How does Gaijin imagine how a (high BR) ARB battle should look like?

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Never in my hundreds of hours flying ARB or ASB did I see the fields of normany and flanders, unless you count a glimpse from dover strait altitude while flying over calais.

Recent actions taken by gaijin for ARB:

  1. 25 minute match timer
  2. Fast ticket bleed (THANKFULLY next update it’s getting removed to only be possible by players)
  3. Cloud-covered maps that hinder strict boom & zoom aircraft more than turnfighters due to inability to dive onto people on deck
  4. Small maps at even jet BRs. If I’m flying the F3H or F8U, or even the F86 sabres - I’m expecting maps on scale of afganisthan, big vietnam, sunset city and the like. Not Operation Uranus where by the time I turned around without bleeding speed in the F84 thunderjet, I’ve grazed the edges of the fighting area or flew scarily close to enemy airfield. Even at prop tiers, there’s bollocks like Mozdok where I take off in my F6f-5N wildcat and are immediately within engagement range with enemy fighters preventing me from climbing and building an advantage.
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Out of all the tanks listed, only Olifant has a meta round, and its flaws are being hilariously slow.
The rest are either 9.0 which you rarely see at 8.0, and never see at 7.7, or they’re firing mid projectiles that heavy tanks defeat.

You asked for proof, I provided proof. It’s in another game mode and is a warning to the air RB system that doesn’t even have multi-spawn, and can’t have multi-spawn due to how it’s currently balanced both in rewards and objectives.

If it happens in ground RB it’ll happen far more often in air RB.


Now, this is an air discussion.

The permanent solution is PVE components being added, and we have to be patient with Gaijin as AI related development is never fast.
All we can do is push them to continue developing it [even if they never intend to quit developing the new AI].

There is no temporary quick solution other than learning to be a better defensive flyer…

ARB can have multiple spawn points.

Take 16 players on a 64x64 map.

1.Spawn them evenly spread out across 3 airspawn/airfield locations around 15-20 kilometers side to side. Force this, trying to keep bomber/strike/fighter balanced and keep squads together
2. Put objectives in the middle with similar separation where winning the objective gives a massive ticket advantage forcing players to engage with it and not just ignore it to all fly towards the middle. Just “Air superiority” objectives are sufficient to achieve this.

These two alone break up the 16 planes all fly towards the middle, 16v16 merge where one team loses like 9 players, other loses 2 and then it’s boring clean-up. It turns into 3 5v5 (and 2 +1 somewhere for the 16 players) engagements that will take longer to resolve. Snowballing is still possible, but it becomes much less random

Alternatively, reduce 16v16 to 12v12 and just do 2 airfields per team. This is probably more suitable for jets.

Now, imagine this but on a 164x164 map instead.

Sounds like hell of a good time, no?

This is what ASB EC provides - Multiple runways, multiple objectives that contribute to winning in a significant margin. A 16vs16 on Tunisia in ASB feels far less crowded and cramped because of the objective design creating smaller local engagements rather than the entire 16v16 meeting in the middle.

I mostly play ASB these days, but I do want to be able to enjoy ARB as well as it has marked advantages over ASB (less effort learning plane silhouettes in a new BR bracket to avoid teamkilling. Flying IFF-less F3H demon is a nightmare to learn in ASB due to “is that dorito friend or foe? Normally only enemy has doritos but… Oh, it’s a premium.” IFF-less visual spotting is fine-ish with gunfighters, but missiles it is painful without pre-existing experience and familiarity.)

What I describe above would make flying ARB enjoyable.

ARB right now though, with F8U-2? Climb above enemy team, fire 4 missiles at the premium mig-21(R-13s) napalming bases for easy kills, RTB. Game over by time I take off again. Good SL/effort, bad fun/time.

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Olifant is not fast but being able to see 7.3s is absurd.
9.0s can still see 8.0s, doesn’t matter how often it happens.

You don’t need a meta projectile to defeat ~8.0 heavies.



I agree, but that doesn’t address my complaint with 8.0-9.3 being compressed.

So it should go to 11.0. But it cant, because that’s where the Mig-21bis is, and there should be an 0.7 BR gap between the two.

We need decompression.
We need longer and more tactical matches.
We need a test of RB EC.

Why can’t they test RB EC tho? It’s a test so it doesn’t have to be super polished. They could even use the feedback from that test to impprve a future, permanent RB EC gamemode.

Yes I could fly to the edge of the map and not die, but you won’t get any kills doing that. You’ll either end up doing nothing because the entire enemy team died instantly, or you’ll end up in a 1v5+ because your team collapsed.

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164x164 is just more idle time into the battlefield, and without new AI that’s both easier to spread across maps and have autonomy in matches, that’s exactly how it will be.

