How ticket loose works?! In Air RB

My team had way more kills, more AI kills and still we lost because we ran out of time. But how the enemy had more tickets if they had worst performance.
This doesnt make sense plus unfair.

And the last enemy standing was a guy AFK who knows where he was.

How many bases had the map?

And 7 bases destroyed I think

You guys got 16 kills (1600 tickets) + 16 ground targets (another 1600 tickets) and ~1 base (0.9/1.0 tons assuming you’re playing within 5.0 - 8.7 BR range) assuming the two players on your team bombed the same base.
Each base is worth 400 tickets.

So, in total, around 3600 tickets (or 3200 if they didn’t destroy the base) taken from enemy team.

They got 9 kills, 14 ground targets, and ~4.5 tons of TNT damage to bases, so around 4 bases destroyed.

So, in total, around 3900 tickets taken from your team.

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3.7 BR

Then the amount of TNT needed is lower – roughly 0.85 tons.

So 0.547 and 0.516 on your team is either 1 or 0 bases destroyed.
And their team’s 2.01 + 1.1 + 0.307 + 0.564 + 0.531 could be 3 or even up to 5 bases.

Smallest difference in tickets just based on bases destroyed would be 800, with a maximum difference of 2000.

I recommendwatching the replay:

Gaijin Entertainment - Single Sign On

After 15 minutes you were 1.300 tickets behind. Main reason:

  1. Ground ai interacted with each other - your vehicle columns ran into fortified positions and lost more than they could destroy
  2. The enemy team somehow ignored ai planes and focused on ground ai and bases - whilst your team killed player and ai aircraft. After 15 minutes there were still own ai aircraft alive - but their actions had somehow very limited ticket impact. Your own ground kills came too late.
  3. You lost with roughly 600 tickets - whilst the last 3 base kills ( 2 B-18B, 1 P-47) produced ~ 150 tickets each. The last guy never took off - in case you would have killed the P-47 30-45 seconds earlier you would have triggered the “no active players” auto ticket bleed and you would have won the match.
  4. If i counted correctly the enemy team has killed 8 or 9 bases - and your team 2 - 4…

Have a good one!

Your calculations are not correct.

  1. Up to 4.7 0,5 tons of TNT kills a base
  2. The B-18B killed in 2 runs with 2 x 600kg M50 bombs 4 bases, the P-47 killed 2, the B-17 and the B-25 least one = min 8 enemy base kills
  3. Ticket value for base kill is not fixed - small bomb bonus plays a role too, so 0.3 tons of TNT (=8 x 60 kg of a B7A2 kills any base - even in full uptiers). See above - the last 3 enemy base kills reduced ~ 450-465 tickets.

Have a good one!

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IIRC AI aircraft no longer cause ticket bleed when they destroy AI ground targets.

  • Player kills have nothing to do with the ticket system.
  • Only " driving" vehicles, pillboxes and AI planes drain 100 tickets each. The small targets 40 I think.
  • A base drains 200 tickets at this BR.

When you ground pound at this BR with .50cal, focus on the small targets first. After that pill boxes, shoot at the slope, so you need less ammo. The BR152 need too much ammo and bleed only 40 tickets. You can shoot a short burst to crit them and with a liitle bit of luck they die after time. But studebakers are easier targets.

I’m pretty sure each player kill (player death) removes 100 tickets from the enemy team, though I’d be fine with seeing some evidence if that isn’t the case.

Ah, my bad.

I see.