You’d kill the game. I don’t believe this post is made with sincerity.
The only people who have issues with PVE are sweats and tryhards. Not everyone wants to play this game professionally: some of us are just trying to get the tanks and planes we like. There’s a reason why bombing bases is common, there’s a reason why people call for PvE in Sim: people just want to get what they want and move on with their lives.
“But it doesn’t require skill” so what? Who cares about skill? If you care about skills, sign up for tournaments. I can go on Facebook right now and sign up for some low level tourney and win 300€. Pubs will always have a variety of skill, and being level 100 doesn’t mean you’re good, and being level 60 doesn’t mean you are bad. The best guy I ever 1v1’d was a level 48 player with a full Russian line up. I still beat him, 15-9, but still. He was far better than some level 100s I have fought.
It could be great. It would give most vehicles a proper place and variety in objectives. And it would be quite immersive. Imagine the Great War event being about protecting your infantry and helping it break the enemy lines, destroying fortifications and enemy AI tanks. What we got instead were funny trucks lobbing HE shells at each other, which got old really quick.
The bigger problem would be Gaijin themselves. Programming AI takes effort. Making mission objectives takes effort. Making maps takes effort. So why would they do something that takes effort when they can just cram two teams of 8-16 players into the map and let them kill each other?
You have a good example with Assault modes. They just give the AI aimbot accuracy, make it about surviving a few waves of bots and call it a day. I doubt it takes more than 30 minutes to program the whole mode. So while it would be pretty cool, Gaijin will always go for the low hanging fruit.
By the way, most people on the forums are hardcore PvP fans, so you’re not gonna find much enthusiasm for this idea in here.
The problem is when you try to force PvE when the game is PvP and the other guy wants to do PvP. He doesn’t need your consent to kill you in Sim EC or whatever.
Hence why we want a dedicated PvE mode that gives us plenty of exp like Sim. But I know here it won’t have traction here because as soon as the “zombers” are gone, the sweats will only be facing each other and they’ll quit the game. I’ve ran into people who attack “zombers” and call the lobby slurs because they want PvE, but will then start freaking out and rage quit when we all gang up on him. Sweats hate fighting sweats, so when the “easy kills” are gone, what do they have?
Yes, I’m well aware there are people who actively have fun LARPing in their MiGs and F-16s and enjoy the dog-fights. I’m specifically talking about “hunters” who have zero skill beyond lobbing missiles at people who just want to be left alone.
Gaijin doesn’t want you to earn RP/SL even in the PvP versions of the game. It’s why they HEAVILY nerf rewards for PvE modes. It is what it is, they are not a nice company.
I’m aware they’re not a nice company, and I’m aware of corporate greed. It doesn’t help that the forums are filled with people that are hellbent on nerfing rewards (specifically for bombing). They have failed to realise that calling for nerfing one set of rewards always ends up screwing all of us. I mean, they nerfed rockets, and look at how messed up the game was after that, and this was last summer. Did the same to Sim, and you are honestly better off playing Realistic for the most amount of points anyways.
I am massively aware of this and its one of the things I make a big fuss about whenever somebody starts a thread asking for a nerf of rewards.
And what Gaijin needs to realise is that the hard grind is not the smartest thing to do. Yes, some people will drop money on the game, some may even become addicted to the grind, but that is not the case. For every one person that will drop money on a premium or account, at least ten or more will quit the game and call it terrible.
The only reason why Sim actually has a playerbase is because 90% of it (not an exact total, but still) is just base bombers. You get rid of the rewards that comes with that, and all those players will disappear tomorrow. It is only a viable game mode strictly because it is considered the most brain-dead way to grind. Minimum effort for maximum rewards.
People will find new ways to exploit, and there’s a reason for that: the grind is insufferable, masochistic, and extreme. There’s zero reason for majority of the costs for being high (100,000rp for and engine for the Italian F-16 for example), and while one person will drop his paycheck for it, another couple of people will find literally any way to exploit the game for cheap points. Base bombing, attacking troops, or… I don’t know, anything! Case in point, the fault is not with the player base being “bad” at the game, or “exploiting” because the fault is with the system. Fix the system, you won’t have people cheating. Fix the system, and you won’t have people leaving. Fix the system, the game will prosper.
I fly props mainly, so idk about jet brackets but that claim seems false to me in prime-time EU/CIS hours.