Cause right now the best maps are Spain and Afghanistan, yeah there’s A chance they last only 3 minutes, but when they last 12+ minutes it’s one of the best experiences in War Thunder, and yes I’ve had multiple matches in F-15E, Mirage, Su-34, and Mig-29SMT this last month on Spain that has lasted over 12 minutes, and the fights are glorious compared to the large maps with more idle time.

Cause nothing has changed since the last time they tested, and they’d need to test it again with the new AI anyway cause they’re not going to [nor should they] implement air RB EC with the existing AI that can’t even launch missiles onto us.

Air sim is available as an easier game mode than air RB whenever we want an easier time anyway.

True for jets, true for props alike too.

This is kind of what makes flying america (outside say P-51C and similar planes) in ARB prop tier so painful. Planes optimized to dive in, gtfo, reset and make another pass. A good 2-4 minutes per kill unless you got a lucky train you can get a multikill in. Getting greedy and going for more rapid passes has a high chance you bleed too much speed and get caught red handed. In that 2-4 minutes the match is pretty much over.

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Other than fixing matches, shopping lobbies until you find noobs and PvE lobbies (which yes, can allow for easy braindead gameplay), I fail to see how ASB EC is easier than ARB.

@AlvisWisla

This map pretty much sums up my issues with ARB:

Massive map, lots of space to move around.

Gaijin’s design:

Everything in the middle with no incentives outside of personal desire to sneak around (hard with markers) making matches end in 1 furball:

This is one of the better cases too as there’s room to fly and sneak around in.

Most maps I had spamming F8U-2 on this sunday were “1 narrow lane and that’s it.”

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This is nonsense. Gaijin steers players with the reward structure and the impact on SL/RP income - whilst trying to remove any obstacle for rookie players.

That’s the reason why GRB happens mostly on CQC maps and (almost) everybody in Air RB feels the need to bomb bases with fighters / strike aircraft in 16 vs 16 matches.

Low skill necessary to participate allows selling (top tier) premium vehicles and all a rookie has to do is to find an even lesser skilled opponent in a target rich environment.

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MiG-15bis ish at 8.0? MiG-15bis at 8.3? F-86A-5 at 8.0? F-86F at 8.3? All of these aircraft are a lot better than what else is at their BR.

Not really, 5.7 is not at all competitive with 6.0+ and most nations dont have answers for P-51H or Yak3u type planes

He’s talking about GRB which is almost as bad. Saying either is decompressed is just false.

That’s all the current AI allows it to do, also claiming lanes proves you never play.

@Ion_Protogen
GRB happens mostly on large maps in Asia, because they’re smart and understand longer matches = more rewards per minute.
But yeah, keep calling reality nonsense. Keep claiming decompression is compression.
Opposite of reality posts are generally annoying.

Claiming 8.0 ground is compressed is the same as claiming Santa is real.

It’s literally lanes.

Everyone flies into a 2x2 square in the middle and dies in 5 minutes.

And you don’t need bloody a.i to fix it.

ASB has braindead simple objectives and they make a difference in splitting up players from an idiotic 16v16 in a 2x2 gridsquare to more sensible local conflicts across the map.

Vietnam in ARB:

Contrast with Smolensk (ASB). Both are the same size

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Just the bomber bases alone are spread out across the whole width of the map (for bluefor. redfor had them spawn clumped up due to how rng respawn bases work). The convoy objectives are stupid due to laser AAA while moving quickly, but replace them with bomber air spawns/attackers/air superiority points and boom.

The 2 ground battles are right next to each other at this exact moment, but there’s also a important objective at d7. A bit later in the match, we had an air superiority objective spawn at F5.

ARB vietnam has 48 km of width wasted on both left/right side of the map. The objective incentive and airfield placement means most of the conflict gets concentrated in some 32-48 kilometer section in the middle out of the 128 we could use to thin out the player density to give more engaging and fun local battles over “climb over enemy team, yeet 4 missiles at the base bombing premiums and then rtb.”

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I don’t really believe that to be entirely true, but ok. This is not on topic.

The entire game is compressed. Saying otherwise is false. 8.0 ground is compressed because it pits stabilized MBTs with advanced systems against ones that lack all of that. How is a leopard 1 only 0.7 below an Obj-122? And the Obj-122 isn’t exactly 9.0 material either.

Anyways this is an air topic, stop talking about ground. The match lengths and BR compression are both very bad at higher BRs.

Why can’t Gaijin copy and paste sim EC with RB controls and introduce it as a test mode for a week or so?

If all the objectives and airfields are in the middle part of the map, players will only ever go to the middle. On Afghanistan, players sometimes spread out more than they usually do, due to the unique layout of the airields. You see the same thing on city as well.

You mean he’s not?

Spoiler

/s

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