I hope that the upcoming BR split from Air mode will help a bit to solve the imbalance.
TO-mode? We can only hope to get this. I don’t need that mode but want it to finally get some peace back into the community here.
Apparently you’re cheating because, according to TO advocates, this is impossible… :)
I have just come out of two battles in which the enemy threw planes into battle without end.
Each time a victory for my team.
If you’re smart, you use the time and set the caps to neutral. As long as they hang around in their planes they can’t capture and on the ground you have an advantage if you know how to move when planes are in the sky.
You can now rely on the fact that someone who has been shot down will immediately hop into an aeroplane. It’s too bad that some players have learnt to deal with the situation.
Ye, not on my watch either lol using the M16 at 6.0 Br. Look at them, using heavies and enjoying their time while I save them from CAS and enjoy doing so. Pure teamwork when wake players know to counter.
Which ammo belt do you use? I am unsure about my APIT choice …
API-T gives away your location pretty quick. I use API. Not a lot of tracers and when one API hits, it ignites their fuel tank thus burning the plane down as they try to escape.
Ive seen some games that spiraled out of control because air could easily take out flanking tanks or remove tanks from good positions/cover. Naturally alot of cover is not useful against air and given the speed of aircrafts you also have little you can do about it. Thats especially an issue if the line falls appart and planes start bomb/strafe the areas around the spawn.
if i get into decent flanking/cover positions my chances are higher to be killed by a plane than being killed by a tank.
just use SPAA
It’s almost as if planes are more expensive at lower BRs than it is at higher BRs. Hmmmmm Oh wait it is. The problem is their point distribution system pays out too much per kill, or assist. Or what not?
Presumably your teammates that are having a harder time obtaining a position that matters should be spawning fighters and AA to cover you, but I know what you are talking about. I have had a lot of games where after 5 kills or so someone on the enemy team decides it is their life’s mission to make sure I have a death on my scorecard for the match. I don’t think air does anything more than enable it, which is why revenge bombing is what it is, but on the other hand it does give lower skill players a way to get a little revenge and feel good. I don’t think War Thunder’s maps are good enough that once multiple strong positions are taken you can just tell the other team “just flank lol” and that will be any less of a troll comment than “just spawn AA lol”. CAS may be problematic in how it is used sometimes, but so are almost all the other mechanics of the game because everyone is out to get a lot of kills and points to feel dominant. Whether it’s buying $200 event vehicles that haven’t been balanced properly in 2 years, climbing an air/helicopter tech tree to get a strong CAS option to pick off people who killed you, or camping in the most obnoxious spawn camping location you know of with the perfect gremlin tank for the job, people are generally looking to reduce everyone else’s fun in the game to enhance their own. It’s not a CAS problem, it’s a WarThunder problem.
So we should cater to the minority over the majority?
As much as gaijin might hate it, the gaming industry is a democracy where people vote with their wallets. Even if it takes review bombs and huge amounts of negative publicity, they eventually have to cave.
I wrote enough about SPAAs in another thread, so i wouldnt repeat myself. But just saying that SPAAs are so hard to use that planes simply dont fear them at all.
Which mostly gets enabled by 2 factors:
- The kill cam that shows exactly where you are
- The spawn and plane speed that makes it impossible to even remotely change positions befor the plane arrives
So if the kill cam wouldnt show you anymore and planes would take as long to get to you like a tank would this wouldnt be less of an issue.
If planes would carry less fuel and ordanance in this mode so they would have to fly back to rearm/refuel more often it would also break the dominance a bit.
Sometimes they do, but getting good with planes takes time and SPAAs are not exactly user friendly either so even if they try they often fail. Ive seen games where 5 SPAAs being spawned and all where destroyed one by one because noone was able to reliably hit the planes.
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This is the case at lower tiers, but at higher tiers you get OP SPAA like the Strela and Pantsir which are a nightmare to fly against.
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SPAA isn’t a hard counter to aircraft in real life. It’s meant to limit and deter the enemy when you can’t maintain air superiority yourself, which the West would obviously have. Hence the West doesn’t bother with lots of mobile SPAA. If you want to hard counter enemy CAS/airpower, you should spawn a fighter. Don’t want to grind fighters? That’s your issue.
Is it a joke or sarcasm?
Does a PE-8 fear SPAA?
Does an A-10 fear an Ozelot?
Does an F-16 care about the Pantsir?
SPAA is only effective if the CAS player doesn’t know what they’re doing.
Might be that te tech advancements make it easier to use in higher tiers, but where iam now these tech advancements are not in place so there is a problem.
True, but in real life advancing forces have SPAAs attached to them. Thats a bit hard to do in games where rewards rely on kills and not on detering something.
Given that ppl playing ground want to play tanks thats a complicated stance to take.
I have seen cases where 5 SPAAs where spawned at the same time to kill off 3 planes and after less then 2 minutes all SPAAs where destroyed without destroying any plane.
You get a vehicle that has ammo ballistics that has to hit a fast moving small target. There is no propper training area available and most spawned SPAAs simply get destroyed without doing anything at all. Every single of my plane kills was pure luck. There was zero skill involved and 99% of all my bullets fired at planes hit exactly nothing even if planes come directly at me. The game is simply bad in the SPAA department, but with their functionality and the feedback on the player to find out why they cant hit. The lack of propper training grounds just makes it worse because you see that there is no efford taken.
The Pantsir can literally spawn camp the enemy air sport. It can hit you whilst manoeuvring at speed if you’re less than 10km away from it. You have to really keep your distance and altitude if you want to survive. When you consider the F-16 costs ten times as many spawn points as pantsir, that’s pretty efficient.
Like I said in my previous comment - SPAA is not meant to be a hard counter to enemy air power.
done