How to fight A7M1 and A7M2?

good… gooooood.

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1:02.

You struck his elevator. the smallest, tiniest, and least likely control surfaces to hit, as shown by the missing horizontal stabilizer and complete loss of pitch control. You basically got completely lucky to hit somewhere in that spot. This video is an exceptional. Not the norm as you are more likely to hit the wings or fuselage.

Even abysmal Italian 12.7s would’ve obliterated that elevator and horizontal stabilizer in 1-2 shots. If you struck literally anywhere else, your likelihood to cause extensive damage that would’ve set the fight in your favor considerably, or even snap the wing of the aircraft is completely MINIMAL
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Just recently, I fought two Ki-44-IIs and it took 5-7 passes, 18 minutes and a blackened engine cowl to even put them on the backfoot. The only time I ‘defeated them’ was after they exhausted their 20mms because they only had their nose mounted guns and so they tried to run back to base.

And the funny part was? I didn’t blow any flight surfaces, tail planes, flaps or anything off even after I covered them in shots. The only way I was able to get a kill? Was through pilot snipes.

@dovah4 @SpeclistMain1 Moving this conversation of .50 cals to the correct thread

If you’re experienced, you don’t aim for the armored parts, unless you know how to line up your shots to hit straight into the fuselage directly.

Another thing, “Oh no, oh he has armor,” it barely makes much of a difference once you figure out where to kill and how. 1->3 bursts is usually the kill zone.

The most important parts to hit with severe damage are behind armor, though? Cannons (and I guess 12.7mms with HE) can get away with aiming for the wing spars due to their HE, but with 0.50 cals you usually have to either chainsaw a wing off or hit critical parts of the fuselage behind the armor.

Dedicated fighters don’t carry as much ground attack ordinance as the Jug does. Jug is more multirole than anything, which isn’t a bad thing, mind you. It just means it’s not specialized or dedicated to anything.

Mate 12.7’s and .50 cals are the same thing also if you are armed with over 8 of them in a P-47, why does it matter damn thing is gonna kill you no matter what.
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Not all .50s are the same. Shouldn’t you know that :)

8 .50s don’t shred. you can one-click and enemy. I have get a lucky pilot snipe.

This thread has been talking about it for over a year.

I’m referring to 0.50 cals as the American name for the type of bullet, and the subject of which is (mainly) US 0.50 cals due to them not having any HE shells. Coincidentally, I got reminded of how bad US 0.50 cals are in this game when I got my P-47D-28’s entire rudder/vertical stablizer ripped off by a Ki-44-II’s 12.7mm HEF shell. Meanwhile, American 0.50 cals would likely take dozens of shots to do the same.

All of this was done post-introduction to service afaik. The P-47 entered service as a high altitude escort fighter.

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I don’t think so, but I’ll look into it.

It’s .50 cal, and no one here says zero dot fifty. We say fifty cal. 0 is silent and invisible when you write it.

Same reason when we say 30.06. We don’t say Thirty Zero Six. We say Thirty-Ought-Six. I’m not trying to be one of those types of grammar folks; however, it’s proper pronunciation. Also, once again, just use Incendiary belts. There’s a reason why folks use either Tracer or universal belts.

I use them too, but I shouldn’t have to. Bullets should be doing damage, not passive fire effects.

No, you should. The bullet on its own isn’t magically gonna do damage. It is the specific type of bullet that harms. AP rounds are only useful against armored areas of an aircraft. Completely useless if the enemy has no armor. Which is where Incendiary, tracer, and High Explosive belts come into play, which are designed to blow up or cause a fire, aka cause significant damage.

Except one is completely random in the amount of damage it does and how long it will take to do that random damage, and also takes significantly more bullets (even when factoring rate of fire) to kill, and the other can one-shot aircraft consistently - with the worst outcomes being a handful of hits.

Which AP only belts? Don’t know what you’re not getting. Armor Piercing belts tend not to work. Unless you’re aiming directly at the fuselage. I’ve barely had any issue taking down any craft so long your aiming for the wings.

I meant to more highlight with the first sentence how most US belts (the late war ones) are AP-something, and the second us about incendiary versus HE

Default: 75% AP: API-T/AP/AP/I
Universal: 60% AP: AP-I/AP-I/API-T/I/I
Ground targets: 83.3% AP: API-T/I/AP/AP/AP-I/AP-I
Tracers: 100% AP: API-T
Stealth: 50% AP: AP-I/I/AP-I/I

Like what Speclist posted. U.S. belts. are consistent almost entirely of AP rounds which basically do nothing to wings unless you strike the spars of the aircraft and this depends entirely on the angle of the wings.

Gaijin gave most country’s a belt composed mostly of rounds that have filler that helps damage structures of the aircraft. From jap .50s, swedish 13mms to 30mm cannons. American .50 incendiaries do have explosive filler (though gaijin has it modeled badly enough that sometimes the real shatter bug comes in)

America doesn’t get this and it’s the only country I know whose guns don’t have a similar Air-Targets belt.
even though it would benefit greatly from it.

By the way. The A7M like many Japanese props, is made of matchboxes, so if you have .50cals just spam them with as much incendiary as your belts allow. Usually tracer belts.

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Now try and hit him when he turns on a dime and has the horsepower to gain back the energy lost from the turn.