Dude everything the stinger uses to lock on, the F-117 has out of view.
I agree the Stinger in WT is trash. I am also a (current) stinger and ATAS qualified armament officer.
Firstly no -117 would ever be dumb enough to come down into the stingers envelope. They also flew almost exclusively at night.
But no, “IRL” a stinger would not “absolutely” get a lock on an F117. They’re actually very old and not that awesome compared to some of the newer options. We just kept em because we didn’t have a pressing need for a better system till now. Hence why the new missile the US is buying is polish 🤣
My guess: itll be 9.7 or so. Subsonic, no offensive weapons, small payload of only two bombs.
Itll be useless in ARB, its stealth doesnt matter when you have the nice big target marker over your head, Radar missiles at that sort of BR aren’t very common and mostly suck anyway, theres still plenty of effective gunfighters around there so its stealth literally doesnt matter.
In GRB it might be somewhat useful for a kill or two where the few IR missile SPAAs at that BR will struggle to lock it, assuming it works similar to helis, but ultimately probably wont be any more effective than the current implementation of the attack drones.
Anyone spawning a jet will still easily counter it. Its stealth works on radar, not on eyeballs.
I think it’s more of the “we’re beating the absolute snot out of dudes without an airforce” meanwhile Russia collapsed and most of the other nations we view as a threat are a regional power at best, so why devote money to something when we have a “good enough” solution
And we’re finally breaking out of the “has to be an American design/idea” and using good systems from other nations.
The Piorun is an amazing missile, much better than the Type 91/Stinger. Mostly because it’s way newer and has more lessons learned. Like the Javelin vs the NLAW
There was a game limitaiton so until it got fixed, it was a lot larger/longer range as a bodge job. Then when they fixed the issue, they nerfed it. Was beginning of the year I think
True in that. USA barely fought anyone with an equal airforce in the past three decades but it is a bit sad that it is also the reason why they didn’t make good all in one SPAA vehicles like the Pantsir, the heavy focus was on air to air and air to ground rather than ground to air
Well we had plenty they just didn’t earn their keep at the time.
Bradley Linebacker, Avenger, SLAMRAAM plus we also preferred dedicated emplaced units because they offer advantages over mobile units because there were a lot of drawbacks due to immature tech.
The really cool IADS units are all relatively new. And while the Tunguska and Pantsir are good, our new Sgt Stout has some pretty cool features too. And the Stinger replacement will really level the field between nations.
Not to mention we’ve got a DE-MSHORAD program that has fielded multiple vehicles though they’re still a WIP
But that’s its whole own topic. In game because we can’t slant team numbers the way Bluefor/Redfor do we have to balance vehicles, so even if something isn’t real (like the M247) it has to exist in the game to offer parity between sides. Otherwise we would need the mass nato air advantage to offset the Russian/Soviet tank number advantage.
You’re right and I imagine a mobile SPAA unit wouldn’t align with US tactics anyways, since the USAF would achieve air superiority before the army goes in and their only concern would be guerillas and insurgents
Which is funny because the older longer laser acquisition ranges were likely more correct than current values. I bug reported it, because the values I have found in a document seem to almost perfectly line up with in-game values (for Paveways), so I assume it was the document (a NATO paper) that was used as internal source. This source got pretty used out of context, and as result in-game values suffer from worse stats.
I think the nerf was like for Paveway like bombs specifically from ~7km maximum laser seeker range down to 3657m (12k ft). Now you might think this isn’t too bad, but this range drops off the further you are designating from. So if you want to lase at say 15km away (even in perfectly clear weather), the bomb will basically only acquire the laser at <1km, often missing as result. This is very much not in line with real life performance and documentation. Devs won’t care though, same with Stingers etc.
At this point I kinda just accepted it, and am hoping that more modern variants of the Paveway at least get better seekers. So I was very happy to hear the new Tornado was getting Paveway IV and EGBU-24. So tomorrow I will get to see if their seekers are any different (hint: IRL nothing about the seeker changed, I wonder why?).
Then there is also the big funny that Paveway III share the same seeker range as Paveway IIs despite being significantly larger, but oh well, I don’t know what the real value for that thing is either, so fair enough. AFAIK the laser seeker values of most other weapons are a bit made up as well.