G-21-RE(Italy) … F-84G-21-RE() … 186 SL 11 RP
16:42 F-84G-21-RE(Italy) … F-84G-21-RE() … 186 SL 11 RP
17:52 F-84G-21-RE(Italy) … F-84G-21-RE() … 186 SL 11 RP
18:33 F-84G-21-RE(Italy) … F-84G-21-RE() … 186 SL 11 RP
18:35 F-84G-21-RE(Italy) … F-84G-21-RE() … 186 SL 11 RP
18:36 F-84G-21-RE(Italy) … F-84G-21-RE() … 186 SL 11 RP
23:33 F-84G-21-RE(Italy) … MiG-15bis ISh (AI) … 56 SL 2 RP
23:38 F-84G-21-RE(Italy) … MiG-15bis ISh (AI) … 56 SL 2 RP
24:16 F-84G-21-RE(Italy) … MiG-15 … 186 SL 11 RP
24:21 F-84G-21-RE(Italy) … MiG-15 … 186 SL 11 RP
Takeoffs 2 76 RP
12:42 F-84G-21-RE(Italy) 38 RP
22:36 F-84G-21-RE(Italy) 38 RP
Landings 2 150 RP
11:08 F-84G-21-RE(Italy) 75 RP
21:12 F-84G-21-RE(Italy) 75 RP
Destruction of bases 1 1386 SL 153 RP
2:57 F-84G-21-RE(Italy) AN-M65 1000 lb 636 kg 11577 Damage 138 mission points 1386 SL 153 RP
Damage to bases 3 4851 SL 612 RP
2:25 F-84G-21-RE(Italy) AN-M65 1000 lb 636 kg 11577 Damage 277 mission points 2425 SL 306 RP
15:18 F-84G-21-RE(Italy) AN-M65 1000 lb 318 kg 5788 Damage 138 mission points 1213 SL 153 RP
15:22 F-84G-21-RE(Italy) AN-M65 1000 lb 318 kg 5788 Damage 138 mission points 1213 SL 153 RP
Awards 7 3650 SL
2:00 First strike! 250 SL
3:56 Ground Force Rescuer 150 SL
18:36 Ground Force Rescuer 100 SL
18:36 Avenger 150 SL
25:08 Terror of the Sky 1000 SL
25:08 Bulletproof 1000 SL
25:08 On Hand 1000 SL
Activity Time 1300 SL 27 RP
F-84G-21-RE(Italy) 1300 SL 27 RP
Time Played 24:35 6445 RP
F-84G-21-RE(Italy) 97% 24:35 6445 RP
Reward for winning 13805 SL
Skill Bonus 6463 RP
F-84G-21-RE(Italy) II 6463 RP
Vehicle research bonus 6463 RP
F-84G-21-RE(Italy) 8617 RP F-84F(Italy) VI 8617×75%=6463 RP
Earned: 47015 SL, 15080 CRP
Activity: 97%
Automatic repair of all vehicles free.
Automatic purchasing of ammo and “Crew Replenishment”: -2340 SL
Researched unit:
F-84F(Italy): 23697 RP
Session: 5395a4600191817
Total: 44675 SL, 15080 CRP, 23697 RP
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