How about replacing all gamemodes with Enduring Confrontation PvE

The learning argument is towards technologies, not gameplay. A Spitfire can’t fire AMRAAMs yk

“Fine, here’s a reservation”
Stop forcing PvP out to drive PvE dominance in. I have never seen a single case of any Gaijin employee getting annoyed by the workload of working on WT, but I also have only used the forums for a year.

I disagree because there should still be a place for shorter non EC matches outside of arcade in WT. sometimes I want to fly, but I don’t want to do it for 30+ minutes, and air RB matches fill that niche.

I’d love to see air RB EC alongside a fixed standard air RB. However, we would need a lot of gameplay changes for that to work best.

As for ground, who knows. EC would be hard to implement there.

Gaijin is somewhat allergic of adding new gamemodes. They go even so far to rather make games that should be WT additions instead (Enlisted, Aces of War Thunder).

I´m also jaded from the constant PvP in this game. Nothing is more fun ruining, then another player. I play all games i have as easy as possible, not a fan of challenge and hard work is better reserved for the necessary/reality.

But thats besides the point. Point is, gaijin does this obviously only for money, if there ever was any passion, its long gone.
So i have to bring up some financial incentives, or gaijin won´t even bat an eye.

Not that any of this is unpresidented.

Helicopters have gone from a clone of Air AB/RB to some wierd EC AB/RB mix to the helicopter PvE we have now. Gaijin usualy changes or outright replaces what is there. A permanent addition is rare, sadly.
And one of there primary arguments is always playercount. What isn´t an argument anymore, though. If you ask me.

I only play AB. RB and SM is to slow and complicated/frustrating for me.
So yea, i would love to see an all vehicle EC for AB/RB/SM being PvE.
So i can have fun playing all the vehicles, in there entirety, undisturbed by tryhards and sweatlords.

Doesn´t have to be a replacement. But knowing gaijin for years now. Permanent additions are rare, so something probably has to go for a new gamemode.

No.

For one:

Enduring Confrontation is a PvPvE game mode. it is the same as Dota 2, LoL and any of the like.

In Dota 2/LoL, you have heroes who rather than hunt enemy heroes instead go and rat their towers while the enemy is distracted to gain map control. There are heroes who go to take out strategic objectives (unlock greater resources for the team and deny it to the enemy) and there are heroes who perform tactical objectives (there’s a fight about to break out near bottom lane, so they go and push top lane rax knowing it won’t fall but make bottom lane enemy split up to respond to them, thus giving victory to their own team on both fronts).

We have the same in Enduring confrontation, just nowhere as sophisticated.

You have long-term objectives that lead to victory (ticket drains), you have short-term objectives that give space to gain those long-term objectives (kill enemy fighters so your bombers are unbothered) and there is direct contests over objectives. Some players fight to give space (fighters), some players fight to directly gain tickets (bombers/attackers/multiurole).

I have zero interest in PvE game modes as a Sim EC enjoyer.
Well, I like PvE as an occasional re-enactment event by the likes of Krab and Wing, but not as my main serving.

What I love about prop tier sim EC is that my actions have consequences beyond just random team death match. Did I intercept an enemy bomber that was going for our ground troops? I just saved a ton of tickets. Am I flying with a friendly bomber about to take out a ton of tanks? Well, indirectly I helped gain a ton of tickets by scaring off/distracting the enemy hellcat.

You don’t get this in PvE. You don’t get this in random team death matches either.

1 Like

Play lower tiers then, where skill actually matters and not many of the tryhards are as they’re too busy with their F-16s and Eurofighters

If the gameplay is too slow, just climb and watch youtube or smth

I don’t know if it’s here, but if there’s a PVE helicopter, why isn’t there a PVE tank battle? I think a lot of players would welcome playing against NPCs and they would earn more both Silver Lions and research points, and most importantly, people wouldn’t be so nervous there, as is the case in ground battles when you meet unreliable players. That way, everyone would play their own way in PVE and be at peace.

There is, but its the same format as air PvE. It’s not played that much because of poor balance and rewards.

it is called ground assult

Well, I don’t know, man, they play PVE from helicopters on BR 8.x-9.7, the battle lasts almost 3 hours and you can enjoy the game more in peace and you can get decent silver lions there, even for 300,000 lions without a premium and a booster. In normal tank battles, you get knocked out every 1 second and you don’t get anything decent there in terms of researching the crew and tank’s armament. That’s why if there was also PVE for tanks, it would be great

1 Like

You’d kill the game. I don’t believe this post is made with sincerity.