However, outside of UTC 8-16 on weekdays (when it does turn into brain-off zomber grind on CIS/EU servers), lobbies I join are almost pure fighters or bombers that are “LARPing” rather than grinding. By bombers “LARPing” I mean they’re actively engaging with the competitive side of the match focusing objectives due to “I like bombers” or “Content creators say B25/B26 is the easiest plane to get into sim with and have an impact.”
I feel like this is just another bait post…
PvP is a core part of the game and the main reason at least every 9/10 people play for. You can’t just remove it because it’s “interrupting your PvE,” that makes no sense. Go play the assault gamemodes if you want PvE, you cannot take PvP away from the game that ENCOURAGES PvP.
Gaijin holds tournaments for PvP, not PvE. Balancing matters because of PvP. I’d play some roblox knockoff if they turned WT into PvE only, and i can make a bold assumption the majority of the playerbase will do something similar.
Basically removing PvP (the whole core of the game) kills it and nobody wants to play anymore.
Issue isnt with people on forums being hardcore PvP fans, issue is what is being proposed.
OP is not proposing “hey lets fix/rework ground assalut/PvE mode” or “lets add EC PvE”. If he did that, like, whatever. Good for you, maybe it will be the next best thing amd everyone will flock to it.
But OP wants to REPLACE all existing game modes with EC PvE.
Theres no possible justification for not only taking away other game modes from people not interested in PvE, theres no justification for forcing arcade, realistic and sim players to play one game mode.
If anyone thinks the game is monotonous now, force it PVE.
This is only issue as a certain part of the player base only complains about new and shiny, not caring about what needs to be fixed. If the player base stops complaining about “where next jet” and more complain about bugs and fixes then we will not sit with a situation where we get a infantry announcement before proper re-models on early planes, for example.
Depends on the time of day - most people go there with prem for SL.
Lastly - if you want to use your vehicle to its design then complain about the facts that battles has recently been forced linear, half the map covered in red zone instead of player ingenuity and tactics.
(I think it is important to say this is a joke comment)
YDYM, Forum and Gaijin HQ will burnt down to ground if we doesn’t get F/A-18E/F with AIM-120C-5 and modern infantry squads which comes out from Bradley and will clear those soviet tanks out with FGM-148 in next update.
By the way, who cares about bug fixes and proper balancing over early jets?
it is dead mode, and nobody plays it. Pouring resources on it is nothing but a waste of time at same level of Bomber cockpits.
Use those resources to make F-22 and IIR missiles instead.
Early jets used to be fun - been there but somewhat miss the historical matchmaker on it.
Early props are still super fun - though for sake of argument : bomber cockpits would be nice for those in sim but personally I would more care about the fact that (as has been proven again and again) the models disintegrate weirdly. Personally - I do not really touch bombing that much.
However - my current gripes :
- TWS tracking ghost objects, including objects that are under terrain
- Tree hit boxes being misplaced along with some buildings.
- Floating structures in various air maps
- Players randomly vanishing or not rendering sub-700m with LOS while having max crew and max graphics (so keen vision and system performance is not a issue)
- Camera angles resetting or changing alignment by itself - major issue in sim and realistic battles
- 20mm / 30mm / 35mm / 40mm damage handling - SPAA being the BEST TD in game
- Incorrect ruder input (at least visual) on mouse-aim + instructor
- Map rotation - constant CQC fights and sub-500m engagements
- Some buildings and terrain have no collision
- RCS handling (easier to lock objects that is 0.002 than objects that is 1.5)
+++
In terms of PvE - Other fantastic PVE based vehicles games already exist, especially on PC. PvE code base - driving a solid AI module that will be engaging and “smart” to prevent exploitation and player pattern forming will be even a bigger code mess. So many other games have tried - the closest to getting it right is Ready or Not and even there we still play the AI weakness.
To be honest, ‘the whole comment’ was a joke :|
And in fact, I want to see rather fixed early jets than those dumb F-22.
Anyway, I hope Gaijin fixes their game as soon as possible
There are flaws in every inch, even if we only think about ARB. :/
But I will really worry about Gaijin if they decide to ‘add fewer or no vehicles but concentrate on bugfix’ on the next update.
(According to Gaijin’s accuracy when they attempt to fix some bugs. that update name will be new ‘operation health’)
And back to the original topic, I am sure and agree that current PVE modes (assaults) need to have a serious overhaul.
But [‘Replace current gamemode with PVE version’ by OP] seems way too risky.
I took the title to be hyperbolic. There’s no need to remove all PvP from the game. The kind of mode OP envisions could run parallel to existing modes.