Air gess every developer has an idea how their game should be played. But what does Gaijin imagine how AIR RB should look like?
Fact is, that in high tier, there are a lot of aircraft with ground ordnance in a game. So the gameplay is as follows: 2/3 of a team flies max speed towards the closest ground target. The entire match is just a race how to get there first.
I have tried to play different:
I went airborne and flew far off (I’m a dedicated Tornado player). Now I watch the game from distance and wait for the ground bases to respawn. Essentially I’m AFK for 7 minutes and play mobile games before I turn towards the target to strike. There is about a 50% chance that either my or the enemy is obliterated at that stage and I don’t reach before the game is over or I’m swarmed. The other 50% I just destroy my two bases and the game ends whith me having 90% activity(?!?) → frustration
I went after normal ground targets - it’s just less rewarding, plus in my Tornado I’m a welcome target for most enemies. → frustration
I participate in the race and most of the time arive at the target as second and I switch to the other ones to have the same fate (and pinging a target is ineffective). → frustration
So how should the game play out? What is the vision? Why not simply add more target areas? Why is the last attempt to change the gameplay years ago? Why not making normal targets more rawarding to diverse the valuable targets?
I’m just wondering how the gameplay should loolk like from the developers point of view…
It’s insane that a match is just 2 minutes of gameplay artificially extended with 3 minutes of AFK flying, but somehow they still manage to apply full repair cost.
I would say that you are playing Tornado IDS ASSTA 1 …
You have chosen a tactic that is the only possible in ARB …
AI ground units are also good, but only stationary ones, with mobile ones it is not very worthwhile …
In ground mode, hunting tank players, I don’t know, I have no experience with it and I don’t want to …
It is a strike aircraft, so try to avoid direct clashes with opponent’s fighters, rather destroy bases, some artillery positions and if there is a chance, maybe you will manage to shoot down some opponent’s aircraft …
New game mode here me out, it like domination. You have to capture bases and you can respawn off of them. But the only way to recover the base the enemy captured is to destroy the base. Repeat until the enemy has no more bases. You can bring 3 total respawns. This way we can introduce bombers to the game and it’s not just a TDM game mode. Open to criticism.
Why would you spend anything other than on $40 a year premium account?
Game is free to play, and premium account is the best bonus.
But yeah, Gaijin wants matches to last as long as possible, that’s why air is PVPVE and why people are incentivized to stay in matches longer. @Miragen
Ground RB is in a healthy state, better than its been in the past.
Of course with air RB, there’s only so much you can do with Counter Strike in air.
If they did, air wouldn’t be in the state it is currently in. Plus, wanting longer matches conflicts with their interest of lowering rewards in order to incentivize spending money.
Barely.
Debatable. The maps are not that good, the balance is mediocre, and the rewards are well below what other modes earn. Decompression is also a huge issue too, especially in certain brackets like 2.3-3.7, 5.0-6.7, and 7.3-9.0.
Which is why we need a mode such as RB EC. Gaijin has said nothing since they did a couple events many years ago, despite it being a wanted idea in the community. How hard can it be for Gaijin to copy and paste SB but with RB controls? They do it with tanks already, why can’t they do the same with a gamemode?
8.0 is already perfectly decompressed.
6.0 is decompressed as well.
2.7 is still compressed of course, but that’s about it.
it’s reliant on better AI that doesn’t exist in the game at this time.*
Also they don’t have an “interest” of lowering rewards, they have an interest of people buying premium accounts. Which the repair cost insurance does more than the rewards bonus.
Gaijin doesn’t want you to play air battles, they want you to play ground RB. That’s why most attack aircraft and ordnance added in the last few years have been focused heavily on CAS, why they’re so reluctant about adding stuff like ARMs and fire-and-forget air-to-ground weapons. Attackers and bombers in air RB are an afterthought.
I recommend trying sim. I don’t know what model of Tornado you’re using, but the earlier ones at least are decent ground pounders in the mode.
If you’re talking about ground, you are completely wrong. I don’t understand how anyone could think those BRs aren’t compressed? If they weren’t compressed, why are the M26 and Tiger II P 6.7? They’re too good for 6.3, but not good enough for 6.7? How is a 1 BR difference between a T-55AM-1 and a AMX-50 balanced? How is a leopard 1 only .7 Br lower than the Obj 122? And the Obj 122 isn’t 9.0 material either.
No it isn’t. Tell me what is stopping Gaijin from copy and pasting ASB, but with RB controls.
Exactly, those are the reasons why I don’t play that mode. I’m just explaining why Gaijin doesn’t care about changing anything in air RB. A few years ago there was some Q&A with the devs about this topic and I remember the devs outright saying that if you want to play attackers you should play ground RB.