2 Likes

The only people who have issues with PVE are sweats and tryhards. Not everyone wants to play this game professionally: some of us are just trying to get the tanks and planes we like. There’s a reason why bombing bases is common, there’s a reason why people call for PvE in Sim: people just want to get what they want and move on with their lives.
“But it doesn’t require skill” so what? Who cares about skill? If you care about skills, sign up for tournaments. I can go on Facebook right now and sign up for some low level tourney and win 300€. Pubs will always have a variety of skill, and being level 100 doesn’t mean you’re good, and being level 60 doesn’t mean you are bad. The best guy I ever 1v1’d was a level 48 player with a full Russian line up. I still beat him, 15-9, but still. He was far better than some level 100s I have fought.

3 Likes

It could be great. It would give most vehicles a proper place and variety in objectives. And it would be quite immersive. Imagine the Great War event being about protecting your infantry and helping it break the enemy lines, destroying fortifications and enemy AI tanks. What we got instead were funny trucks lobbing HE shells at each other, which got old really quick.

The bigger problem would be Gaijin themselves. Programming AI takes effort. Making mission objectives takes effort. Making maps takes effort. So why would they do something that takes effort when they can just cram two teams of 8-16 players into the map and let them kill each other?

You have a good example with Assault modes. They just give the AI aimbot accuracy, make it about surviving a few waves of bots and call it a day. I doubt it takes more than 30 minutes to program the whole mode. So while it would be pretty cool, Gaijin will always go for the low hanging fruit.

By the way, most people on the forums are hardcore PvP fans, so you’re not gonna find much enthusiasm for this idea in here.

2 Likes

The problem is when you try to force PvE when the game is PvP and the other guy wants to do PvP. He doesn’t need your consent to kill you in Sim EC or whatever.

2 Likes

Hence why we want a dedicated PvE mode that gives us plenty of exp like Sim. But I know here it won’t have traction here because as soon as the “zombers” are gone, the sweats will only be facing each other and they’ll quit the game. I’ve ran into people who attack “zombers” and call the lobby slurs because they want PvE, but will then start freaking out and rage quit when we all gang up on him. Sweats hate fighting sweats, so when the “easy kills” are gone, what do they have?

Yes, I’m well aware there are people who actively have fun LARPing in their MiGs and F-16s and enjoy the dog-fights. I’m specifically talking about “hunters” who have zero skill beyond lobbing missiles at people who just want to be left alone.

1 Like

Gaijin doesn’t want you to earn RP/SL even in the PvP versions of the game. It’s why they HEAVILY nerf rewards for PvE modes. It is what it is, they are not a nice company.

1 Like

I’m aware they’re not a nice company, and I’m aware of corporate greed. It doesn’t help that the forums are filled with people that are hellbent on nerfing rewards (specifically for bombing). They have failed to realise that calling for nerfing one set of rewards always ends up screwing all of us. I mean, they nerfed rockets, and look at how messed up the game was after that, and this was last summer. Did the same to Sim, and you are honestly better off playing Realistic for the most amount of points anyways.

I am massively aware of this and its one of the things I make a big fuss about whenever somebody starts a thread asking for a nerf of rewards.

1 Like
1 Like

And what Gaijin needs to realise is that the hard grind is not the smartest thing to do. Yes, some people will drop money on the game, some may even become addicted to the grind, but that is not the case. For every one person that will drop money on a premium or account, at least ten or more will quit the game and call it terrible.

The only reason why Sim actually has a playerbase is because 90% of it (not an exact total, but still) is just base bombers. You get rid of the rewards that comes with that, and all those players will disappear tomorrow. It is only a viable game mode strictly because it is considered the most brain-dead way to grind. Minimum effort for maximum rewards.

People will find new ways to exploit, and there’s a reason for that: the grind is insufferable, masochistic, and extreme. There’s zero reason for majority of the costs for being high (100,000rp for and engine for the Italian F-16 for example), and while one person will drop his paycheck for it, another couple of people will find literally any way to exploit the game for cheap points. Base bombing, attacking troops, or… I don’t know, anything! Case in point, the fault is not with the player base being “bad” at the game, or “exploiting” because the fault is with the system. Fix the system, you won’t have people cheating. Fix the system, and you won’t have people leaving. Fix the system, the game will prosper.