So first off here is a link to the War Thunder explanation of how overheating / thermodynamics work in war thunder Air-RB:
Thermodynamics – Engine, Weather and more - War Thunder Wiki
With that out of the way, This wiki seems out dated, inaccurate and very much lacking in helping players understand why their planes are overheating and melting their engines.
I’m writing this too collect information about how this mechanic is currently working. To start I will share some observations I’ve made that show how this mechanic is working/not working. I welcome any feed back or comments to help get a better understanding of this mechanic. With that said lets start with some observations I’ve seen over testing:
*The following is directly from the wiki regarding operation time per overheat colour and seems mostly accurate regarding Heat wear:
"The remaining time of operation is shown by the colour of the temperature indicator: "
White: Engine is operating normally,
Yellow: 5 to 10 minutes,
Orange: 2 to 5 minutes,
Red: less than 2 minutes,
Flashing red: less than 1 minute
*Heat wear will be defined as follows:
The wear induced upon and engine from running in the yellow, orange or red.
*Heat wear (aka overheat) is typically what most pilots see in the form of yellow, orange and red overheat. This is the obvious overheat mechanic in the game.
*Many planes do not recover from overheat as the wiki suggests from simply running the engine in the white.
*To heal an engine from engine wear (aka overheat), I’ve found in extensive testing that turning the engine off and letting the engine sit in the white for 15-30 seconds then restarting, removes ALL heat wear from overheating. This so far has been the only reliable and efficient way to “heal” an engine from heat wear (aka overheat).
*Time wear (Wear over time, regardless of throttle setting) will show as (Time wear @ xxmin) will be defined as the sudden or over time drop in max temperature of the engine that occurs regardless of heat wear. This is the insidious overheat mechanic that usually and suddenly drops the overheat threshold of the engine midway through a game.
*Many planes have an arbitrary Time wear no matter what you set the throttle to. Almost all planes seem to develop a sudden drop in temperature threshold around 16 minutes into flight. for example, the German Bf 109 F-4 has (wear over time) Time Wear: (-2/-2°C) @ 16min lowering to a max threshold of 85/95°C from a max of 87/97°C. I’ll be writing as such moving forward to save space and time:
Time Wear with -2/-2 being oil/water radiator threshold reductions and finally @ xxmin will be the time the said degradation occurs.
*Time wear seems pervasive. Unlike engine wear, turning the engine off and letting the engine sit in the white for 15-30 seconds, then restarting, does not reset the timer on the Time wear. However, on many planes it does buy a few more minutes before the engine temperature threshold drops again.
*When in a color of overheat, it doesn’t seem to matter if you are at the minimum or maximum for that threshold. For example: Lets say a plane has a yellow overheat between 90-100°C and then goes to orange at 101°C. If you get 10:00min of flight time in yellow it will be the same for 90°C and 100°C as long as you don’t go into the orange at 101°C.
This is what I’ve gathered so far. Using this has allowed me to maximize running some planes in yellow overheat and simply doing a engine power off 15- 30sec power on cycle when it turns orange. When I start the engine back up I have the equivalent of a new engine ready to be abused again.
I hope this is helpful, but more importantly I’m sure someone else has some other techniques they use to mitigate this overheating mechanic. I welcome any working solutions that might help. Also, If anyone has a better term than “Heat wear” and “Time wear” please let me know.